Vanessa Cesário

Orcid: 0000-0002-0938-9476

According to our database1, Vanessa Cesário authored at least 30 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Assessing Stress Reduction of Relaxation Gaming: Investigating the Interrelation of Gamification, Advertising Intrusion and Stress Responses in Master's Students.
Proceedings of the HCI International 2024 Posters, 2024

2023
Lessons Learned on Engaging Teenage Visitors in Museums with Story-Based and Game-Based Strategies.
ACM Journal on Computing and Cultural Heritage, June, 2023

"Connected to the people": Social Inclusion & Cohesion in Action through a Cultural Heritage Digital Tool.
Proc. ACM Hum. Comput. Interact., 2023

Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games - A Case Study of the Witcher III: Wild Hunt.
Proceedings of the HCI International 2023 Posters, 2023

Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

"Before gentrification, we claim for habitation": Eliciting Values and Assets through Cultural Heritage Storytelling.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Design Implications for Interactive and Analogue Technologies supporting Distance Education: A Longitudinal Mixed-Method Study during the Pandemic.
IxD&A, 2022

Designing with teenagers: A teenage perspective on enhancing mobile museum experiences.
Int. J. Child Comput. Interact., 2022

Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2021
Collecting Qualitative Data During COVID-19.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Impalpable Narratives: How to capture intangible cultural heritage of migrant communities.
Proceedings of the C&T '21: Communities & Technologies 2021, 2021

Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021

2020
A Natural History Museum Experience: Memories of Carvalhal's Palace - Turning Point.
Proceedings of the Interactive Storytelling, 2020

Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Augmented Reality Museum's Gaming for Digital Natives: Haunted Encounters in the Carvalhal's Palace.
Proceedings of the Entertainment Computing and Serious Games, 2019

Memories of Carvalhal's Palace: Haunted Encounters, a Museum Experience to Engage Teenagers.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Word Association: Engagement of Teenagers in a Co-design Process.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

"This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Guidelines for Combining Storytelling and Gamification: Which Features Would Teenagers Desire to Have a More Enjoyable Museum Experience?
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Co-designing Gaming Experiences for Museums with Teenagers.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

2017
Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting.
Proceedings of the Interactive Storytelling, 2017

Enhancing Museums' Experiences Through Games and Stories for Young Audiences.
Proceedings of the Interactive Storytelling, 2017

Audio Guides and Human Tour Guides: Measuring Children's Engagement & Learning at a Museum Setting.
Proceedings of the Doctoral Consortium, 2017

The Ocean Game: Assessing Children's Engagement and Learning in a Museum Setting Using a Treasure-Hunt Game.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

Designing Multi-Gateway Interactions In A Multi-Player Strategy Game.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children.
Proceedings of the Serious Games, Interaction and Simulation, 2016

Crescendo: Routine Learning App for Children with Autism Spectrum Disorders.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Children's Books: Paper VS Digital, What Do They Prefer?
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016


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