Valérie Maquil
Orcid: 0000-0002-0198-3729Affiliations:
- LIST, Luxembourg Institute of Science and Technology, Luxembourg
According to our database1,
Valérie Maquil
authored at least 50 papers
between 2007 and 2024.
Collaborative distances:
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Bibliography
2024
Analysis of Coordination Mechanisms during Collaborative Problem-Solving on an Interactive Tabletop Display.
Comput. Support. Cooperative Work., December, 2024
i-com, April, 2024
Teaching computational thinking with a tangible development platform: An exploratory field study at school with Kniwwelino.
Educ. Inf. Technol., March, 2024
Supporting Mixed-Presence Awareness across Wall-Sized Displays Using a Tracking Pipeline based on Depth Cameras.
Proc. ACM Hum. Comput. Interact., 2024
ERCIM News, 2024
Workspace Awareness Cues to Facilitate Mixed-Presence Collaborative Decision-Making on Wall-Sized Displays.
ERCIM News, 2024
Proceedings of the Cooperative Design, Visualization, and Engineering, 2024
Skeletal Data Matching and Merging from Multiple RGB-D Sensors for Room-Scale Human Behaviour Tracking.
Proceedings of the Cooperative Design, Visualization, and Engineering, 2024
2023
Proceedings of the Adjunct Proceedings of the 34th Conference on l'Interaction Humain-Machine, 2023
'How Do We Move Back?' - A Case Study of Joint Problem-Solving at an Interactive Tabletop Mediated Activity.
Proceedings of the Learning and Collaboration Technologies, 2023
Establishing Awareness through Pointing Gestures during Collaborative Decision-Making in a Wall-Display Environment.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
2021
Balancing Shareability and Positive Interdependence to Support Collaborative Problem-Solving on Interactive Tabletops.
Adv. Hum. Comput. Interact., 2021
Enseigner la pensée informatique avec Kniwwelino : Étude exploratoire de terrain en milieu scolaire: Teaching Computational Thinking with Kniwwelino: Exploratory Field Study in School Settings.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13, 2021
2020
Kniwwelino: A Microcontroller-based Platform Introducing Children to Programing and Electronics.
ERCIM News, 2020
Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020
Exploring Opportunities of Tabletop Interfaces for Promoting and Analysing Collaboration.
Proceedings of the 4th European Tangible Interaction Studio, 2020
Designing different features of an interactive tabletop application to support collaborative problem-solving.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020
2019
Active Tangibles for Tabletop Interaction based on the Kniwwelino Prototyping Platform.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Designing collaborative scenarios on tangible tabletop interfaces - insights from the implementation of paper prototypes in the context of a multidisciplinary design workshop.
Proceedings of the 17th European Conference on Computer-Supported Cooperative Work, 2019
2018
"There Was No Green Tick": Discovering the Functions of a Widget in a Joint Problem-Solving Activity and the Consequences for the Participants' Discovering Process.
Multimodal Technol. Interact., 2018
Towards a framework for geospatial tangible user interfaces in collaborative urban planning.
J. Geogr. Syst., 2018
Proceedings of the Twelfth International Conference on Tangible, 2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
2017
COPSE: Rapidly Instantiating Problem Solving Activities based on Tangible Tabletop Interfaces.
Proc. ACM Hum. Comput. Interact., 2017
Proceedings of the Technology Enhanced Assessment, 20th International Conference, 2017
In the Footsteps of Henri Tudor: Creating Batteries on a Tangible Interactive Workbench.
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the Mensch und Computer 2017, 2017
2016
Towards Understanding the Design Space of Tangible User Interfaces for Collaborative Urban Planning.
Interact. Comput., 2016
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016
2015
Tomb of Osiris: Gamifying the Assessment of Collaborative Complex Problem Solving Skills on Tangible Tabletops.
Proceedings of the Computer Assisted Assessment. Research into E-Assessment, 2015
Tangible Voting: A Technique for Interacting with Group Choices on a Tangible Tabletop.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
A Geospatial Tangible User Interface to Support Stakeholder Participation in Urban Planning.
Proceedings of the GISTAM 2015, 2015
Towards Geospatial Tangible User Interfaces: An Observational User Study Exploring Geospatial Interactions of the Novice.
Proceedings of the Geographical Information Systems Theory, Applications and Management, 2015
Twist, Shift, or Stack? - Usability Analysis of Geospatial Interactions on a Tangible Tabletop.
Proceedings of the GISTAM 2015, 2015
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015
2014
Gesture analysis in a case study with a tangible user interface for collaborative problem solving.
J. Multimodal User Interfaces, 2014
Proceedings of the Computer Assisted Assessment. Research into E-Assessment, 2014
Assessment of Collaborative Problem Solving Using Linear Equations on a Tangible Tabletop.
Proceedings of the Computer Assisted Assessment. Research into E-Assessment, 2014
Implementing widgets using sifteo cubes for visual modelling on tangible user interfaces.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014
2012
Creating Metaphors for Tangible User Interfaces in Collaborative Urban Planning: Questions for Designers and Developers.
Proceedings of the From Research to Practice in the Design of Cooperative Systems: Results and Open Challenges, 2012
Collaborative Problem Solving with Objects: Physical Aspects of a Tangible Tabletop in Technology-based Assessment.
Proceedings of the From Research to Practice in the Design of Cooperative Systems: Results and Open Challenges, 2012
2011
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011
2009
Proceedings of the Graphics Interface 2009 Conference, 2009
Proceedings of the Fourth International Conference on Communities and Technologies, 2009
2008
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
2007
Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, 2007