Uwe Gruenefeld
Orcid: 0000-0002-5671-1640Affiliations:
- University of Duisburg-Essen, Essen, Germany
- OFFIS - Institute for Information Technology, Oldenburg, Germany
According to our database1,
Uwe Gruenefeld
authored at least 83 papers
between 2014 and 2024.
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Bibliography
2024
Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality.
IEEE Trans. Vis. Comput. Graph., November, 2024
Pointing It Out! Comparing Manual Segmentation of 3D Point Clouds between Desktop, Tablet, and Virtual Reality.
Int. J. Hum. Comput. Interact., October, 2024
Int. J. Hum. Comput. Interact., January, 2024
Proc. ACM Hum. Comput. Interact., 2024
Understanding the Impact of the Reality-Virtuality Continuum on Visual Search Using Fixation-Related Potentials and Eye Tracking Features.
Proc. ACM Hum. Comput. Interact., 2024
Keep the Human in the Loop: Arguments for Human Assistance in the Synthesis of Simulation Data for Robot Training.
Multimodal Technol. Interact., 2024
Do They Understand What They Are Using? - Assessing Perception and Usage of Biometrics.
CoRR, 2024
Exploring the Lands Between: A Method for Finding Differences between AI-Decisions and Human Ratings through Generated Samples.
CoRR, 2024
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Workshop on Generative Artificial Intelligence in Interactive Systems: Experiences from the Community.
Proceedings of the Mensch und Computer 2024, 2024
Proceedings of the Mensch und Computer 2024, 2024
Useckit: An Open-Source Deep-Learning Toolkit Bundling State-Of-The-Art Algorithms for Evaluating Behavioral Biometrics.
Proceedings of the IEEE International Joint Conference on Biometrics, 2024
Proceedings of the Companion of the 2024 ACM/IEEE International Conference on Human-Robot Interaction, 2024
"Computer, Generate!" - Investigating User-Controlled Generation of Immersive Virtual Environments.
Proceedings of the HHAI 2024: Hybrid Human AI Systems for the Social Good, 2024
Look Over Here! Comparing Interaction Methods for User-Assisted Remote Scene Reconstruction.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Kinetic Signatures: A Systematic Investigation of Movement-Based User Identification in Virtual Reality.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Don't Forget to Disinfect: Understanding Technology-Supported Hand Disinfection Stations.
Proc. ACM Hum. Comput. Interact., 2023
Exploring the Stability of Behavioral Biometrics in Virtual Reality in a Remote Field Study: Towards Implicit and Continuous User Identification through Body Movements: Towards Implicit and Continuous User Identification through Body Movements.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Hand-in-Hand: Investigating Mechanical Tracking for User Identification in Cobot Interaction.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
The Actuality-Time Continuum: Visualizing Interactions and Transitions Taking Place in Cross-Reality Systems.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023
2022
My Caregiver the Cobot: Comparing Visualization Techniques to Effectively Communicate Cobot Perception to People with Physical Impairments.
Sensors, 2022
Proc. ACM Hum. Comput. Interact., 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022
ExplAInable Pixels: Investigating One-Pixel Attacks on Deep Learning Models with Explainable Visualizations.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022
Give Weight to VR: Manipulating Users' Perception of Weight in Virtual Reality with Electric Muscle Stimulation.
Proceedings of the MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4, 2022
Proceedings of the IEEE International Joint Conference on Biometrics, 2022
Mask removal isn't always convenient in public! - The Impact of the Covid-19 Pandemic on Device Usage and User Authentication.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
If The Map Fits! Exploring Minimaps as Distractors from Non-Euclidean Spaces in Virtual Reality.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
Investigating the Influence of Gaze- and Context-Adaptive Head-up Displays on Take-Over Requests.
Proceedings of the AutomotiveUI '22: 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, Seoul, Republic of Korea, September 17, 2022
Understanding Challenges and Opportunities of Technology-Supported Sign Language Learning.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
The Butterfly Effect: Novel Opportunities for Steady-State Visually-Evoked Potential Stimuli in Virtual Reality.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
2021
Demystifying Deep Learning: Developing and Evaluating a User-Centered Learning App for Beginners to Gain Practical Experience.
i-com, 2021
Using Gaze Behavior and Head Orientation for Implicit Identification in Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
I'm in Control! Transferring Object Ownership Between Remote Users with Haptic Props in Virtual Reality.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Understanding Bystanders' Tendency to Shoulder Surf Smartphones Using 360-degree Videos in Virtual Reality.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021
Wisdom of the IoT Crowd: Envisioning a Smart Home-based Nutritional Intake Monitoring System.
Proceedings of the MuC '21: Mensch und Computer 2021, 2021
Proceedings of the MuC '21: Mensch und Computer 2021, 2021
Proceedings of the MuC '21: Mensch und Computer 2021, 2021
VRSketch: Investigating 2D Sketching in Virtual Reality with Different Levels of Hand and Pen Transparency.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021
Understanding User Identification in Virtual Reality Through Behavioral Biometrics and the Effect of Body Normalization.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020
It Takes Two To Tango: Conflicts Between Users on the Reality-Virtuality Continuum and Their Bystanders.
Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020), 2020
Time is money! Evaluating Augmented Reality Instructions for Time-Critical Assembly Tasks.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
Behind the Scenes: Comparing X-Ray Visualization Techniques in Head-mounted Optical See-through Augmented Reality.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
SaVR: Increasing Safety in Virtual Reality Environments via Electrical Muscle Stimulation.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020
Demystifying Deep Learning: A Learning Application for Beginners to Gain Practical Experience.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020
Mind the ARm: realtime visualization of robot motion intent in head-mounted augmented reality.
Proceedings of the Mensch und Computer 2020 - Tagungsband, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Comparing Techniques for Visualizing Moving Out-of-View Objects in Head-mounted Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019
Improving Search Time Performance for Locating Out-of-View Objects in Augmented Reality.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019
VRoad: gesture-based interaction between pedestrians and automated vehicles in virtual reality.
Proceedings of the Adjunct Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
2018
Juggling 4.0: Learning Complex Motor Skills with Augmented Reality Through the Example of Juggling.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Proceedings of the Symposium on Spatial User Interaction, 2018
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018
EyeSeeX: Visualization of Out-of-View Objects on Small Field-of-View Augmented and Virtual Reality Devices.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018
MonoculAR: a radial light display to point towards out-of-view objects on augmented reality devices.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018
RadialLight: exploring radial peripheral LEDs for directional cues in head-mounted displays.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018
Beyond Halo and Wedge: visualizing out-of-view objects on head-mounted virtual and augmented reality devices.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018
Proceedings of the Mensch und Computer 2018, 2018
Ensuring Safety in Augmented Reality from Trade-off Between Immersion and Situation Awareness.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Guiding Smombies: Augmenting Peripheral Vision with Low-Cost Glasses to Shift the Attention of Smartphone Users.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018
Where to Look: Exploring Peripheral Cues for Shifting Attention to Spatially Distributed Out-of-View Objects.
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018
2017
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
EyeSee360: designing a visualization technique for out-of-view objects in head-mounted augmented reality.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
PeriMR: a prototyping tool for head-mounted peripheral light displays in mixed reality.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017
Effects of location and fade-in time of (audio-)visual cues on response times and success-rates in a dual-task experiment.
Proceedings of the ACM Symposium on Applied Perception, 2017
2014
Proceedings of the 2014 IEEE/WIC/ACM International Joint Conferences on Web Intelligence (WI) and Intelligent Agent Technologies (IAT), Warsaw, Poland, August 11-14, 2014, 2014