Ulrik Schroeder

Orcid: 0000-0002-5178-8497

Affiliations:
  • RWTH Aachen University, Germany


According to our database1, Ulrik Schroeder authored at least 229 papers between 1988 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Video Analytics in Moodle Using xAPI.
Technol. Knowl. Learn., December, 2024

Evaluating Authoring Tools with the Explorable Authoring Requirements.
CoRR, 2024

A Learning Analytics Dashboard to Investigate the Influence of Interaction in a VR Learning Application.
Proceedings of the Joint Proceedings of LAK 2024 Workshops co-located with 14th International Conference on Learning Analytics and Knowledge (LAK 2024), 2024

Towards using the xAPI specification for Learning Analytics in Virtual Reality.
Proceedings of the Joint Proceedings of LAK 2024 Workshops co-located with 14th International Conference on Learning Analytics and Knowledge (LAK 2024), 2024

WebWriter: Authoring and Remixing Explorables.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024

FAIR Learning Technologies with Web Components and Packages.
Proceedings of the DELFI 2024, 2024

Neugestaltung eines Mixed Reality Prototypen für das SchülerlARbor Chemie.
Proceedings of the DELFI 2024, 2024

Web-based prototype of a visual and interactive deep learning simulation.
Proceedings of the DELFI 2024, 2024

Informiertes Zustimmungsmanagement für Learning Analytics in Lernmanagementsystemen.
Proceedings of the DELFI 2024, 2024

BuddyAnalytics: A dashboard and reporting tool for study program analysis and student cohort monitoring.
Proceedings of the DELFI 2024, 2024

Evaluation of a framework for the integrating of Learning Analytics in Virtual Reality.
Proceedings of DELFI Workshops 2024, Fulda, Germany, September 9-11, 2024, 2024

Correlation of Error Metrics in Python CS1 Courses.
Proceedings of the DELFI 2024, 2024

2023
Teaching the basics of computer graphics in virtual reality.
Comput. Graph., May, 2023

Behind the Screens: The Security & Privacy Advice Landscape of Children in Grades 5 & 6.
Proceedings of the 18th WiPSCE Conference on Primary and Secondary Computing Education Research, 2023

Codescape - Development and Operation of a Serious Game for Teaching Programming in Introductory Courses.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

Learning Analytics and Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher Education.
Proceedings of the Immersive Learning Research Network - 9th International Conference, 2023

A Comparative Study on Converting Educational Materials into OER: ConvOERter vs. Manual.
Proceedings of the 15th International Conference on Education Technology and Computers, 2023

Evaluating Usability and User Feedback in an Immersive Virtual Reality Environment for Computer Science Education.
Proceedings of the Responsive and Sustainable Educational Futures, 2023

An Evaluation System to Trace the Usage of the OER Conversion Tool (convOERter).
Proceedings of the Responsive and Sustainable Educational Futures, 2023

WebWriter: A System to Author and Remix Explorables - Requirements & First Prototype.
Proceedings of DELFI Workshops 2023, Aachen, Germany, September 11-13, 2023, 2023

Semi-assisted Module Handbook Content Extraction for the Application of Curriculum Analytics.
Proceedings of the DELFI 2023, 2023

Anwendung von Process Mining zur kontinuierlichen Lernpfadidentifikation in Lernmanagementsystemen.
Proceedings of the DELFI 2023, 2023

Interaktionsmöglichkeiten und Potenziale digitaler Gamebooks unter Berücksichtigung der CELG-Taxonomie.
Proceedings of the DELFI 2023, 2023

Weiterentwicklung eines Dashboards zur digitalen Betreuung wissenschaftlicher Schreibprozesse.
Proceedings of the DELFI 2023, 2023

Supporting Individualized Study Paths Using an Interactive Study Planning Tool.
Proceedings of the DELFI 2023, 2023

Ein Assistenzsystem zur Annotation von Learning Analytics Reports.
Proceedings of the DELFI 2023, 2023

Ansätze um der Darstellungsflüchtigkeit in Virtual Reality entgegenzuwirken.
Proceedings of the DELFI 2023, 2023

