Ulrike Spierling
Orcid: 0009-0006-5423-3880
According to our database1,
Ulrike Spierling
authored at least 70 papers
between 1997 and 2024.
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Bibliography
2024
Playful Locative Interaction in Museums and Exhibitions with Immersive Augmented Reality.
Proceedings of the Serious Games - 10th Joint International Conference, 2024
Against Isolation in the Museum: Playful Co-presence with Immersive Augmented Reality.
Proceedings of the Serious Games - 10th Joint International Conference, 2024
Empathizing with failure: A prosocial serious game to experience the conditions for preventing intimate partner violence.
Proceedings of the 2024 International Conference on Information Technology for Social Good, 2024
Considerations for cross-device Augmented Reality interaction patterns in the field of cultural heritage mediation.
Proceedings of the 54. Jahrestagung der Gesellschaft für Informatik, 2024
Proceedings of the 54. Jahrestagung der Gesellschaft für Informatik, 2024
Adding Chance to a Serious Game's Mechanics to Encourage Action in Uncertain Situations.
Proceedings of the Games and Learning Alliance - 13th International Conference, 2024
2023
Effects of Volumetric Video Capture on Interactive Storytelling in Immersive Augmented Reality: A Short Film Experiment.
Proceedings of the 7th International Conference on Virtual and Augmented Reality Simulations, 2023
As If They Were Here: The Impact of Volumetric Video on Presence in Immersive Augmented Reality Storytelling.
Proceedings of the Interactive Storytelling, 2023
Newbie Guides for Omnidirectional Guidance in Head-Mounted-Device-Based Museum Applications.
Proceedings of the HCI International 2023 Posters, 2023
Evaluating Interaction Challenges of Head-Mounted Device-Based Augmented Reality Applications for First-Time Users at Museums and Exhibitions.
Proceedings of the Culture and Computing, 2023
Don't Miss the Fairytale Forest for the Trees: Integrating Location-Based Authoring in Interactive Story Development for Immersive Augmented Reality.
Proceedings of the HCI International 2023 Posters, 2023
2022
Supporting the creation of non-linear everyday AR experiences in exhibitions and museums: An authoring process based on self-contained building blocks.
Frontiers Virtual Real., 2022
Proceedings of the HCI International 2022 Posters, 2022
2021
Proceedings of the Design, Learning, and Innovation - 6th EAI International Conference, 2021
2020
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2020
Proceedings of the 50. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2020 - Back to the Future, Karlsruhe, Germany, 28. September, 2020
Ermittlung von Usability-Kriterien für Jugendliche mit kognitiven Beeinträchtigungen im Bereich E-Learning.
Proceedings of the DELFI 2020, 2020
2018
Authoring for Interactive Storytelling - When, Why, and Do We Actually Need Authoring Tools?
Proceedings of the Interactive Storytelling, 2018
Proceedings of the Interactive Storytelling, 2018
Hochschullehre der Programmierung außerhalb eines Informatikstudiengangs: Herausforderungen und Perspektiven(Programming in Higher Education Beyond Computer Science: Challenges and Perspectives).
Proceedings of the Proceedings der Pre-Conference-Workshops der 16. E-Learning Fachtagung Informatik co-located with 16th e-Learning Conference of the German Computer Society (DeLFI 2018), 2018
2017
An Extensible System and Its Design Constraints for Location-Based Serious Games with Augmented Reality.
Proceedings of the Serious Games - Third Joint International Conference, 2017
Experiencing the Presence of Historical Stories with Location-Based Augmented Reality.
Proceedings of the Interactive Storytelling, 2017
Proceedings of the Interactive Storytelling, 2017
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017
Learning by Imagining History: Staged Representations in Location-Based Augmented Reality.
Proceedings of the Games and Learning Alliance - 6th International Conference, 2017
2016
Proceedings of the Entertainment Computing - ICEC 2016, 2016
2014
Appl. Artif. Intell., 2014
Proceedings of the 12th Eurographics Workshop on Graphics and Cultural Heritage, 2014
Serious Games Development as a Vehicle for Teaching Entertainment Technology and Interdisciplinary Teamwork: Perspectives and Pitfalls.
Proceedings of the 2014 ACM International Workshop on Serious Games, 2014
Proceedings of the Interactive Storytelling, 2014
2013
Proceedings of the Interactive Storytelling - 6th International Conference, 2013
2012
'Implicit creation' : non-programmer conceptual models for authoring in interactive digital storytelling.
PhD thesis, 2012
Proceedings of the Third International Conference on Computational Creativity, 2012
2011
How Authors Benefit from Linear Logic in the Authoring Process of Interactive Storyworlds.
Proceedings of the Interactive Storytelling, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Proceedings of the Interactive Storytelling, 2010
Proceedings of the Interactive Storytelling, 2010
Proceedings of the Interactive Storytelling, 2010
2009
Proceedings of the Interactive Storytelling, 2009
Proceedings of the Interactive Storytelling, 2009
2008
Trans. Edutainment, 2008
Virtual Cultural Heritage - eine immersive, multimediale Anwendung am Beispiel des Klosters Georgenthal (Virtual Cultural Heritage - an Immersive Multimedia Application Showcase of the Monastery Georgenthal).
i-com, 2008
Trying to Get Trapped in the Past - Exploring the Illusion of Presence in Virtual Drama.
Proceedings of the Interactive Storytelling, 2008
Proceedings of the Interactive Storytelling, 2008
Proceedings of the Interactive Storytelling, 2008
2007
Adding Aspects of "Implicit Creation" to the Authoring Process in Interactive Storytelling.
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007
2006
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
Pre-conference Demo Workshop "Little Red Cap": The Authoring Process in Interactive Storytelling.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006
Chatbots als Instrument der Planungskommunikation - Chancen, Anforderungen und Perspektiven.
Proceedings of the 36. Jahrestagung der Gesellschaft für Informatik, 2006
2005
Proceedings of the IEEE Virtual Reality Conference 2005, 2005
Proceedings of the Virtual Storytelling, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the Digital Games Research Conference 2005, 2005
2004
Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2004
Proceedings of the Mensch & Computer 2004: Allgegenwärtige Interaktion, 2004
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004
2003
"Just Talking about Art" - Creating Virtual Storytelling Experiences in Mixed Reality.
Proceedings of the Virtual Storytelling; Using Virtual Reality Technologies for Storytelling, 2003
2002
Setting the scene: playing digital director in interactive storytelling and creation.
Comput. Graph., 2002
2001
Face-to-face with your assistant. Realization issues of animated user interface agents for home appliances.
Comput. Graph., 2001
The Telebuddy®: collective tele-presence and tele-conversation through physical avatars.
Comput. Graph., 2001
Proceedings of the 2001 Conference on Virtual Reality, 2001
2000
Design Issues for Conversational User Interfaces: Animating and Controlling 3D Faces.
Proceedings of the Deformable Avatars, 2000
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000
Novel user interface technologies and conversational user interfaces for information appliances.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000
1999
Holistic Approach for the Use of Multi Media and Multi Modality: Digital Storytelling.
Proceedings of WebNet 99, 1999
1997
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997