Uran Oh

Orcid: 0000-0002-7832-6313

According to our database1, Uran Oh authored at least 52 papers between 2009 and 2024.

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Bibliography

2024
Enhancing the Podcast Browsing Experience through Topic Segmentation and Visualization with Generative AI.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024

Understanding Novice's Annotation Process For 3D Semantic Segmentation Task With Human-In-The-Loop.
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

Utilizing a Dense Video Captioning Technique for Generating Image Descriptions of Comics for People with Visual Impairments.
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

Designing A VR-based Accessible Speed Of Light Exergame for People with Visual Impairments.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Understanding the Use of AI-Based Audio Generation Models by End-Users.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

AscleAI: A LLM-based Clinical Note Management System for Enhancing Clinician Productivity.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Speed-of-Light VR for Blind People: Conveying the Location of Arm-Reach Targets.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

2023
AccessComics2: Understanding the User Experience of an Accessible Comic Book Reader for Blind People with Textual Sound Effects.
ACM Trans. Access. Comput., March, 2023

The Design Space of the Auditory Representation of Objects and Their Behaviours in Virtual Reality for Blind People.
IEEE Trans. Vis. Comput. Graph., 2023

AVOCUS: A Voice Customization System for Online Personas.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Supporting a crowd-powered accessible online art gallery for people with visual impairments: a feasibility study.
Univers. Access Inf. Soc., 2022

Understanding the touchscreen-based nonvisual target acquisition task performance of screen reader users.
Proceedings of the W4A'22: 19th Web for All Conference, Lyon, France, April 25 - 26, 2022, 2022

Analysis of Technical Factors in Interactive Media Arts, with a Focus on Prix Ars Electronica Award Winners.
Proceedings of the Intelligent Computing, 2022

ReSmart-15: An Information Gain based Questionnaire for Early Demetia Detection 149-152.
Proceedings of the Joint Proceedings of the IUI 2022 Workshops: APEx-UI, 2022

PSR: Probabilistic Serendipitous Recommendations.
Proceedings of the International Conference on Computational Science and Computational Intelligence, 2022

Cocomix: Utilizing Comments to Improve Non-Visual Webtoon Accessibility.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

"A Voice that Suits the Situation": Understanding the Needs and Challenges for Supporting End-User Voice Customization.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Synthesizing the Roughness of Textured Surfaces for an Encountered-Type Haptic Display Using Spatiotemporal Encoding.
IEEE Trans. Haptics, 2021

Touch Screen Exploration of Visual Artwork for Blind People.
Proceedings of the WWW '21: The Web Conference 2021, 2021

AccessComics: an accessible digital comic book reader for people with visual impairments.
Proceedings of the W4A '21: 18th Web for All Conference, 2021

Improving mealtime experiences of people with visual impairments.
Proceedings of the W4A '21: 18th Web for All Conference, 2021

Three-dimensional Nonvisual Directional Guidance for People with Visual Impairments.
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2021

Understanding the Two-Step Nonvisual Omnidirectional Guidance for Target Acquisition in 3D Spaces.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

PanoCue: An Efficient Visual Cue With a Omnidirectional Panoramic View for Finding a Target in 3D Space.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

APD: An Autoencoder-based Prediction Model for Depression Diagnosis.
Proceedings of the 22nd IEEE International Conference on Information Reuse and Integration for Data Science, 2021

Dot-to-Dot: Pre-reading Assessment of Literacy Risk via a Visual-Motor Mechanism on Touchscreen Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Designing Product Descriptions for Supporting Independent Grocery Shopping of People with Visual Impairments.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Deep Learning Compensation of Rotation Errors During Navigation Assistance for People with Visual Impairments or Blindness.
ACM Trans. Access. Comput., 2020

Investigating Three-dimensional Directional Guidance with Nonvisual Feedback for Target Pointing Task.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

ReCog: Supporting Blind People in Recognizing Personal Objects.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
NavCog3 in the Wild: Large-scale Blind Indoor Navigation Assistant with Semantic Features.
ACM Trans. Access. Comput., 2019

Exploring the Design Space of an Augmented Display for Conveying Facial Expressions for People with Autism.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

EmoWei : Emotion-Oriented Personalized Weight Management System Based on Sentiment Analysis.
Proceedings of the 20th IEEE International Conference on Information Reuse and Integration for Data Science, 2019

Supporting Object-level Exploration of Artworks by Touch for People with Visual Impairments.
Proceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility, 2019

2018
Turn Right: Analysis of Rotation Errors in Turn-by-Turn Navigation for Individuals with Visual Impairments.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
TouchCam: Realtime Recognition of Location-Specific On-Body Gestures to Support Users with Visual Impairments.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

NavCog3: An Evaluation of a Smartphone-Based Blind Indoor Navigation Assistant with Semantic Features in a Large-Scale Environment.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

Investigating Microinteractions for People with Visual Impairments and the Potential Role of On-Body Interaction.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
Evaluating Haptic and Auditory Directional Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras.
ACM Trans. Access. Comput., 2016

Localization of skin features on the hand and wrist from small image patches.
Proceedings of the 23rd International Conference on Pattern Recognition, 2016

2015
A Performance Comparison of On-Hand versus On-Phone Nonvisual Input by Blind and Sighted Users.
ACM Trans. Access. Comput., 2015

Audio-Based Feedback Techniques for Teaching Touchscreen Gestures.
ACM Trans. Access. Comput., 2015

Supporting Everyday Activities for Persons with Visual Impairments Through Computer Vision-Augmented Touch.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
The Design and Preliminary Evaluation of a Finger-Mounted Camera and Feedback System to Enable Reading of Printed Text for the Blind.
Proceedings of the Computer Vision - ECCV 2014 Workshops, 2014

Current and future mobile and wearable device use by people with visual impairments.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Design of and subjective response to on-body input for people with visual impairments.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014

2013
The challenges and potential of end-user gesture customization.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Follow that sound: using sonification and corrective verbal feedback to teach touchscreen gestures.
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, 2013

2012
The robot baby and massive metacognition: Early steps via growing neural gas.
Proceedings of the 2012 IEEE International Conference on Development and Learning and Epigenetic Robotics, 2012

The robot baby and massive metacognition: Future vision.
Proceedings of the 2012 IEEE International Conference on Development and Learning and Epigenetic Robotics, 2012

2010
Channel reordering and prefetching schemes for efficient IPTV channel navigation.
IEEE Trans. Consumer Electron., 2010

2009
Popular channel concentration schemes for efficient channel navigation in internet protocol televisions.
IEEE Trans. Consumer Electron., 2009


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