Herausforderungen der Entwicklung von skalierbaren Bildungstechnologien.
Proceedings of DELFI Workshops 2023, Aachen, Germany, September 11-13, 2023, 2023

Ein Konzept zur Evaluierung eines Ökosystems für die Integration von Learning Analytics in Virtual Reality.
Proceedings of the DELFI 2023, 2023

Investigating Feedback Types in JupyterLab for Programming Novices.
Proceedings of the DELFI 2023, 2023

Konzeption und Umsetzung synthetischer Datengenerierung für Forschung und Entwicklung in Assessment Analytics.
Proceedings of DELFI Workshops 2023, Aachen, Germany, September 11-13, 2023, 2023

AxEL - Eine modulare Softwarekomponente für ein dediziertes E-Prüfungssystem zur Generierung von xAPI Statements für Assessment Analytics.
Proceedings of the DELFI 2023, 2023

A Grammar and Parameterization-Based Generator for Python Programming Exercises.
Proceedings of the Sixth Workshop "Automatische Bewertung von Programmieraufgaben", 2023

pycheckmate - Addressing Challenges in Automatic Code Evaluation and Feedback Generation for Python Novices.
Proceedings of the Sixth Workshop "Automatische Bewertung von Programmieraufgaben", 2023

2022
Structured Digital Writing Lab: Workflow, Application and Evaluation.
Int. J. Online Biomed. Eng., November, 2022

xAPI Made Easy: A Learning Analytics Infrastructure for Interdisciplinary Projects.
Int. J. Online Biomed. Eng., November, 2022

Open Research Tools for the Learning Technologies Innovation Lab.
Int. J. Online Biomed. Eng., November, 2022

Supporting Indicator Personalization and Platform Extensibility in Open Learning Analytics.
Technol. Knowl. Learn., 2022

Exploring and Evaluating Different Game Mechanics for Anti-Phishing Learning Games.
Int. J. Serious Games, 2022

A Combined Approach of Process Mining and Rule-Based AI for Study Planning and Monitoring in Higher Education.
Proceedings of the Process Mining Workshops, 2022

EXCALIBUR LA - An Extendable and Scalable Infrastructure Build for Learning Analytics.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Systematic Design for Effective Learning in Virtual Reality.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

Juxl: JupyterLab xAPI Logging Interface.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

More Than Meets the Eye - An Anti-Phishing Learning Game with a Focus on Phishing Emails.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

Gamifying JupyterLab to Encourage Continuous Interaction in Programming Education.
Proceedings of the Games and Learning Alliance: 11th International Conference, 2022

Strukturierte Erfassung von individuellem Verhalten in Gruppensituationen mit xAPI.
Proceedings of the DELFI 2022, 2022

Performantes xAPI Logging in Moodle.
Proceedings of the DELFI 2022, 2022

Das VR Klassenzimmer als Experimentallabor für die systematische Erforschung der Blickbewegungen von Lehrkräften.
Proceedings of the DELFI 2022, 2022

Offene Entwicklung nachhaltiger Bildungstechnologien.
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022

Ein Konzept zur Unterstützung der Entwicklung von Virtual Reality Lernszenarien durch die Einbindung von Learning Analytics und Open Educational Resources.
Proceedings of the DELFI 2022, 2022

Open Educational Resources and Virtual Reality: An inventory.
Proceedings of DELFI Workshops 2022, 12. September 2022, Karlsruhe, 2022

Better the Phish You Know: Evaluating Personalization in Anti-Phishing Learning Games.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
Gamified Learning Theory: The Moderating role of learners' learning tendencies.
Int. J. Serious Games, 2021

A Modular Architecture for Personalized Learning Content in Anti-Phishing Learning Games.
Proceedings of the Software Engineering 2021 Satellite Events, Braunschweig/Virtual, Germany, February 22, 2021

Identifying problem solving strategies of programming novices in a serious game.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Exploring Effects of Gamified Collaborative Face-to-Face Learning of Regular Expressions.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

InfoSphere - Schülerlabor Informatik.
Proceedings of the 51. Jahrestagung der Gesellschaft für Informatik, INFORMATIK 2021 - Computer Science & Sustainability, Berlin, Germany, 27. September, 2021

Phishing Academy: Evaluation of a Digital Educational Game on URLs and Phishing.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

