Valentin Riemer

Orcid: 0000-0002-6134-3053

According to our database1, Valentin Riemer authored at least 9 papers between 2015 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Playing to learn or to win? The role of students' competition preference on self-monitoring and learning outcome when learning with a serious game.
Interact. Learn. Environ., 2022

2017
LiverDefense: how to employ a tower defense game as a customisable research tool.
Vis. Comput., 2017

Rising to the Challenge: An Emotion-Driven Approach Toward Adaptive Serious Games.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017

2016
Impacts of behavioral engagement and self-monitoring on the development of mental models through serious games: Inferences from in-game measures.
Comput. Hum. Behav., 2016

2015
Learning with quizzes, simulations, and adventures: Students' attitudes, perceptions and intentions to learn with different types of serious games.
Comput. Educ., 2015

LiverDefense: Using a Tower Defense Game as a Customisable Research Tool.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

LiverDefense: An Educational Tower Defense Game as an Evaluation Platform.
Proceedings of the Serious Games - First Joint International Conference, 2015

Mobile Augmented Reality as an Orientation Aid: A Scavenger Hunt Prototype.
Proceedings of the 2015 International Conference on Intelligent Environments, 2015

Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data Acquisition.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015


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