Ugur Güdükbay

Orcid: 0000-0003-2462-6959

According to our database1, Ugur Güdükbay authored at least 117 papers between 1990 and 2024.

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Bibliography

2024
Refining 3D Human Texture Estimation From a Single Image.
IEEE Trans. Pattern Anal. Mach. Intell., December, 2024

Point cloud registration with quantile assignment.
Mach. Vis. Appl., May, 2024

Memory-efficient boundary-preserving tetrahedralization of large three-dimensional meshes.
Eng. Comput., April, 2024

Learning visual similarity for image retrieval with global descriptors and capsule networks.
Multim. Tools Appl., 2024

The Effects of Embodiment and Personality Expression on Learning in LLM-based Educational Agents.
CoRR, 2024

Personality perception in human videos altered by motion transfer networks.
Comput. Graph., 2024

Towards Understanding Personality Expression via Body Motion.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

Human Movement Personality Detection Parameters.
Proceedings of the 32nd Signal Processing and Communications Applications Conference, 2024

2023
State-of-the-art in Large-Scale Volume Visualization Beyond Structured Data.
Comput. Graph. Forum, June, 2023

Quick Clusters: A GPU-Parallel Partitioning for Efficient Path Tracing of Unstructured Volumetric Grids.
IEEE Trans. Vis. Comput. Graph., 2023

Personality expression in cartoon animal characters using Sasang typology.
Comput. Animat. Virtual Worlds, 2023

Visual Analysis of Large Multi-Field AMR Data on GPUs Using Interactive Volume Lines.
CoRR, 2023

Visual Analsyis of Large Multi-Field AMR Data on GPUs Using Interactive Volume Lines.
Proceedings of the 2023 IEEE Visualization and Visual Analytics (VIS), 2023

2022
Compact tetrahedralization-based acceleration structures for ray tracing.
J. Vis., 2022

GPU-based Data-parallel Rendering of Large, Unstructured, and Non-convexly Partitioned Data.
CoRR, 2022

Hybrid Image-/Data-Parallel Rendering Using Island Parallelism.
Proceedings of the 12th IEEE Symposium on Large Data Analysis and Visualization, 2022

2021
Multi-level tetrahedralization-based accelerator for ray-tracing animated scenes.
Comput. Animat. Virtual Worlds, 2021

Multimodal assessment of apparent personality using feature attention and error consistency constraint.
Image Vis. Comput., 2021

Compact Tetrahedralization-based Acceleration Structure for Ray Tracing.
CoRR, 2021

An augmented crowd simulation system using automatic determination of navigable areas.
Comput. Graph., 2021

Privacy-preserving and robust watermarking on sequential genome data using belief propagation and local differential privacy.
Bioinform., 2021

Ray-traced Shell Traversal of Tetrahedral Meshes for Direct Volume Visualization.
Proceedings of the 2021 IEEE Visualization Conference, 2021

Skeleton-based Personality Recognition using Laban Movement Analysis.
Proceedings of the ChaLearn LAP Challenge on Understanding Social Behavior in Dyadic and Small Group Interactions, 2021

2020
Recognition of occupational therapy exercises and detection of compensation mistakes for Cerebral Palsy.
J. Vis. Commun. Image Represent., 2020

Guido: Augmented Reality for Indoor Navigation Using Commodity Hardware.
Proceedings of the 24th International Conference on Information Visualisation, 2020

Deep Convolutional Generative Adversarial Networks for Flame Detection in Video.
Proceedings of the Computational Collective Intelligence - 12th International Conference, 2020

2019
Augmentation of virtual agents in real crowd videos.
Signal Image Video Process., 2019

Multimodal Video-based Apparent Personality Recognition Using Long Short-Term Memory and Convolutional Neural Networks.
CoRR, 2019

Deep Convolutional Generative Adversarial Networks Based Flame Detection in Video.
CoRR, 2019