Exploring Different Game Mechanics for Anti-phishing Learning Games.
Proceedings of the Games and Learning Alliance - 10th International Conference, 2021

Jenseits des eigenen Klassenzimmers: Perspektiven & Weiterentwicklungen des VR-Classrooms.
Proceedings of the DELFI 2021, 2021

InfoBiTS: Auswirkungen auf die Kontrollüberzeugung im Umgang mit Technik.
Proceedings of the DELFI 2021, 2021

Gamebook-Editor zur Erstellung inklusiver und handlungsorientierter Aufgaben.
Proceedings of the DELFI 2021, 2021

Inklusives und handlungsorientiertes Lernen mithilfe Digitaler Gamebooks.
Proceedings of the DELFI 2021, 2021

Infrastrukturen für Learning Analytics in medien- und projektübergreifenden Lernszenarien.
Proceedings of the DELFI 2021, 2021

Entwicklung und Einsatz eines Programmierlernspiels.
Proceedings of the DELFI 2021, 2021

Eye-Tracking zur Untersuchung von Problemlösestrategien in einem Serious-Game.
Proceedings of the DELFI 2021, 2021

Integration von Gamification und Learning Analytics in Jupyter.
Proceedings of the DELFI 2021, 2021

Konzeption und Entwicklung eines interaktiven E-Mail-Interface für Anti-Phishing Lernspiele.
Proceedings of the DELFI 2021, 2021

2020
A Fundamental Study for Gamification Design: Exploring Learning Tendencies' Effects.
Int. J. Serious Games, 2020

A Pond Full of Phishing Games - Analysis of Learning Games for Anti-Phishing Education.
Proceedings of the Model-driven Simulation and Training Environments for Cybersecurity, 2020

How to Foster Digital Inclusion of Seniors in Times of Social Distancing.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

The challenge of interaction assignment for learning analytics on large digital tabletop displays.
Proceedings of CrossMMLA in practice: Collecting, 2020

Towards Personalized Game-Based Learning in Anti-Phishing Education.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Interactive Gamification Analytics Tool (IGAT).
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

The Empirical Investigation of the Gamified Learning Theory.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020

Eye-Tracking in Educational Multi-Touch Games: Design-Based (interaction) research and great visions.
Proceedings of the ETRA '20: 2020 Symposium on Eye Tracking Research and Applications, 2020

Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT).
Proceedings of the Addressing Global Challenges and Quality Education, 2020

InfoBiTS: A Mobile Application to Foster Digital Competencies of Senior Citizens.
Proceedings of the Addressing Global Challenges and Quality Education, 2020

InfoBiTS - Informatische Bildung für Technikferne Seniorinnen und Senioren.
Proceedings of the DELFI 2020, 2020

Automatisierte Generierung von Automaten und automatenbasierten Aufgaben.
Proceedings of the DELFI 2020, 2020

Eine forschungspraktische Perspektive auf xAPI-Registries.
Proceedings of the DELFI 2020, 2020

Ein Webbasiertes Tool zur Konvertierung von Bildungsmaterialien in OER.
Proceedings of the DELFI 2020, 2020

Teacher's Perspective on e-Assessment: A Case Study from Germany.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

EA and BYOD: Threat Model and Comparison to Paper-based Examinations.
Proceedings of the 12th International Conference on Computer Supported Education, 2020

2019
Correction: Kutafina, E.; Laukamp, D.; Bettermann, R.; Schroeder, U.; Jonas, S.M. Wearable Sensors for eLearning of Manual Tasks: Using Forearm EMG in Hand Hygiene Training. Sensors 2016, 16, 1221.
Sensors, 2019

Mehr als Programmieren lernen - einen Mikrocontroller-Roboter zum Leben erwecken.
Proceedings of the Informatik für alle, 18. GI-Fachtagung Informatik und Schule, 2019

Mobile barrierefreie Lernanwendungen in der Bauindustrie.
Proceedings of the Mensch und Computer 2019, 2019

Zu alt für Informatik?: Seniorinnen und Senioren erobern die digitale Welt.
Proceedings of the 49. Jahrestagung der Gesellschaft für Informatik, 50 Jahre Gesellschaft für Informatik, 2019

