Valdemar Svábenský

Orcid: 0000-0001-8546-280X

According to our database1, Valdemar Svábenský authored at least 34 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Automated feedback for participants of hands-on cybersecurity training.
Educ. Inf. Technol., June, 2024

Detecting Unsuccessful Students in Cybersecurity Exercises in Two Different Learning Environments.
CoRR, 2024

Research and Practice of Delivering Tabletop Exercises.
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1, 2024

From Paper to Platform: Evolution of a Novel Learning Environment for Tabletop Exercises.
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1, 2024

Comparison of Three Programming Error Measures for Explaining Variability in CS1 Grades.
Proceedings of the 2024 on Innovation and Technology in Computer Science Education V. 1, 2024

Evaluating Algorithmic Bias in Models for Predicting Academic Performance of Filipino Students.
Proceedings of the 17th International Conference on Educational Data Mining, 2024

E2Vec: Feature Embedding with Temporal Information for Analyzing Student Actions in E-Book Systems.
Proceedings of the 17th International Conference on Educational Data Mining, 2024

Comparison of Large Language Models for Generating Contextually Relevant Questions.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024

2023
Smart Environment for Adaptive Learning of Cybersecurity Skills.
IEEE Trans. Learn. Technol., June, 2023

Want to Raise Cybersecurity Awareness? Start with Future IT Professionals.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 1, 2023

Towards Generalizable Detection of Urgency of Discussion Forum Posts.
Proceedings of the 16th International Conference on Educational Data Mining, 2023

2022
Student assessment in cybersecurity training automated by pattern mining and clustering.
Educ. Inf. Technol., 2022

Applications of educational data mining and learning analytics on data from cybersecurity training.
Educ. Inf. Technol., 2022

Preventing Cheating in Hands-on Lab Assignments.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Evaluating Two Approaches to Assessing Student Progress in Cybersecurity Exercises.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

2021
Conceptual Model of Visual Analytics for Hands-on Cybersecurity Training.
IEEE Trans. Vis. Comput. Graph., 2021

Cybersecurity knowledge and skills taught in capture the flag challenges.
Comput. Secur., 2021

The Stack: Unplugged Activities for Teaching Computer Science.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Toward Guidelines for Designing Cybersecurity Serious Games.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Scalable Learning Environments for Teaching Cybersecurity Hands-on.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Toolset for Collecting Shell Commands and Its Application in Hands-on Cybersecurity Training.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Reinforcing Cybersecurity Hands-on Training With Adaptive Learning.
Proceedings of the IEEE Frontiers in Education Conference, 2021

2020
Benefits and Pitfalls of Using Capture the Flag Games in University Courses.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

What Are Cybersecurity Education Papers About?: A Systematic Literature Review of SIGCSE and ITiCSE Conferences.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

KYPO4INDUSTRY: A Testbed for Teaching Cybersecurity of Industrial Control Systems.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Teaching Lab: Training Novice Computer Science Teachers.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

How Does a Student-Centered Course on Communication and Professional Skills Impact Students in the Long Run?
Proceedings of the IEEE Frontiers in Education Conference, 2020

2019
Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study.
Proceedings of the 16th IEEE Symposium on Visualization for Cyber Security, VizSec 2019, 2019

Reflective Diary for Professional Development of Novice Teachers.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Towards Learning Analytics in Cybersecurity Capture the Flag Games.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Analyzing User Interactions with Cybersecurity Games.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

2018
Challenges Arising from Prerequisite Testing in Cybersecurity Games.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Enhancing cybersecurity skills by creating serious games.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

Gathering Insights from Teenagers' Hacking Experience with Authentic Cybersecurity Tools.
Proceedings of the IEEE Frontiers in Education Conference, 2018


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