Valentin Schwind
Orcid: 0000-0002-5072-8775
According to our database1,
Valentin Schwind
authored at least 85 papers
between 2014 and 2024.
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Bibliography
2024
Usability Evaluation of a Mobile Application for Foot Health Monitoring of Smart Insoles: A Mixed Methods Study.
Proceedings of the Adjunct Proceedings of the 26th International Conference on Mobile Human-Computer Interaction, 2024
From Skepticism to Acceptance: On the Dynamics of Elderly Engagement with Mixed Reality.
Proceedings of Mensch und Computer 2024, 2024
Proceedings of Mensch und Computer 2024, 2024
Proceedings of the Mensch und Computer 2024, 2024
Physiological and Perceptual Effects of Avatars' Muscularity while Rowing in Virtual Reality.
Proceedings of Mensch und Computer 2024, 2024
Proceedings of the Mensch und Computer 2024, 2024
Closing the Loop: The Effects of Biofeedback Awareness on Physiological Stress Response Using Electrodermal Activity in Virtual Reality.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Improving Electromyographic Muscle Response Times through Visual and Tactile Prior Stimulation in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
The Effects of Latency and In-Game Perspective on Player Performance and Game Experience.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the Mensch und Computer 2023, 2023
Understanding the Effects of Perceived Avatar Appearance on Latency Sensitivity in Full-Body Motion-Tracked Virtual Reality.
Proceedings of the Mensch und Computer 2023, 2023
The Effects of Body Location and Biosignal Feedback Modality on Performance and Workload Using Electromyography in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
The HCI User Studies Toolkit: Supporting Study Designing and Planning for Undergraduates and Novice Researchers in Human-Computer Interaction.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
The Effects of Avatar and Environment on Thermal Perception and Skin Temperature in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proc. ACM Hum. Comput. Interact., 2022
Social Acceptability in Context: Stereotypical Perception of Shape, Body Location, and Usage of Wearable Devices.
Big Data Cogn. Comput., 2022
The Rubber Hand Illusion in Virtual Reality and the Real World - Comparable but Different.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
The Negative Effect on Postural Ergonomics of Non-Sedentary Workplace Desks in Virtual Reality.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Understanding Player Performance and Gaming Experience while Playing a First-Person Shooter with Auditory Latency.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
Proceedings of the CHIIR '22: ACM SIGIR Conference on Human Information Interaction and Retrieval, Regensburg, Germany, March 14, 2022
2021
Proc. ACM Hum. Comput. Interact., 2021
Towards an Investigation of Avatars' Sweat Effects during Physical Exertion in Virtual Reality.
Proceedings of the Mensch und Computer 2021, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
IEEE Pervasive Comput., 2020
The Effects of Full-Body Avatar Movement Predictions in Virtual Reality using Neural Networks.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
The Effects of Self- and External Perception of Avatars on Cognitive Task Performance in Virtual Reality.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020
Anticipated User Stereotypes Systematically Affect the Social Acceptability of Mobile Devices.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Effects of Position and Alignment of Notifications on AR Glasses during Social Interaction.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Flexing Muscles in Virtual Reality: Effects of Avatars' Muscular Appearance on Physical Performance.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
It's Not Always Better When We're Together: Effects of Being Accompanied in Virtual Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020
2019
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019
Understanding Visual-Haptic Integration of Avatar Hands Using a Fitts' Law Task in Virtual Reality.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
Utilizing the Proteus Effect to Improve Interactions using Full-Body Avatars in Virtual Reality.
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Online, VR, AR, Lab, and In-Situ: Comparison of Research Methods to Evaluate Smart Artifacts.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Understanding the Social Acceptability of Mobile Devices using the Stereotype Content Model.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Implications of the uncanny valley of avatars and virtual characters for human-computer interaction.
PhD thesis, 2018
Is there an uncanny valley of virtual animals? A quantitative and qualitative investigation.
Int. J. Hum. Comput. Stud., 2018
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018
Proceedings of the COLING 2018, 2018
Up to the Finger Tip: The Effect of Avatars on Mid-Air Pointing Accuracy in Virtual Reality.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
I like to Move it: Investigating the Effect of Head and Body Movement of Avatars in VR on User's Perception.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Physical Keyboards in Virtual Reality: Analysis of Typing Performance and Effects of Avatar Hands.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Touch with foreign hands: the effect of virtual hand appearance on visual-haptic integration.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
2017
Procedural Content Generation for Game Props? A Study on the Effects on User Experience.
Comput. Entertain., 2017
PredicTouch: A System to Reduce Touchscreen Latency using Neural Networks and Inertial Measurement Units.
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
"These are not my hands!": Effect of Gender on the Perception of Avatar Hands in Virtual Reality.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015
Determining the Characteristics of Preferred Virtual Faces Using an Avatar Generator.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Design and evaluation of a layered handheld 3d display with touch-sensitive front and back.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014