Valéria Farinazzo Martins Salvador
Orcid: 0000-0002-5058-6017
According to our database1,
Valéria Farinazzo Martins Salvador
authored at least 64 papers
between 2000 and 2024.
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Bibliography
2024
Developing a Digital Game to Enhance Social Cognition Skills in Adolescents With ASD in a Multidisciplinary Context.
Rev. Iberoam. de Tecnol. del Aprendiz., 2024
Preface to the Iberoamerican Human-Computer Interaction Conference 2023 Special Issue.
CLEI Electron. J., 2024
A study on the interaction of the elderly with digital games through usability and user experience evaluations.
CLEI Electron. J., 2024
Proceedings of the 23rd Brazilian Symposium on Games and Digital Entertainment, 2024
2023
Actions to Promote Knowledge about Accessibility and Inclusion in Higher Education in Brazil.
Proceedings of the Information Systems and Technologies, 2023
A Digital Ecosystem with Pedagogical Aspects to Support the Creation of Accessible Educational Resources.
Proceedings of the Information Systems and Technologies, 2023
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023
A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD.
Proceedings of the Human-Computer Interaction - 9th Iberoamerican Workshop, 2023
Proceedings of the Human-Computer Interaction - 9th Iberoamerican Workshop, 2023
A Study on the Interaction of the Elderly with Digital Games Under the User Experience Approach.
Proceedings of the Human-Computer Interaction - 9th Iberoamerican Workshop, 2023
2022
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022
Proceedings of the Eighth Iberoamerican Workshop on Human-Computer Interaction (HCI-COLLAB 2022), 2022
Proceedings of the Eighth Iberoamerican Workshop on Human-Computer Interaction (HCI-COLLAB 2022), 2022
2021
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021
Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review.
Proceedings of the Human-Computer Interaction - 7th Iberoamerican Workshop, 2021
2020
COVID-19, Mudanças em Práticas Educacionais e a Percepção de Estresse por Docentes do Ensino Superior no Brasil.
Revista Brasileira de Informática na Educ., 2020
Digital Storytelling and Blockchain as Pedagogy and Technology to Support the Development of an Inclusive Smart Learning Ecosystem.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Accessibility Recommendations for Open Educational Resources for People with Learning Disabilities.
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020
Motivational Evaluation of a Virtual Reality Simulator to Teach Disk-Scheduling Algorithms for Solid-State Drives (SSDs).
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020
2019
Proceedings of the XLV Latin American Computing Conference, 2019
2018
Proceedings of the XLIV Latin American Computer Conference - Selected Papers, 2018
Star Life Cycle and games development projects for conducting the human-computer interaction course: A practical experience.
Comput. Appl. Eng. Educ., 2018
Problem based learning associated to the development of games for programming teaching.
Comput. Appl. Eng. Educ., 2018
Usability Evaluation of Learning Objects with Augmented Reality for Smartphones: A Reinterpretation of Nielsen Heuristics.
Proceedings of the Human-Computer Interaction - 4th Iberoamerican Workshop, 2018
World of Knowledge: An Application for Learning Assistance in the Reading Process for Children in the Literacy Period.
Proceedings of the Human-Computer Interaction - 4th Iberoamerican Workshop, 2018
Using Game Development to Measure Motivation, Engagement, and Proficiency of Students in Human-Computer Interaction Discipline.
Proceedings of the XLIV Latin American Computer Conference, 2018
Gesture3DFramework: A Generic Gesture-Based Interaction Middleware Applied to 3D Environments.
Proceedings of the XLIV Latin American Computer Conference, 2018
2017
Proceedings of the Computational Science and Its Applications - ICCSA 2017, 2017
WebAR: A Web-Augmented Reality-Based Authoring Tool with Experience API Support for Educational Applications.
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017
On Capitalizing on Augmented Reality to Impart Solid Geometry Concepts: An Experimental Study.
Proceedings of the Universal Access in Human-Computer Interaction. Designing Novel Interactions, 2017
Proceedings of the 2017 XLIII Latin American Computer Conference, 2017
Proceedings of the 2017 XLIII Latin American Computer Conference, 2017
2016
Proceedings of the Design, User Experience, and Usability: Novel User Experiences, 2016
Usability and Functionality Assessment of an Oculus Rift in Immersive and Interactive Systems Using Voice Commands.
Proceedings of the Virtual, Augmented and Mixed Reality, 2016
Proceedings of the 13th IEEE/ACS International Conference of Computer Systems and Applications, 2016
Proceedings of the 13th IEEE/ACS International Conference of Computer Systems and Applications, 2016
2015
EAI Endorsed Trans. e Learn., 2015
Proceedings of the Computational Science and Its Applications - ICCSA 2015, 2015
Challenges and Possibilities of Use of Augmented Reality in Education - Case Study in Music Education.
Proceedings of the Computational Science and Its Applications - ICCSA 2015, 2015
Proceedings of the Computational Science and Its Applications - ICCSA 2015, 2015
Proceedings of the Virtual, Augmented and Mixed Reality, 2015
Proceedings of the 2015 Latin American Computing Conference, 2015
2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Music-AR: Augmented Reality in Teaching the Concept of Sound Loudness to Children in Pre-School.
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Converging Natural User Interfaces guidelines and the design of applications for older adults.
Proceedings of the 2014 IEEE International Conference on Systems, Man, and Cybernetics, 2014
A virtual reality environment to support chat rooms for hearing impaired and to teach Brazilian Sign Language (LIBRAS).
Proceedings of the 11th IEEE/ACS International Conference on Computer Systems and Applications, 2014
2013
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
Proceedings of the 2013 XXXIX Latin American Computing Conference (CLEI), 2013
2012
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012
Proceedings of the 2012 XXXVIII Conferencia Latinoamericana En Informatica (CLEI), 2012
2011
Proceedings of the ENTERprise Information Systems - International Conference, 2011
2010
Proceedings of the MEDINFO 2010, 2010
Proceedings of the 10th International Conference on Information Sciences, 2010
2009
Proceedings of the Fourth International Conference on Systems, 2009
2008
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008
Proceedings of the First International Conference on Advances in Computer-Human Interaction, 2008
2007
Contribution to the Requirements Engineering of Virtual Environments.
Proceedings of the ICEIS 2007, 2007
2004
Proceedings of the Anais do WER04, 2004
2000
Proceedings of the Applied Computing 2000, 2000