Mit G/P/S durch die Welt der spielbasierten Lernanwendungen und Serious Games für IT-Sicherheit.
Proceedings of the DeLFI 2019, 2019

Mit der Lupe unterwegs - eine spiel-basierte Lernanwendung zu Sicherheit im Internet.
Proceedings of the DeLFI 2019, 2019

Dungeons & DFAs.
Proceedings of the DeLFI 2019, 2019

Informatik Grundbildung im Alter - Ein eLearning Konzept.
Proceedings of the DeLFI 2019, 2019

Konzeption mobiler, inklusiver Aufgaben und Hilfetools in der Ausbildung der Bauindustrie.
Proceedings of the DeLFI 2019, 2019

MTLG - Helping students and teachers creating and analysing simulations and games from a didactical and technical perspective.
Proceedings of the DeLFI 2019, 2019

Vergleich von Technologien zur Entwicklung barrierefreier mobiler Lernapplikationen.
Proceedings of the DeLFI 2019, 2019

ILSA - ein integriertes Lernstil-Analysesystem für Moodle.
Proceedings of the DeLFI 2019, 2019

Teaching Defence Against the Dark Arts Using Game-Based Learning: A Review of Learning Games for Cybersecurity Education.
Proceedings of the Computer Supported Education - 11th International Conference, 2019

The Problem with Teaching Defence against the Dark Arts: A Review of Game-based Learning Applications and Serious Games for Cyber Security Education.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

Requirements for Author Verification in Electronic Computer Science Exams.
Proceedings of the 11th International Conference on Computer Supported Education, 2019

2018
A Modular and Extensible Framework for Open Learning Analytics.
J. Learn. Anal., April, 2018

Das Projekt "Informatik an Grundschulen".
LOG IN, 2018

Towards Multi-touch Learning Applications in Collaborative Education.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Icons für Seniorinnen und Senioren - Universell vs. Adaptiv.
Proceedings of the Mensch und Computer 2018, 2018

Adaptive Buttons für zielgruppengerechtes App Design.
Proceedings of the Mensch und Computer 2018, 2018

An Application to Discover Cheating in Digital Exams.
Proceedings of the 18th Koli Calling International Conference on Computing Education Research, 2018

The lone wolf dies, the pack survives?: Analyzing a Computer Science Learning Application on a Multitouch-Tabletop.
Proceedings of the 18th Koli Calling International Conference on Computing Education Research, 2018

Evaluation of Learning Informatics in Primary Education - Views of Teachers and Students.
Proceedings of the Informatics in Schools. Fundamentals of Computer Science and Software Engineering, 2018

Students' Perceptions of e-Assessment - A Case Study from Germany.
Proceedings of the Empowering Learners for Life in the Digital Age, 2018

A Learning Analytics Approach in Web-Based Multi-user Learning Games.
Proceedings of the Empowering Learners for Life in the Digital Age, 2018

Förderung überfachlicher Kompetenzen in praktischen Software-Engineering-Veranstaltungen der RWTH Aachen.
Proceedings of the Hochschuldidaktik der Informatik - HDI 2018, 2018

Wissenschaftliches Arbeiten lernen - Eine Problemanalyse.
Proceedings of the Hochschuldidaktik der Informatik - HDI 2018, 2018

Gender influences on school students' mental models of computer science: a quantitative rich picture analysis with sixth graders.
Proceedings of the Third Conference on GenderIT, 2018

Learning Analytics Case Study in Blended Learning Scenarios.
Proceedings of the EC-TEL Practitioner Proceedings 2018: 13th European Conference On Technology Enhanced Learning, 2018

Kollaboration am Tabletop - Ein Kanban-Board für horizontalausgerichtete Multitouch Displays.
Proceedings of the DeLFI 2018, 2018

Lernstil-basierte Evaluation von Nutzungsverhalten der Lernplattform eines Blended Learning Kurses der RWTH Aachen.
Proceedings of the DeLFI 2018, 2018

Schrittweise Hilfestellung bei der App-Installation für technikferne Erwachsene direkt am Gerät.
Proceedings of the DeLFI 2018, 2018

