Vassilis-Javed Khan

Orcid: 0000-0002-7333-981X

Affiliations:
  • Eindhoven University of Technology, Department of Industrial Design, Netherlands
  • NHTV Breda University of Applied Sciences, Academy for Digital Entertainment, The Netherlands (former)


According to our database1, Vassilis-Javed Khan authored at least 69 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
From explainable to interactive AI: A literature review on current trends in human-AI interaction.
Int. J. Hum. Comput. Stud., 2024

2023
Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Four Challenges for IML Designers: Lessons of an Interactive Customer Segmentation Prototype in a Global Manufacturing Company.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Understanding User Perceptions of Response Delays in Crowd-Powered Conversational Systems.
Proc. ACM Hum. Comput. Interact., 2022

The dawn of crowdfarms.
Commun. ACM, 2022

A B2C Bias for the B2B World: A Case Study of Employees' and Customers' UX of a B2B e-commerce Site.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self through Location-Based Social Networks.
ACM Trans. Soc. Comput., 2021

Executable HTML.
SoftwareX, 2021

Self-Organizing Teams in Online Work Settings.
CoRR, 2021

Reconsidering End-User Development Definitions.
Proceedings of the End-User Development - 8th International Symposium, 2021

Making Time Fly: Using Fillers to Improve Perceived Latency in Crowd-Powered Conversational Systems.
Proceedings of the Ninth AAAI Conference on Human Computation and Crowdsourcing, 2021

An Examination of the Work Practices of Crowdfarms.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Researching for GIS annotation: The design of a conversational annotation interface.
Proceedings of the Chinese CHI 2021: The Ninth International Symposium of Chinese CHI, Online Event, Hong Kong, October 16, 2021

2020
Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City.
ACM Trans. Comput. Hum. Interact., 2020

CoZ: A crowd-powered system for social robotics.
SoftwareX, 2020

Crowd of Oz: A Crowd-Powered Social Robotics System for Stress Management.
Sensors, 2020

In Their Shoes: A Structured Analysis of Job Demands, Resources, Work Experiences, and Platform Commitment of Crowdworkers in China.
Proc. ACM Hum. Comput. Interact., 2020

Investigating the Crowd's Creativity for Creating On-Demand IoT Scenarios.
Int. J. Hum. Comput. Interact., 2020

BrainHood: towards an explainable recommendation system for self-regulated cognitive training in children.
Proceedings of the PETRA '20: The 13th PErvasive Technologies Related to Assistive Environments Conference, Corfu, Greece, June 30, 2020

Crowd of Oz: A Crowd-powered Teleoperation System for Enhanced Human-Robot Conversations.
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

How do People Perceive Privacy and Interaction Quality while Chatting with a Crowd-operated Robot?
Proceedings of the Companion of the 2020 ACM/IEEE International Conference on Human-Robot Interaction, 2020

Trainbot: A Conversational Interface to Train Crowd Workers for Delivering On-Demand Therapy.
Proceedings of the Eighth AAAI Conference on Human Computation and Crowdsourcing, 2020

Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Completing a Crowdsourcing Task Instead of an Assignment; What do University Students Think?
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Exploring Complementarity of Professional Information and Online Health Communities in an Application.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Macrotask Crowdsourcing: An Integrated Definition.
Proceedings of the Macrotask Crowdsourcing, 2019

Profiling Personality Traits with Games.
ACM Trans. Interact. Intell. Syst., 2019

Community heuristics for user interface evaluation of crowdsourcing platforms.
Future Gener. Comput. Syst., 2019

Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments.
Proceedings of the Thirteenth International Conference on Tangible, 2019

The Changing Landscape of Crowdsourcing in China: From Individual Crowdworkers to Crowdfarms.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

Effects of advertisements and questionnaire interruptions on the player experience.
Proceedings of the IEEE Conference on Games, 2019

CircuitsMaster: An Online End-User Development Environment for IoT Electronics.
Proceedings of the Ambient Intelligence - 15th European Conference, 2019

