Valerie J. Shute

Orcid: 0000-0002-9179-017X

According to our database1, Valerie J. Shute authored at least 61 papers between 1990 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
CPSCoach: The Design and Implementation of Intelligent Collaborative Problem Solving Feedback.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023

2022
Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game.
Int. J. Game Based Learn., 2022

Designing and Testing Affective Supports in an Educational Game.
Int. J. Game Based Learn., 2022

The relationship between collaborative problem solving behaviors and solution outcomes in a game-based learning environment.
Comput. Hum. Behav., 2022

Timing of learning supports in educational games can impact students' outcomes.
Comput. Educ., 2022

Engagement-Based Player Typologies Describe Game-Based Learning Outcomes.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022

2021
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games.
J. Comput. Assist. Learn., 2021

Interactive Assessments of CT (IACT): Digital Interactive Logic Puzzles to Assess Computational Thinking in Grades 3-8.
Int. J. Comput. Sci. Educ. Sch., 2021

Stealth assessment of creativity in a physics video game.
Comput. Hum. Behav., 2021

The use and effects of incentive systems on learning and performance in educational games.
Comput. Educ., 2021

First inspire, then instruct to improve students' creativity.
Comput. Educ., 2021

The Design, Development, and Testing of Learning Supports for the Physics Playground Game.
Int. J. Artif. Intell. Educ., 2021

2020
Towards a generalized competency model of collaborative problem solving.
Comput. Educ., 2020

2019
I Say, You Say, We Say: Using Spoken Language to Model Socio-Cognitive Processes during Computer-Supported Collaborative Problem Solving.
Proc. ACM Hum. Comput. Interact., 2019

The productive role of cognitive reappraisal in regulating affect during game-based learning.
Comput. Hum. Behav., 2019

Can playing a video game foster computational thinking skills?
Comput. Educ., 2019

Using Epistemic Networks with Automated Codes to Understand Why Players Quit Levels in a Learning Game.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019

Modeling Team-level Multimodal Dynamics during Multiparty Collaboration.
Proceedings of the International Conference on Multimodal Interaction, 2019

Towards Dynamic Intelligent Support for Collaborative Problem Solving.
Proceedings of the Approaches and Challenges in Team Tutoring Workshop held in conjunction with the 20th Artificial Intelligence in Education Conference (AIED 2019), 2019

Game-Based Learning Analytics in Physics Playground.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019

Supporting Learning in Educational Games: Promises and Challenges.
Proceedings of the Learning in a Digital World, 2019

2018
Is Student Frustration in Learning Games More Associated with Game Mechanics or Conceptual Understanding?
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Predicting Quitting in Students Playing a Learning Game.
Proceedings of the 11th International Conference on Educational Data Mining, 2018

2017
Review of computer-based assessment for learning in elementary and secondary education.
J. Comput. Assist. Learn., 2017

A Typology of Players in the Game Physics Playground.
Proceedings of the 2017 DiGRA International Conference, 2017

2016
Using Video to Automatically Detect Learner Affect in Computer-Enabled Classrooms.
ACM Trans. Interact. Intell. Syst., 2016

Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement: using a storyline for teaching basic statistical skills.
Interact. Learn. Environ., 2016

Measuring problem solving skills via stealth assessment in an engaging video game.
Comput. Hum. Behav., 2016

Detecting Student Emotions in Computer-Enabled Classrooms.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Classifying behavior to elucidate elegant problem solving in an educational game.
Proceedings of the 9th International Conference on Educational Data Mining, 2016

2015
Lessons Learned and Best Practices of Stealth Assessment.
Int. J. Gaming Comput. Mediat. Simulations, 2015

The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills.
Comput. Educ., 2015

Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game.
Comput. Educ., 2015

The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment.
Comput. Educ., 2015

Automatic Detection of Learning-Centered Affective States in the Wild.
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015

Accuracy vs. Availability Heuristic in Multimodal Affect Detection in the Wild.
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015

Measuring Problem Solving Skills in Plants vs. Zombies 2.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

A Comparison of Face-based and Interaction-based Affect Detectors in Physics Playground.
Proceedings of the 8th International Conference on Educational Data Mining, 2015

Temporal Generalizability of Face-Based Affect Detection in Noisy Classroom Environments.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

2013
The validity of a game-based assessment of persistence.
Comput. Hum. Behav., 2013

The relationship between video game use and a performance-based measure of persistence.
Comput. Educ., 2013

Debugging the Evidence Chain.
Proceedings of the 2013 UAI Application Workshops: Big Data meet Complex Models and Models for Spatial, 2013

Stealth Assessment in Games: Why, What, and How.
Proceedings of the 6th International Conference on Educational Data Mining, 2013

'Gaming the system' in Newton's Playground.
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013

Assessment and Learning of Qualitative Physics in Newton's Playground.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

Workshop on Scaffolding in Open-Ended Learning Environments (OELEs).
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
Video gameplay, personality and academic performance.
Comput. Educ., 2012

2009
Bayesian networks: A teacher's view.
Int. J. Approx. Reason., 2009

Intelligent Educational Games.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2008
You Can't Fatten A Hog by Weighing It - Or Can You? Evaluating an Assessment for Learning System Called ACED.
Int. J. Artif. Intell. Educ., 2008

2007
Evidence-based Approach to Interacting with Open Student Models.
Int. J. Artif. Intell. Educ., 2007

English ABLE.
Proceedings of the Artificial Intelligence in Education, 2007

Evaluating ACED: The Impact of Feedback and Adaptivity on Learning.
Proceedings of the Artificial Intelligence in Education, 2007

1998
Effects of Practice and Learner Control on Short- and Long-Term Gain and Efficiency.
Hum. Factors, 1998

DNA - Uncorking the Bottleneck in Knowledge Elicitation and Organization.
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998

My Knowledge of Knowledge.
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998

Deconstructing a Computer-Based Tutor: Striving for Better Learning Efficiency in Stat Lady.
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998

1996
Unified vs. Tailored Analogies: Effects on Conceptual Knowledge Acquisition.
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996

1995
Smart: Student Modeling Approach for Responsive Tutoring.
User Model. User Adapt. Interact., 1995

Practice Effects on Skill Acquisition, Learning Outcome, Retention, and Sensitivity to Relearning.
Hum. Factors, 1995

1990
A Large-Scale Evaluation of an Intelligent Discovery World: Smithtown.
Interact. Learn. Environ., 1990


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