Ulysse Vimont

According to our database1, Ulysse Vimont authored at least 9 papers between 2015 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2020
Interactive Meso-scale Simulation of Skyscapes.
Comput. Graph. Forum, 2020

2019
The Case for Haptic Props: Shape, Weight and Vibro-tactile Feedback.
Proceedings of the Motion, Interaction and Games, 2019

2017
Deformation Grammars: Hierarchical Constraint Preservation Under Deformation.
Comput. Graph. Forum, 2017

2016
Novel Methods for the Interactive Design of Complex Objects and Animations. (Nouvelles Méthodes pour la Modélisation Interactive d'Objets Complexes et d'Animations).
PhD thesis, 2016

Geant4-DNA simulations using complex DNA geometries generated by the DnaFabric tool.
Comput. Phys. Commun., 2016

Space-time sculpting of liquid animation.
Proceedings of the 9th International Conference on Motion in Games, 2016

2015
WorldBrush: interactive example-based synthesis of procedural virtual worlds.
ACM Trans. Graph., 2015

Replaceable Substructures for Efficient Part-Based Modeling.
Comput. Graph. Forum, 2015

Interactive Procedural Modelling of Coherent Waterfall Scenes.
Comput. Graph. Forum, 2015


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