Ungyeon Yang
Orcid: 0000-0002-7412-2882
According to our database1,
Ungyeon Yang
authored at least 28 papers
between 2002 and 2023.
Collaborative distances:
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Bibliography
2023
Developing a Realistic VR Interface to Recreate a Full-body Immersive Fire Scene Experience.
Proceedings of the SIGGRAPH Asia 2023 Posters, 2023
2021
The More, the Better? Improving VR Firefighting Training System with Realistic Firefighter Tools as Controllers.
Sensors, 2021
Near-body Interaction Enhancement with Distance Perception Matching in Immersive Virtual Environment.
J. Multim. Inf. Syst., 2021
2020
Behavior Tree-based Scenario Development Technology to Induce Various Experiences of VR content.
J. Multim. Inf. Syst., 2020
Behavior Tree-based Object Event Modeling with Dynamic Change Control for Virtual Reality Fire Fighting Training Contents.
Proceedings of the International Conference on Information and Communication Technology Convergence, 2020
2019
J. Multim. Inf. Syst., 2019
2018
Egocentric Distance Perception Control for Direct Manipulation Interaction on HMD Platform.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
2017
Perception adjustment for egocentric moving distance between real space and virtual space with see-closed-type HMD.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017
2015
Proceedings of the IEEE International Conference on Consumer Electronics, 2015
2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
2013
Proceedings of the IEEE International Conference on Consumer Electronics, 2013
2012
Interactive panoramic VR system to expand spatialness and depth of 3D zone using see-through HMD glasses.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Proceedings of the SIGGRAPH Asia 2012 Poster Proceedings, Singapore, Singapore, November 28, 2012
2011
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
2010
Increasing the geometric field of view in head mounted displays through proprioceptive task and multimodal feedback for effective close range interaction.
Behav. Inf. Technol., 2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Proceedings of the IEEE Virtual Reality Conference, 2007
Design evaluation using virtual reality based prototypes: towards realistic visualization and operations.
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007
Proceedings of the Virtual Reality, 2007
2006
Proceedings of the Entertainment Computing, 2006
Virtual See-through Displays: Interactive Visualization Method in Ubiquitous Computing Environments.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006
2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
2004
Increasing the Effective Egocentric Field of View with Proprioceptive and Tactile Feedback.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
2002
Implementation and Evaluation of "Just Follow Me": an Immersive, VR-Based, Motion-Training System.
Presence Teleoperators Virtual Environ., 2002