Augmentation of Virtual Agents in Real Crowd Videos.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Early Wildfire Smoke Detection Based on Motion-based Geometric Image Transformation and Deep Convolutional Generative Adversarial Networks.
Proceedings of the IEEE International Conference on Acoustics, 2019

2018
A group-based approach for gaze behavior of virtual crowds incorporating personalities.
Comput. Animat. Virtual Worlds, 2018

Using real life incidents for creating realistic virtual crowds with data-driven emotion contagion.
Comput. Graph., 2018

2017
Sun position estimation and tracking for virtual object placement in time-lapse videos.
Signal Image Video Process., 2017

Mobile multi-view object image search.
Multim. Tools Appl., 2017

PETAL: A fully distributed location service for wireless ad hoc networks.
J. Netw. Comput. Appl., 2017

ACMICS: an agent communication model for interacting crowd simulation.
Auton. Agents Multi Agent Syst., 2017

2016
Psychological Parameters for Crowd Simulation: From Audiences to Mobs.
IEEE Trans. Vis. Comput. Graph., 2016

2015
HandVR: a hand-gesture-based interface to a video retrieval system.
Signal Image Video Process., 2015

A hand gesture recognition technique for human-computer interaction.
J. Vis. Commun. Image Represent., 2015

Mobile image search using multi-query images.
Proceedings of the 2015 23nd Signal Processing and Communications Applications Conference (SIU), 2015

2014
Direct volume rendering of unstructured tetrahedral meshes using CUDA and OpenMP.
J. Supercomput., 2014

Particle-based simulation of the interaction between fluid and knitwear.
Signal Image Video Process., 2014

Fast Stiffness Matrix Calculation for Nonlinear Finite Element Method.
J. Appl. Math., 2014

A hybrid representation for modeling, interactive editing, and real-time visualization of terrains with volumetric features.
Int. J. Geogr. Inf. Sci., 2014

BilKristal 2.0: A tool for pattern information extraction from crystal structures.
Comput. Phys. Commun., 2014

Application-Specific Heterogeneous Network-on-Chip Design.
Comput. J., 2014

Real-time virtual fitting with body measurement and motion smoothing.
Comput. Graph., 2014

An Approximation Algorithm for Computing the Visibility Region of a Point on a Terrain and Visibility Testing.
Proceedings of the VISAPP 2014, 2014

2013
Dynamic point-region quadtrees for particle simulations.
Inf. Sci., 2013

Motion capture and human pose reconstruction from a single-view video sequence.
Digit. Signal Process., 2013

2012
Dynamic view-dependent visualization of unstructured tetrahedral volumetric meshes.
J. Vis., 2012

2011
Nearest-Neighbor based Metric Functions for indoor scene recognition.
Comput. Vis. Image Underst., 2011

How the Ocean Personality Model Affects the Perception of Crowds.
IEEE Computer Graphics and Applications, 2011

2010
Increasing the Sense of Presence in a Simulation Environment Using Image Generators Based on Visual Attention.
Presence Teleoperators Virtual Environ., 2010

Visualization of crowd synchronization on footbridges.
J. Vis., 2010

Particle-based simulation and visualization of fluid flows through porous media.
J. Vis., 2010

Video copy detection using multiple visual cues and MPEG-7 descriptors.
J. Vis. Commun. Image Represent., 2010

3D Model compression using Connectivity-Guided Adaptive Wavelet Transform built into 2D SPIHT.
J. Vis. Commun. Image Represent., 2010

Bilvideo-7: an MPEG-7- compatible video indexing and retrieval system.
IEEE Multim., 2010

Scenario-based query processing for video-surveillance archives.
Eng. Appl. Artif. Intell., 2010

Fuzzy color histogram-based video segmentation.
Comput. Vis. Image Underst., 2010

Emergency crowd simulation for outdoor environments.
Comput. Graph., 2010

Saliency for animated meshes with material properties.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Rate-Distortion Efficient Piecewise Planar 3-D Scene Representation From 2-D Images.
IEEE Trans. Image Process., 2009