2018
Using TEMPEST: End-User Programming of Web-Based Ecological Momentary Assessment Protocols.
Proc. ACM Hum. Comput. Interact., 2018

Profiling ethics orientation through play.
Behav. Inf. Technol., 2018

Interactive Narratives for Profiling Ethics Orientation.
Proceedings of the 36th European Conference on Cognitive Ergonomics, 2018

How Creative is the Crowd in Describing Smart Home Scenarios?
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Does location congruence matter? A field study on the effects of location-based advertising on perceived ad intrusiveness, relevance & value.
Comput. Hum. Behav., 2017

Multi-User Motion Matching Interaction for Interactive Television using Smartwatches.
Proceedings of the Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, Hilversum, Netherlands, June 14, 2017

Smart Home Control using Motion Matching and Smart Watches.
Proceedings of the Interactive Surfaces and Spaces, 2017

Measuring Self-Esteem with Games.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

GURaaS: An End-User Platform for Embedding Research Instruments into Games.
Proceedings of the End-User Development - 6th International Symposium, 2017

Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Crowdsourcing community heuristic evaluations.
Proceedings of the 15th European Conference on Computer Supported Cooperative Work, 2017

WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

"Get Off My Lawn!": Starting to Understand Territoriality in Location Based Mobile Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Confessions of A 'Guilty' Couch Potato Understanding and Using Context to Optimize Binge-watching Behavior.
Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video, 2016

Inferring A Player's Need For Cognition From Hints.
Proceedings of the 21st International Conference on Intelligent User Interfaces, 2016

Interactive Advertisements in an IoT Era.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016

Exploring the Potential of Children in Crowdsourcing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Crowdsourcing User and Design Research.
Proceedings of the Collaboration in Creative Design, Methods and Tools, 2016

2015
Kindle: How Gamification Can Motivate Jobseekers.
Proceedings of the HCI in Business - Second International Conference, 2015

2014
On Utilizing Player Models to Predict Behavior in Crowdsourcing Tasks.
Proceedings of the Social Informatics - SocInfo 2014 International Workshops, Barcelona, 2014

An Investigation into Perception-Altering Lighting Concepts for Supporting Game Designers in Setting Certain Atmospheres Within a Videogame Environment.
Proceedings of the Ambient Intelligence, European Conference, 2014

2013
Picassopass: a password scheme using a dynamically layered combination of graphical elements.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Intra-Family Mediated Awareness.
Int. J. Mob. Hum. Comput. Interact., 2012

Efficient navigation in virtual environments: A comparative study of two interaction techniques: The Magic Wand vs. the Human Joystick.
Proceedings of the 4th International Conference on Intelligent Human Computer Interaction, 2012

On the use of virtual environments for the evaluation of location-based applications.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Sampling and Reconstructing User Experience.
Int. J. Handheld Comput. Res., 2011

Pervasive Application Evaluation within Virtual Environments.
Proceedings of the PECCS 2011, 2011

On the use of pervasive computing to support patients with obsessive compulsive disorder.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

On the Use of Mixed Reality Environments to Evaluate Interaction with Light.
Proceedings of the Constructing Ambient Intelligence, 2011

2010
Evaluation of a pervasive awareness system designed for busy parents.
Pervasive Mob. Comput., 2010

2009
Busy families' awareness needs.
Int. J. Hum. Comput. Stud., 2009

2008
Pervasive awareness.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Reconexp: a way to reduce the data loss of the experiencing sampling method.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

2007
On the role of awareness systems for supporting parent involvement in young children's schooling.
Proceedings of the Home Informatics and Telematics: ICT for The Next Billion, 2007

Expected Information Needs of Parents for Pervasive Awareness Systems.
Proceedings of the Ambient Intelligence, European Conference, 2007

Evaluating Ubiquitous Systems with Users (Workshop Summary).
Proceedings of the Constructing Ambient Intelligence, 2007

2003
Managing Users and Services using an LDAP based Web-application.
Proceedings of the 21st IASTED International Multi-Conference on Applied Informatics (AI 2003), 2003


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