Valerie J. Shute
Orcid: 0000-0002-9179-017X
According to our database1,
Valerie J. Shute
authored at least 61 papers
between 1990 and 2023.
Collaborative distances:
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Bibliography
2023
CPSCoach: The Design and Implementation of Intelligent Collaborative Problem Solving Feedback.
Proceedings of the Artificial Intelligence in Education - 24th International Conference, 2023
2022
Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game.
Int. J. Game Based Learn., 2022
Int. J. Game Based Learn., 2022
The relationship between collaborative problem solving behaviors and solution outcomes in a game-based learning environment.
Comput. Hum. Behav., 2022
Comput. Educ., 2022
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners' and Doctoral Consortium, 2022
2021
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games.
J. Comput. Assist. Learn., 2021
Interactive Assessments of CT (IACT): Digital Interactive Logic Puzzles to Assess Computational Thinking in Grades 3-8.
Int. J. Comput. Sci. Educ. Sch., 2021
The use and effects of incentive systems on learning and performance in educational games.
Comput. Educ., 2021
The Design, Development, and Testing of Learning Supports for the Physics Playground Game.
Int. J. Artif. Intell. Educ., 2021
2020
Comput. Educ., 2020
2019
I Say, You Say, We Say: Using Spoken Language to Model Socio-Cognitive Processes during Computer-Supported Collaborative Problem Solving.
Proc. ACM Hum. Comput. Interact., 2019
The productive role of cognitive reappraisal in regulating affect during game-based learning.
Comput. Hum. Behav., 2019
Using Epistemic Networks with Automated Codes to Understand Why Players Quit Levels in a Learning Game.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019
Proceedings of the International Conference on Multimodal Interaction, 2019
Proceedings of the Approaches and Challenges in Team Tutoring Workshop held in conjunction with the 20th Artificial Intelligence in Education Conference (AIED 2019), 2019
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019
Proceedings of the Learning in a Digital World, 2019
2018
Is Student Frustration in Learning Games More Associated with Game Mechanics or Conceptual Understanding?
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Proceedings of the 11th International Conference on Educational Data Mining, 2018
2017
Review of computer-based assessment for learning in elementary and secondary education.
J. Comput. Assist. Learn., 2017
Proceedings of the 2017 DiGRA International Conference, 2017
2016
ACM Trans. Interact. Intell. Syst., 2016
Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement: using a storyline for teaching basic statistical skills.
Interact. Learn. Environ., 2016
Comput. Hum. Behav., 2016
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016
Proceedings of the 9th International Conference on Educational Data Mining, 2016
2015
Int. J. Gaming Comput. Mediat. Simulations, 2015
The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills.
Comput. Educ., 2015
Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game.
Comput. Educ., 2015
The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment.
Comput. Educ., 2015
Proceedings of the 20th International Conference on Intelligent User Interfaces, 2015
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015
Proceedings of the 8th International Conference on Educational Data Mining, 2015
A Comparison of Face-based and Interaction-based Affect Detectors in Physics Playground.
Proceedings of the 8th International Conference on Educational Data Mining, 2015
Temporal Generalizability of Face-Based Affect Detection in Noisy Classroom Environments.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015
2013
The relationship between video game use and a performance-based measure of persistence.
Comput. Educ., 2013
Proceedings of the 2013 UAI Application Workshops: Big Data meet Complex Models and Models for Spatial, 2013
Proceedings of the 6th International Conference on Educational Data Mining, 2013
Proceedings of the Workshops at the 16th International Conference on Artificial Intelligence in Education AIED 2013, 2013
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
2012
2009
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
2008
You Can't Fatten A Hog by Weighing It - Or Can You? Evaluating an Assessment for Learning System Called ACED.
Int. J. Artif. Intell. Educ., 2008
2007
Int. J. Artif. Intell. Educ., 2007
Proceedings of the Artificial Intelligence in Education, 2007
1998
Hum. Factors, 1998
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998
Deconstructing a Computer-Based Tutor: Striving for Better Learning Efficiency in Stat Lady.
Proceedings of the Intelligent Tutoring Systems, 4th International Conference, 1998
1996
Proceedings of the Learning for the Real World: Proceedings of the Second International Conference on the Learning Sciences, 1996
1995
User Model. User Adapt. Interact., 1995
Practice Effects on Skill Acquisition, Learning Outcome, Retention, and Sensitivity to Relearning.
Hum. Factors, 1995
1990
Interact. Learn. Environ., 1990