Valentin Deschaintre

Orcid: 0000-0002-6219-3747

According to our database1, Valentin Deschaintre authored at least 27 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Fast and Uncertainty-Aware SVBRDF Recovery from Multi-View Capture using Frequency Domain Analysis.
CoRR, 2024

MeshLRM: Large Reconstruction Model for High-Quality Mesh.
CoRR, 2024

MatAtlas: Text-driven Consistent Geometry Texturing and Material Assignment.
CoRR, 2024

TexSliders: Diffusion-Based Texture Editing in CLIP Space.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

RGB↔X: Image decomposition and synthesis using material- and lighting-aware diffusion models.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

MatSynth: A Modern PBR Materials Dataset.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
A Semi-Procedural Convolutional Material Prior.
Comput. Graph. Forum, September, 2023

Materialistic: Selecting Similar Materials in Images.
ACM Trans. Graph., August, 2023

The Visual Language of Fabrics.
ACM Trans. Graph., August, 2023

ControlMat: A Controlled Generative Approach to Material Capture.
CoRR, 2023

Radiance Field Gradient Scaling for Unbiased Near-Camera Training.
CoRR, 2023

PSDR-Room: Single Photo to Scene using Differentiable Rendering.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

PhotoMat: A Material Generator Learned from Single Flash Photos.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Generating Procedural Materials from Text or Image Prompts.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2022
An Inverse Procedural Modeling Pipeline for SVBRDF Maps.
ACM Trans. Graph., 2022

Paying U-Attention to Textures: Multi-Stage Hourglass Vision Transformer for Universal Texture Synthesis.
CoRR, 2022

Controlling Material Appearance by Examples.
Comput. Graph. Forum, 2022

TileGen: Tileable, Controllable Material Generation and Capture.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Node Graph Optimization Using Differentiable Proxies.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Spectral Upsampling Approaches for RGB Illumination.
Proceedings of the 33rd Eurographics Symposium on Rendering, 2022

U-Attention to Textures: Hierarchical Hourglass Vision Transformer for Universal Texture Synthesis.
Proceedings of the European Conference on Visual Media Production, 2022

2021
Generative modelling of BRDF textures from flash images.
ACM Trans. Graph., 2021

Deep Polarization Imaging for 3D Shape and SVBRDF Acquisition.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Guided Fine-Tuning for Large-Scale Material Transfer.
Comput. Graph. Forum, 2020

2019
Lightweight material acquisition using deep learning. (Acquisition légère de matériaux par apprentissage profond).
PhD thesis, 2019

Flexible SVBRDF Capture with a Multi-Image Deep Network.
Comput. Graph. Forum, 2019

2018
Single-image SVBRDF capture with a rendering-aware deep network.
ACM Trans. Graph., 2018


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