Supporting Novice Researchers in Domain Familiarization - A Question-Guided Research Community Map Creation and Reflection Tool.
Proceedings of the DeLFI 2018, 2018

Restructuring Linear Discussions in Mind Maps by Crowdsourcing.
Proceedings of the DeLFI 2018, 2018

Kollaboratives Multitouch Lernspiel für Reguläre Ausdrücke.
Proceedings of the DeLFI 2018, 2018

e-Assessment Behind the Scenes - Common Perception of e-Assessment and How We See It Nowadays.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

Paving the Way for Computer Science in German Schools.
Proceedings of the Adventures Between Lower Bounds and Higher Altitudes, 2018

2017
A Framework for e-Assessment on Students' Devices: Technical Considerations.
Proceedings of the Technology Enhanced Assessment, 20th International Conference, 2017

Was Grundschulkinder über Informatik wissen und was sie wissen wollen.
Proceedings of the Informatische Bildung zum Verstehen und Gestalten der digitalen Welt, 2017

Fünf Argumente für einen grafischen Programmiereinstieg - eine Studie über vier Jahrgangsstufen.
Proceedings of the Informatische Bildung zum Verstehen und Gestalten der digitalen Welt, 2017

Zieldimensionen für frühe informatische Bildung im Kindergarten und in der Grundschule.
Proceedings of the Informatische Bildung zum Verstehen und Gestalten der digitalen Welt, 2017

Apps für Seniorinnen und Senioren anpassen mittels spezifischer Tastaturen und Menüeinstellungen.
Proceedings of the Mensch und Computer 2017, 2017

E-Assessment and Bring Your Own Device.
Proceedings of the 2017 ACM Conference on Innovation and Technology in Computer Science Education, 2017

User Groups and Different Levels of Control in Recommender Systems.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Ergonomics and Design, 2017

That's so Meta! Usability of a Hypergraph-Based Discussion Model.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management: Health and Safety, 2017

Hochschuldidaktik der Informatik - 7, 5. HDI-Workshop des GI-Fachbereichs Informatik und Ausbildung / Didaktik der Informatik.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

Vergleich von Papierklausuren und elektronischen Prüfungen.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

PalmQA: Ein Frage-Antwort-Ensemble für selbstgesteuertes Lernen.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017

Zielgruppengerechte App-Icons für Seniorinnen und Senioren.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017

AiX-Analytics: Analytics Tool at RWTH Aachen University.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017

Analytics Prototype for Data Driven Decision Making for Blended Learning Strategies in HEI.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017

Beyond Lockdown: Towards Reliable e-Assessment.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017

Spielend leicht Lernspiele entwickeln - Ein Framework für Multitouch-Lernspiele.
Proceedings of the Bildungsräume 2017: DeLFI 2017, 2017

A Multi-dimensional Peer Assessment System.
Proceedings of the CSEDU 2017, 2017

The Goal - Question - Indicator Approach for Personalized Learning Analytics - .
Proceedings of the CSEDU 2017, 2017

2016
Video annotation and analytics in CourseMapper.
Smart Learn. Environ., 2016

Wearable Sensors for eLearning of Manual Tasks: Using Forearm EMG in Hand Hygiene Training.
Sensors, 2016

Synergieeffekte zwischen Fach- und Lehramtsstudierenden in Softwarepraktika.
Proceedings of the Hochschuldidaktik der Informatik, 2016

Graph Complexity in visual recommender systems for scientific literature.
Proceedings of the Mensch und Computer 2016, 2016

A rule-based indicator definition tool for personalized learning analytics.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016

Improving Peer Assessment by using Learning Analytics.
Proceedings of the Proceedings der Pre-Conference-Workshops der 14. E-Learning Fachtagung Informatik co-located with 14th e-Learning Conference of the German Computer Society (DeLFI 2016), 2016

Interest-based Recommendation in Academic Networks using Social Network Analysis.
Proceedings of the DeLFI 2016, 2016

go4IT! und InfoSphere - Mädchen (und Jungs) für die Informatik begeistern.
Proceedings of the DeLFI 2016, 2016

