Valérie Gouranton
Orcid: 0000-0002-9351-2747
According to our database1,
Valérie Gouranton
authored at least 101 papers
between 1998 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Collaboration in a Virtual Reality Artwork: Co-creation and Relaxation beyond Technology.
ERCIM News, 2024
Space-Bending Interaction: Mastering Deformations of Non-Euclidean Spaces to Cheat at Golf.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
Handing Pedagogical Scenarios Back over to Domain Experts: A Scenario Authoring Model for VR with Pedagogical Objectives.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024
Proceedings of the Haptics: Understanding Touch; Technology and Systems; Applications and Interaction, 2024
2023
Assistive Robotic Technologies for Next-Generation Smart Wheelchairs: Codesign and Modularity to Improve Users' Quality of Life.
IEEE Robotics Autom. Mag., March, 2023
Can You Find Your Way? Comparing Wayfinding Behaviour Between Reality and Virtual Reality.
Proceedings of the Virtual Environments 2023, 2023
Proceedings of the Advances in Computer Graphics, 2023
2022
Proceedings of the Advances in Practical Applications of Agents, Multi-Agent Systems, and Complex Systems Simulation. The PAAMS Collection, 2022
Proceedings of the Haptics: Science, Technology, Applications, 2022
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
Modèles et Outils pour la Production d'Applications de RX, Focus sur le Patrimoine Culturel (HdR).
, 2022
2021
VR based Power Wheelchair Simulator: Usability Evaluation through a Clinically Validated Task with Regular Users.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Cubic Bézier Local Path Planner for Non-holonomic Feasible and Comfortable Path Generation.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
Proceedings of the ICAT-EGVE 2021, 2021
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
2020
Trans. Comput. Sci., 2020
From the Engraved Tablet to the Digital Tablet, History of a 15th-Century Music Score.
ACM Journal on Computing and Cultural Heritage, 2020
Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot Study.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2020
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
2019
Frontiers Robotics AI, 2019
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019
User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications.
Proceedings of the 16th IEEE International Conference on Rehabilitation Robotics, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Proceedings of the Advances in Computer Graphics, 2019
Proceedings of the Advances in Computer Graphics, 2019
2018
Presence Teleoperators Virtual Environ., 2018
Comput. Lang. Syst. Struct., 2018
Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts.
Proceedings of the GCH 2018, 2018
Lift the veil of the block samples from the Warcq chariot burial with 3D digital technologies.
Proceedings of the 3rd Digital Heritage International Congress, 2018
INSIDE Interactive and Non-destructive Solution for Introspection in Digital Environments.
Proceedings of the 3rd Digital Heritage International Congress, 2018
Proceedings of the 3rd Digital Heritage International Congress, 2018
2017
ERCIM News, 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Haptic rendering of FEM-based tearing simulation using clusterized collision detection.
Proceedings of the 2017 IEEE World Haptics Conference, 2017
2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016
Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016
Digital and Handcrafting Processes Applied to Sound-Studies of Archaeological Bone Flutes.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
When the giant meets the ant an asymmetric approach for collaborative object manipulation.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Presence Teleoperators Virtual Environ., 2015
An Immersive Virtual Sailing on the 18<sup>th</sup>-Century Ship <i>Le Boullongne</i>.
Presence Teleoperators Virtual Environ., 2015
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
#FIVE : High-level components for developing collaborative and interactive virtual environments.
Proceedings of the 8th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2015
Proceedings of the GRAPP 2015, 2015
Proceedings of the GRAPP 2015, 2015
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
IEEE Trans. Vis. Comput. Graph., 2014
Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture.
J. Virtual Real. Broadcast., 2014
Comput. Animat. Virtual Worlds, 2014
Improving awareness for 3D virtual collaboration by embedding the features of users' physical environments and by augmenting interaction tools with cognitive feedback cues.
J. Multimodal User Interfaces, 2014
CoRR, 2014
Proceedings of the 2014 Virtual Reality International Conference, 2014
Proceedings of the IEEE VR Workshop: Sonic Interaction in Virtual Environments, 2014
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems.
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
From 3d bimanual toward distant collaborative interaction techniques: an awareness issue.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014
Combination of 3D Scanning, Modeling and Analyzing Methods around the Castle of Coatfrec Reconstitution.
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014
Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014
2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
The ghost in the shell paradigm for virtual agents and users in collaborative virtual environments for training.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013
The Perceptive Puppet - Seamless Embodiment Exchange between Real and Virtual Humans in Virtual Environments for Training.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
SODA: A Scalability-Oriented Distributed & Anticipative Model for Collision Detection in Physically-based Simulations.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013
Proceedings of the 1st Digital Heritage International Congress, 2013
Experiencing the past in virtual reality: A virtual reality event for the French National Days of Archaeology.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013
2012
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012
Proceedings of the 13th International Symposium on Virtual Reality, 2012
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012
Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
Embedding the features of the users' physical environments to improve the feeling of presence in collaborative Virtual Environments.
Proceedings of the IEEE 3rd International Conference on Cognitive Infocommunications, 2012
2010
A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010
2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
2005
Proceedings of the 7th Joint Eurographics, 2005
2004
Proceedings of the Euro-Par 2004 Parallel Processing, 2004
Proceedings of the 5th Eurographics/ACM SIGGRAPH Symposium on Parallel Graphics and Visualization, 2004
2003
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003
2002
Net Juggler: Running VR Juggler with Multiple Displays on a Commodity Component Cluster.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002
2001
Proceedings of the Foundations of Software Science and Computation Structures, 2001
1999
J. Log. Comput., 1999
1998
Deriving Analysers by Folding/Unfolding of Natural Semantics and a Case Study: Slicing.
Proceedings of the Static Analysis, 5th International Symposium, 1998