Valeria Orso
Orcid: 0000-0002-3337-0687
According to our database1,
Valeria Orso
authored at least 47 papers
between 2012 and 2024.
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Bibliography
2024
Comput. Graph., 2024
2023
Virtual Real., September, 2023
Virtual Real., June, 2023
Exploiting Mobile Gamification to Foster Physical Activity: A Remotely-Managed Field Study.
Sensors, March, 2023
Exploiting 3D Web to Enhance Online Shopping: Toward an Update of Usability Heuristics.
Proceedings of the HCI in Business, Government and Organizations, 2023
Proceedings of the HCI in Business, Government and Organizations, 2023
2022
Employee-centric innovation: Integrating participatory design and video-analysis to foster the transition to Industry 5.0.
Comput. Ind. Eng., 2022
2021
IoT as Non-Phaarmaceutical Interventions for the Safety of Living Environments in COVID-19 Pandemic Age.
Frontiers Comput. Sci., 2021
Are Professional Kitchens Ready for Dummies? A Comparative Usability Evaluation Between Expert and Non-expert Users.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021
Too Hot to Enter: Investigating Users' Attitudes Toward Thermoscanners in COVID Times.
Proceedings of the Human-Computer Interaction. Design and User Experience Case Studies, 2021
Development and Testing of a Usability Checklist for the Evaluation of Control Interfaces of Electrical Medical Beds.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. AI, Product and Service, 2021
Adaptive Assembly Workstations and cobots: a qualitative assessment involving senior and adult workers.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021
Influence of keyboard layout and feedback type in eye-typing tasks: a comparative study.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021
2020
Proceedings of the Ambient Assisted Living, 2020
Automation and Creativity: A Case Study of DJs' and VJs' Ambivalent Positions on Automated Visual Software.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Pers. Ubiquitous Comput., 2019
Integrating kitchen appliances to improve food quality and sustainability: the SIAF project.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019
How Would Do that? An Agile Elicitation Technique to Explore Users' Spontaneous Gestural Commands.
Proceedings of the Ambient Assisted Living, 2019
VOICE Actuated Control Systems (VACS) for Accessible and Assistive Smart Homes. A Preliminary Investigation on Accessibility and User Experience with Disabled Users.
Proceedings of the Ambient Assisted Living, 2019
Proceedings of the 13th Biannual Conference of the Italian SIGCHI Chapter: Designing the next interaction, 2019
2018
How to analyze ambivalence when studying technology acceptance: The case of VJ software automation.
CoRR, 2018
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018
The Design, Implementation and Evaluation of a Mobile App for Supporting Older Adults in the Monitoring of Food Intake.
Proceedings of the Ambient Assisted Living, 2018
A Cyber Secured IoT: Fostering Smart Living and Safety of Fragile Individuals in Intelligent Environments.
Proceedings of the Ambient Assisted Living, 2018
Employee-Driven Innovation for Improving Working Practices: Preliminary Findings from a Case Study.
Proceedings of the Sixth International Conference on Enterprise Systems, 2018
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Multim. Tools Appl., 2017
Overlaying social information: The effects on users' search and information-selection behavior.
Inf. Process. Manag., 2017
Contextual Consistency as an Improvement to User Experience and System Transparency: The Case of a Vibrotactile Relaxation Device with Implicit Triggers.
Proceedings of the Symbiotic Interaction - 6th International Workshop, 2017
Introducing Wearables in the Kitchen: An Assessment of User Acceptance in Younger and Older Adults.
Proceedings of the Universal Access in Human-Computer Interaction. Human and Technological Environments, 2017
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 2017
2016
Follow the vibes: A comparison between two tactile displays in a navigation task in the field.
PsychNology J., 2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
Proceedings of the Symbiotic Interaction, 2016
Designing a Willing-to-Use-in-Public Hand Gestural Interaction Technique for Smart Glasses.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Developing a Symbiotic System for Scientific Information Seeking: The MindSee Project.
Proceedings of the Symbiotic Interaction - 4th International Workshop, 2015
Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, Seattle, WA, USA, November 09, 2015
Involving Older Adults in Designing Interactive Technology: The Case of SeniorChannel.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
2014
The role played by the concept of presence in validating the efficacy of a cybertherapy treatment: a literature review.
Virtual Real., 2014
Measuring User Acceptance of Wearable Symbiotic Devices: Validation Study Across Application Scenarios.
Proceedings of the Symbiotic Interaction - Third International Workshop, 2014
The role of location-based event browsers in collaborative behaviors: an explorative study.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Lost lab of professor millennium: creating a pervasive adventure with augmented reality-based guidance.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2012
Involving Elderly Users in Design: Techniques to Collect Preferences for Interactive Digital Television.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012