Die Nutzbarmachung traditionelle Arbeitsumgebungen zur Unterstützung neuartiger Wissensmanagementwerkzeuge.
Proceedings of the Proceedings der Pre-Conference-Workshops der 14. E-Learning Fachtagung Informatik co-located with 14th e-Learning Conference of the German Computer Society (DeLFI 2016), 2016

Wiki-LDA: A Mixed-Method Approach for Effective Interest Mining on Twitter Data.
Proceedings of the CSEDU 2016, 2016

An Open-Source Object-Graph-Mapping Framework for Neo4j and Scala: Renesca.
Proceedings of the Availability, Reliability, and Security in Information Systems, 2016

2015
Computer Science Education in North-Rhine Westphalia, Germany - A Case Study.
ACM Trans. Comput. Educ., 2015

Informatik Enlightened - Informatik (neu) beleuchtet dank Physical Computing mit Arduino.
Proceedings of the Informatik allgemeinbildend begreifen, 2015

What Do My Colleagues Know? Dealing with Cognitive Complexity in Organizations Through Visualizations.
Proceedings of the Learning and Collaboration Technologies, 2015

What Should I Read Next? A Personalized Visual Publication Recommender System.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015

Evolution of Interests in the Learning Context Data Model.
Proceedings of the Design for Teaching and Learning in a Networked World, 2015

Smart Experience Sampling in Android.
Proceedings of DeLFI Workshops 2015 co-located with 13th e-Learning Conference of the German Computer Society (DeLFI 2015), 2015

Learning Analytics Evaluation - Beyond Usability.
Proceedings of DeLFI Workshops 2015 co-located with 13th e-Learning Conference of the German Computer Society (DeLFI 2015), 2015

<sup>2</sup>SIMPLE - Symbiotic Interrelated Seamless Integrated Mobile Personalizable Learning Environments.
Proceedings of DeLFI Workshops 2015 co-located with 13th e-Learning Conference of the German Computer Society (DeLFI 2015), 2015

Seamless Application Ecologies as Mobile Personal Learning Environments.
Proceedings of the DeLFI 2015, 2015

The Impact of Rubric-Based Peer Assessment on Feedback Quality in Blended MOOCs.
Proceedings of the Computer Supported Education - 7th International Conference, 2015

The Effect of Peer Assessment Rubrics on Learners' Satisfaction and Performance Within a Blended MOOC Environment.
Proceedings of the CSEDU 2015, 2015

Seamless Integration of Knowledge Management and Professional Learning in PRiME.
Proceedings of the Computer Supported Education - 7th International Conference, 2015

Layered Knowledge Networking in Professional Learning Environments.
Proceedings of the CSEDU 2015, 2015

2014
Context-Aware Mobile Professional Learning in PRiME.
Proceedings of the Mobile as a Mainstream - Towards Future Challenges in Mobile Learning, 2014

What Drives a Successful MOOC? An Empirical Examination of Criteria to Assure Design Quality of MOOCs.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Learner Modeling in Academic Networks.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Kontexterfassung, -modellierung und -auswertung in Lernumgebungen.
Proceedings of the DeLFI 2014, 2014

Data Models in Learning Analytics.
Proceedings of DeLFI Workshops 2014 co-located with 12th e-Learning Conference of the German Computer Society (DeLFI 2014), 2014

Mobiles Professionelles Lernen in PRiME.
Proceedings of DeLFI Workshops 2014 co-located with 12th e-Learning Conference of the German Computer Society (DeLFI 2014), 2014

The State of MOOCs from 2008 to 2014: A Critical Analysis and Future Visions.
Proceedings of the Computer Supported Education - 6th International Conference, 2014

MOOCs - A Review of the State-of-the-Art.
Proceedings of the CSEDU 2014, 2014

2013
Tag-Based Collaborative Filtering Recommendation in Personal Learning Environments.
IEEE Trans. Learn. Technol., 2013

From boring to scoring - a collaborative serious game for learning and practicing mathematical logic for computer science education.
Comput. Sci. Educ., 2013

Increase Physical Fitness and Create Health Awareness through Exergames and Gamification - The Role of Individual Factors, Motivation and Acceptance.
Proceedings of the Human Factors in Computing and Informatics, 2013

