Uttama Lahiri

Orcid: 0000-0002-0607-5404

According to our database1, Uttama Lahiri authored at least 40 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Understanding the role of Proximity and Eye gaze in human-computer interaction for individuals with autism.
J. Ambient Intell. Humaniz. Comput., January, 2024

Assessment of Kinematic and Kinetic Attributes of Graphic Execution of Children With Autism and Typically Developing Children Using a Digitized Platform.
IEEE Trans. Learn. Technol., 2024

Automated Assesment of Eye-hand Coordination Skill using a Vertical Tracing Task on a Gaze-sensitive Human Computer Interaction Platform for children with Autism.
Proc. ACM Hum. Comput. Interact., 2024

2023
Investigating the role of graphic pressure and temporal measures in influencing graphic skills of individuals with autism using a digital platform.
J. Ambient Intell. Humaniz. Comput., October, 2023

DigiPressPad: An Automated Tool for Quantifying and Improving One's Graphic Skill.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

2022
Portable Joint Attention Skill Training Platform for Children With Autism.
IEEE Trans. Learn. Technol., 2022

Multiuser Digital Platform to Promote Interaction Skill in Individuals With Autism.
IEEE Trans. Learn. Technol., 2022

How Good is your Drawing? Quantifying Graphomotor Skill Using a Portable Platform.
Proceedings of the HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games, 2022

Portable Electromyogram-sensitive System for Assessment of Fear of Fall: Relevance of Gait Phases for Post-Stroke Patients.
Proceedings of the 44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2022

Smart Wearable Device for Quantification of Risk of Fall: Exploring Role of Gait Phases and Knee Bending Angle for Parkinson's Patients.
Proceedings of the 44th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2022

Gaze-based Anxiety Sensitive Virtual Social Communication Platform for Individuals with Autism.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Understanding the Role of Objects in Joint Attention Task Framework for Children With Autism.
IEEE Trans. Cogn. Dev. Syst., 2021

Wearable Technology for Evaluation of Risk of Falls.
Proceedings of the 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2021

2020
Virtual Reality Based Joint Attention Task Platform for Children With Autism.
IEEE Trans. Learn. Technol., 2020

Classification approach for understanding implications of emotions using eye-gaze.
J. Ambient Intell. Humaniz. Comput., 2020

Human-Computer Interaction based Joint Attention cues: Implications on functional and physiological measures for children with autism spectrum disorder.
Comput. Hum. Behav., 2020

Adaptive Treadmill-Assisted Virtual Reality-Based Gait Rehabilitation for Post-Stroke Physical Reconditioning - a Feasibility Study in Low-Resource Settings.
IEEE Access, 2020

A Computational View of Autism - Using Virtual Reality Technologies in Autism Intervention, 2
Springer, ISBN: 978-3-030-40236-5, 2020

2019
Body Weight Support Assisted Virtual Reality based Treadmill Walk with Gait Characterization.
Proceedings of the 10th International Conference on Computing, 2019

Virtual Reality based Avatar-mediated Joint Attention Task for Children with Autism: Implication on Performance and Physiology.
Proceedings of the 10th International Conference on Computing, 2019

Virtual Reality Based Collaborative Multiplayer Task Platform for Children with Autism.
Proceedings of the 10th International Conference on Computing, 2019

Physiology-sensitive Virtual Reality based Strength Training Platform for Post-stroke Grip Task.
Proceedings of the 2019 IEEE EMBS International Conference on Biomedical & Health Informatics, 2019

Design of Intelligent Artificial Agents: Its Application in Joint Attention Task for Children with Autism.
Proceedings of the Computer and Information Science, 2019

2018
Gaze-Sensitive Virtual Reality Based Social Communication Platform for Individuals with Autism.
IEEE Trans. Affect. Comput., 2018

An intelligent, adaptive, performance-sensitive, and virtual reality-based gaming platform for the upper limb.
Comput. Animat. Virtual Worlds, 2018

Eye movements - an early marker of cognitive dysfunctions.
Proceedings of the 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2018

A Step Towards Design and Validation of Portable, Cost-effective Device for Gait Characterization.
Proceedings of the 17th IEEE/ACIS International Conference on Computer and Information Science, 2018

Design of a VR-Based Upper Limb Gross Motor and Fine Motor Task Platform for Post-Stroke Survivors.
Proceedings of the 17th IEEE/ACIS International Conference on Computer and Information Science, 2018

Design of Virtual Reality based Intelligent Storytelling Platform with Human Computer Interaction.
Proceedings of the 17th IEEE/ACIS International Conference on Computer and Information Science, 2018

2017
A Technology for Prediction and Prevention of Freezing of Gait (FOG) in Individuals with Parkinson Disease.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Affordable sensor based gaze tracking for realistic psychological assessment.
Proceedings of the 2017 39th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), 2017

2016
Design of adaptive haptic-enabled virtual reality based system for upper limb movement disorders: A Usability Study.
Proceedings of the 6th IEEE International Conference on Biomedical Robotics and Biomechatronics, 2016

2015
Engagement-sensitive interactive neuromuscular electrical therapy system for post-stroke balance rehabilitation - a concept study.
Proceedings of the 7th International IEEE/EMBS Conference on Neural Engineering, 2015

2014
Design of a physiologically informed virtual reality based interactive platform for individuals with upper limb impairment.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014

2012
A step towards an intelligent Human Computer Interaction: Physiology-based affect-recognizer.
Proceedings of the 4th International Conference on Intelligent Human Computer Interaction, 2012

2011
Development of a novel robot-mediated adaptive response system for joint attention task for children with autism.
Proceedings of the 20th IEEE International Symposium on Robot and Human Interactive Communication, 2011

Design of a Virtual Reality Based Adaptive Response Technology for Children with Autism Spectrum Disorder.
Proceedings of the Affective Computing and Intelligent Interaction, 2011

2010
A Step Toward Identification of Surgical Actions in Mastoidectomy.
IEEE Trans. Biomed. Eng., 2010

An Approach to the Design of Socially Acceptable Robots for Children with Autism Spectrum Disorders.
Int. J. Soc. Robotics, 2010

2009
An Affect-Sensitive Social Interaction Paradigm Utilizing Virtual Reality Environments for Autism Intervention.
Proceedings of the Human-Computer Interaction. Ambient, 2009


  Loading...