Vali Lalioti

Orcid: 0000-0002-4998-6654

Affiliations:
  • University of the Arts, London, UK


According to our database1, Vali Lalioti authored at least 23 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Framework for Social XR: Navigating Challenges, Ethics, and Opportunities for Authentic Community Engagement.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

[e]Motion: Designing Expressive Movement in Robots and Actuated Tangible User Interfaces.
Proceedings of the Eighteenth International Conference on Tangible, 2024

Creative Robotics Theatre: Designing Creative Interactions with Tangible and Embodied Interfaces.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024

2023
Designing Robotic Movement with Personality.
Proceedings of the Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

2022
Keep the VRhythm going: A musician-centred study investigating how Virtual Reality can support creative musical practice.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
VR Rehearse & Perform - A platform for rehearsing in Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Circular Species: Designing critical thinking into children's science education through biomaterials and augmented reality.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2018
The bits & atoms of play: critical engagements with intercultural meaning making.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2003
Design and evaluation of team work in distributed collaborative virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2003

Case Studies in Application of Augmented Reality in Future Media Production.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2001
Reflective Interaction in Virtual Environments.
Comput. Graph. Forum, 2001

Ndebele Painting in VR.
IEEE Computer Graphics and Applications, 2001

Interactive Cultural Experiences Using Virtual Identities.
Proceedings of the International Cultural Heritage Informatics Meeting: Proceedings from ICHIM 2001. Politechnico di Milano, Milan, Italy, September 3-7, 2001, 2001

Interactive Storytelling with Virtual Identities.
Proceedings of the 7th EG Workshop on Virtual Environments, 2001

Interacting with reflections in virtual environments.
Proceedings of the 1st International Conference on Computer Graphics, 2001

Co-presence and co-working in distributed collaborative virtual environments.
Proceedings of the 1st International Conference on Computer Graphics, 2001

1998
Virtual Studios: An Overview.
IEEE Multim., 1998

Virtual meeting in cyberstage.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1998

Meet.Me@Cyberstage: towards Immersive Telepresence.
Proceedings of the 4th Eurographics Workshop on Virtual Environments, 1998

1997
Animation for Validation of Business System Specifications.
Proceedings of the 30th Annual Hawaii International Conference on System Sciences (HICSS-30), 1997

Virtual Spaces - VR Projection System Technologies and Applications.
Proceedings of the 18th Annual Conference of the European Association for Computer Graphics, 1997

1994
Visualisation of conceptual specifications.
Inf. Syst., 1994

1993
Visualisation for Validation
Proceedings of the Advanced Information Systems Engineering, 1993


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