Informatik und Mathematik - kombiniert im SchülerlaborModul "Einstieg in die Computergrafik".
Proceedings of the Informatik erweitert Horizonte, 2013

Supporting action research with learning analytics.
Proceedings of the Third Conference on Learning Analytics and Knowledge, 2013

A HackIt Framework for Security Education in Computer Science - Raising Awareness in Secondary School and at University with a Challenge-based Learning Environment.
Proceedings of the CSEDU 2013, 2013

2012
LaaN: Convergence of Knowledge Management and Technology-Enhanced Learning.
IEEE Trans. Learn. Technol., 2012

Forschungsherausforderung des E-Learning.
i-com, 2012

Formatives Assessment in offenen, informellen vernetzten Lernszenarien.
i-com, 2012

Forschungsfeld Learning Analytics.
i-com, 2012

Design and Implementation of a Learning Analytics Toolkit for Teachers.
J. Educ. Technol. Soc., 2012

InfoSphere: an extracurricular learning environment for computer science.
Proceedings of the Workshop in Primary and Secondary Computing Education, 2012

Harnessing Collective Intelligence in Personal Learning Environments.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

E-Assessment und Learning Analytics.
ELES, 2012

Serious Games on Multi Touch Tables for Computer Science Students.
Proceedings of the CSEDU 2012, 2012

Cryptography for Middle School Students in an Extracurricular Learning Place.
Proceedings of the CSEDU 2012, 2012

2011
Übertragbarkeit singulärer MINT-Interesse-initiierender außerschulischer Maßnahmen.
Proceedings of the Informatik in Bildung und Beruf - 14. GI-Fachtagung "Informatik und Schule, 2011

Using smartphones to motivate secondary school students for informatics.
Proceedings of the 11th Koli Calling International Conference on Computing Education Research, 2011

On collaboratively conveying computer science to pupils.
Proceedings of the 11th Koli Calling International Conference on Computing Education Research, 2011

A bouquet of measures to promote computer science in middle & high schools.
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011

Preliminary findings of a gender and diversity screening at a technical university: impressions of the project "igadtools4mint".
Proceedings of the 41. Jahrestagung der Gesellschaft für Informatik, 2011

eLAT: An Exploratory Learning Analytics Tool for Reflection and Iterative Improvement of Technology Enhanced Learning.
Proceedings of the 4th International Conference on Educational Data Mining, 2011

Simulating LEGO Mindstorms Robots to Facilitate Teaching Computer Programming to School Students.
Proceedings of the Towards Ubiquitous Learning, 2011

Kollaborative und altersgerechte Lernanwendung zur Vermittlung fundamentaler Ideen der Informatik.
Proceedings of the DeLFI 2011, 2011

Vorwort.
Proceedings of the DeLFI 2011: Die 9. e-Learning Fachtagung Informatik, 2011


2010
The Effect of Tangible Artifacts, Gender and Subjective Technical Competence on Teaching Programming to Seventh Graders.
Proceedings of the Teaching Fundamentals Concepts of Informatics, 4th International Conference on Informatics in Secondary Schools, 2010

SPRING: speech and pronunciation improvement through games, for Hispanic children.
Proceedings of the 4th ACM/IEEE International Conference on Information and Communication Technologies and Development, 2010

A Portal-Based Gradebook - DAG-Based Definition of Assessment Criteria in Higher Education.
Proceedings of the ICALT 2010, 2010

Enabling Communication and Feedback in Mass Lectures.
Proceedings of the ICALT 2010, 2010

Entwicklung eines Frameworks für semi-automatisches Feedback zur Unterstützung bei Lernprozessen.
Proceedings of the DeLFI 2010, 2010

Podcastproduktion als kollaborativer Zugang zur theoretischen Informatik.
Proceedings of the DeLFI 2010, 2010

2009
Effects of Aging and Domain Knowledge on Usability in Small Screen Devices for Diabetes Patients.
Proceedings of the HCI and Usability for e-Inclusion, 2009

Protoreto: Interaktive und automatisch auswertbare Papierprototypen.
Proceedings of the Mensch & Computer 2009: Grenzenlos frei!?, 2009

Web-Based Learning - Yes We Can!
Proceedings of the Advances in Web Based Learning, 2009

