Vasco Costa

Orcid: 0000-0002-4010-5515

Affiliations:
  • University of Lisbon, Portugal


According to our database1, Vasco Costa authored at least 15 papers between 2010 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Building An Efficient Grid On GPU.
CoRR, 2024

2023
Ray-Tracing With a Coherent Ray-Space Hierarchy.
CoRR, 2023

2018
A Real-Time Terrain Ray-Tracing Engine.
Proceedings of the International Conference on Graphics and Interaction, 2018

2017
Bandwidth and Memory Efficiency in Real-Time Ray Tracing.
J. WSCG, 2017

Efficient Hair Rendering with a GPU Cone Tracing Approach.
Int. J. Creative Interfaces Comput. Graph., 2017

Coherent Ray-Space Hierarchy Via Ray Hashing and Sorting.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27, 2017

2016
Unleashing the Potential of Evolutionary Swarm Robotics in the Real World.
Proceedings of the Genetic and Evolutionary Computation Conference, 2016

Hybrid Control for a Real Swarm Robotics System in an Intruder Detection Task.
Proceedings of the Applications of Evolutionary Computation - 19th European Conference, 2016

2015
Overcoming Limited Onboard Sensing in Swarm Robotics Through Local Communication.
Trans. Comput. Collect. Intell., 2015

Accelerating Occlusion Rendering on a GPU via Ray Classification.
Int. J. Creative Interfaces Comput. Graph., 2015

Evolution of Collective Behaviors for a Real Swarm of Aquatic Surface Robots.
CoRR, 2015

Wireless Sensor and Networking Technologies for Swarms of Aquatic Surface Drones.
Proceedings of the IEEE 82nd Vehicular Technology Conference, 2015


2013
Fast Compression of Meshes for GPU Ray-Tracing.
Proceedings of the 21st International Conference in Central Europe on Computer Graphics, 2013

2010
Multi-level Grid Strategies for Ray Tracing - Improving Render Time Performance for Row Displacement Compressed Grids.
Proceedings of the GRAPP 2010, 2010


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