Valtteri Wikström

Orcid: 0000-0001-5994-0708

According to our database1, Valtteri Wikström authored at least 13 papers between 2012 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
CoBlok: Collaborative Performance in Virtual Reality and Face-to-Face.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Heart Rate Sharing at the Workplace.
Multimodal Technol. Interact., 2021

2019
SynchroMouse: A Game of Improvised Joint Action.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

Collaboration Face-to-Face and in Virtual Reality - Empathy, Social Closeness, and Task Load.
Proceedings of the Companion Publication of the 2019 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2019

2017
SynKin: A Game for Intentionally Synchronizing Biosignals.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Exploring universal expression of emotion with vibrotactile patterns composed using dynamic features.
Proceedings of the Seventh International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, 2017

2015
Musical engagement that is predicated on intentional activity of the performer with noisa instruments.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

NOISA: A Novel Intelligent System Facilitating Smart Interaction.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Demo hour.
Interactions, 2014

Musical Composition by Regressional Mapping of Physiological Responses to Acoustic Features.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

SoundFLEX: Designing Audio to Guide Interactions with Shape-Retaining Deformable Interfaces.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

2013
MARSUI: malleable audio-reactive shape-retaining user interface.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Embodied Interactions with Audio-Tactile Virtual Objects in AHNE.
Proceedings of the Haptic and Audio Interaction Design - 7th International Conference, 2012


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