Varvara Garneli

Orcid: 0000-0001-9137-9316

According to our database1, Varvara Garneli authored at least 15 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Designing Multiplayer Serious Games with Science Content.
Multimodal Technol. Interact., 2021

Covid-19 Survivor: Design and Evaluation of a Game to Improve Students' Experience During Social Isolation.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

Employing Social Interactions of Multiplayer Role-Playing Games in a Serious Game - The Case of maSters of AIR (SAIR).
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space: Robots Playing Capture the Flag Game: Programming Human-Robot Interactions within a Collaborative Learning Open Space.
Proceedings of the CHI Greece 2021: 1st International Conference of the ACM Greek SIGCHI Chapter, virtual Event / Athens, Greece, November 25, 2021

2020
Game Mechanics of a Character Progression Multiplayer Role-Playing Game with Science Content.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

2019
Integrating Science Tasks and Puzzles in Computer Role Playing Games.
Multimodal Technol. Interact., 2019

The effects of video game making within science content on student computational thinking skills and performance.
Interact. Technol. Smart Educ., 2019

Adapting a Classic Platform Video Game to the Carbohydrate Counting Method for Insulin-Dependent Diabetics.
Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good, 2019

Designing a 2D Platform Game with Mathematics Curriculum.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

2018
Programming video games and simulations in science education: exploring computational thinking through code analysis.
Interact. Learn. Environ., 2018

2017
Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students' performance and attitudes.
Br. J. Educ. Technol., 2017

2015
Exploring the Importance of "Making" in an Educational Game Design.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Serious Game Development as a Creative Learning Experience: Lessons Learnt.
Proceedings of the 4th IEEE/ACM International Workshop on Games and Software Engineering, 2015

Computing education in K-12 schools: A review of the literature.
Proceedings of the IEEE Global Engineering Education Conference, 2015

2014
Instructional Media and Teaching Methods for Engaging Children with Computer Programming.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014


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