Feedback mit einem webbasierten Übungsbetrieb.
Proceedings of the Lernen im digitalen Zeitalter - DeLFI 2009, die 7. E-Learning-Fachtagung Informatik der Gesellschaft für Informatik e.V., 14., 2009

Vorwort.
Proceedings of the Lernen im Digitalen Zeitalter Workshop-Band Dokumentation der Pre-Conference zur DeLFI2009, 2009

eLectures im Kontext eines Peerteaching-Kolloquiums: Ein Erfahrungsbericht.
Proceedings of the Lernen im Digitalen Zeitalter Workshop-Band Dokumentation der Pre-Conference zur DeLFI2009, 2009

Programmierungslehrveranstaltung unter der Lupe.
Proceedings of the Lernen im digitalen Zeitalter - DeLFI 2009, die 7. E-Learning-Fachtagung Informatik der Gesellschaft für Informatik e.V., 14., 2009

Unterstützung der Präsenzlehre in Blended Learning Szenarien mittels Microblogging.
Proceedings of the Lernen im Digitalen Zeitalter Workshop-Band Dokumentation der Pre-Conference zur DeLFI2009, 2009

2008
Animated demonstrations and training wheels interfaces in a complex learning environment.
Interact. Comput., 2008

Vorwort der Organisatoren des 2. Workshops E-Learning 2.0: "Web 2.0 and Social Software in Technology enhanced Learning".
Proceedings of the Workshop Proceedings der Tagungen Mensch & Computer 2008, 2008

GUI-Adaptation in Lernkontexten.
Proceedings of the DeLFI 2008: Die 6. e-Learning Fachtagung Informatik der Gesellschaft für Informatik e.V., 07., 2008

Integriertes Übungsbetriebmodul im Rahmen eines hochschulweiten eLearning-Portals.
Proceedings of the DeLFI 2008: Die 6. e-Learning Fachtagung Informatik der Gesellschaft für Informatik e.V., 07., 2008

2007
ali - Aachener eLeitprogramme der Informatik.
Proceedings of the Didaktik der Informatik in Theorie und Praxis. INFOS 2007: 12. GI-Fachtagung Informatik und Schule, 2007

Vorwort der Organisatoren der Workshops.
Proceedings of the Proceedings der Pre-Conference Workshops der 5. e-Learning Fachtagung Informatik DeLFI 2007, 2007

How younger and older adults master the usage of hyperlinks in small screen devices.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2004
Seminarkonzept zur aktiven Teilnahme mit BSCW-Unterstützung.
Proceedings of the 34. Jahrestagung der Gesellschaft für Informatik, 2004

Supporting Active Learning in E-Learning Scenarios.
Proceedings of the 7th IASTED International Conference on Computers and Advanced Technology in Education, 2004

2003
Implementierung von eLearning-Szenarien nach der Theorie der kognitiven Lehre.
Proceedings of the DeLFI 2003, 2003

2002
Topic Maps zur Realisierung von Ontologien im Kontext der Vision des Semantic Web.
Proceedings of the 32. Jahrestagung der Gesellschaft für Informatik, Informatik bewegt, INFORMATIK 2002, Dortmund, Germany, September 30, 2002

1996
A Modular Training System for Education in the WWW Environment.
World Wide Web J., 1996

Reflection on WWW functionalities for educational purposes.
Comput. Graph., 1996

1995
A Modular Training System for Education in the WWW Environment.
Proceedings of the Fourth International Conference on World Wide Web, 1995

Inkrementelle, syntaxbasierte Revisions- und Variantenkontrolle mit interaktiver Konfigurationsunterstützung.
Berichte aus der Informatik, Shaker, ISBN: 978-3-8265-0526-3, 1995

1991
Inference-Based Support for Programming in the Large.
Proceedings of the ESEC '91, 1991

1989
Incremental Variant Control.
Proceedings of the 2nd International Workshop on Software Configuration Management, 1989

1988
ALIEN: A Programming Environment Generator for Personal Computers.
Proceedings of the 1988 ACM SIGSMALL/PC Symposium on ACTES, May 4-6, 1988, Cannes, France, 1988


  Loading...