Special issue on advances in three-dimensional television and video: Guest editorial.
Signal Process. Image Commun., 2009

Ottoman archives explorer: A retrieval system for digital Ottoman archives.
ACM Journal on Computing and Cultural Heritage, 2009

GPU-Based Neighbor-Search Algorithm for Particle Simulations.
J. Graphics, GPU, & Game Tools, 2009

2008
Automatic detection of salient objects and spatial relations in videos for a video database system.
Image Vis. Comput., 2008

A video-based text and equation editor for LaTeX.
Eng. Appl. Artif. Intell., 2008

Bilkent University Multimedia Database Group at TRECVID 2008.
Proceedings of the TRECVID 2008 workshop participants notebook papers, 2008

Segmentation-based extraction of important objects from video for object-based indexing.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

Surveillance Using Both Video and Audio.
Proceedings of the Multimodal Processing and Interaction, Audio, Video, Text, 2008

2007
Scene Representation Technologies for 3DTV - A Survey.
IEEE Trans. Circuits Syst. Video Technol., 2007

A Natural Language-Based Interface for Querying a Video Database.
IEEE Multim., 2007

Conservative occlusion culling for urban visualization using a slice-wise data structure.
Graph. Model., 2007

Pattern information extraction from crystal structures.
Comput. Phys. Commun., 2007

Procedural visualization of knitwear and woven cloth.
Comput. Graph., 2007

A Virtual Garment Design and Simulation System.
Proceedings of the 11th International Conference on Information Visualisation, 2007

Rate-Distortion Based Piecewise Planar 3D Scene Geometry Representation.
Proceedings of the International Conference on Image Processing, 2007

Flexible test-bed for unusual behavior detection.
Proceedings of the 6th ACM International Conference on Image and Video Retrieval, 2007

Integration of Structural and Semantic Models for Multimedia Metadata Management.
Proceedings of the International Workshop on Content-Based Multimedia Indexing, 2007

2006
Computer vision based method for real-time fire and flame detection.
Pattern Recognit. Lett., 2006

Realistic Rendering and Animation of a Multi-Layered Human Body Model.
Proceedings of the 10th International Conference on Information Visualisation, 2006

Silhouette-Based Method for Object Classification and Human Action Recognition in Video.
Proceedings of the Computer Vision in Human-Computer Interaction, 2006

2005
PHR: A Parallel Hierarchical Radiosity System with Dynamic Load Balancing.
J. Supercomput., 2005

BilVideo: Design and Implementation of a Video Database Management System.
Multim. Tools Appl., 2005

A histogram-based approach for object-based query-by-shape-and-color in image and video databases.
Image Vis. Comput., 2005

Physically-based Simulation of Hair Strips in Real-Time.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

A Database Model for Querying Visual Surveillance Videos by Integrating Semantic and Low-Level Features.
Proceedings of the Advances in Multimedia Information Systems, 11th International Workshop, 2005

Real-Time Fire and Flame Detection in Video.
Proceedings of the 2005 IEEE International Conference on Acoustics, 2005

Extraction of 3D navigation space in virtual urban environments.
Proceedings of the 13th European Signal Processing Conference, 2005

2004
Rule-based spatiotemporal query processing for video databases.
VLDB J., 2004

Content-based retrieval of historical Ottoman documents stored as textual images.
IEEE Trans. Image Process., 2004

An efficient query optimization strategy for spatio-temporal queries in video databases.
J. Syst. Softw., 2004

BilVideo Video Database Management System.
Proceedings of the (e)Proceedings of the Thirtieth International Conference on Very Large Data Bases, VLDB 2004, Toronto, Canada, August 31, 2004

Computer vision based text and equation editor for LATEX.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004

Integrated Querying of Images by Color, Shape, and Texture Content of Salient Objects.
Proceedings of the Advances in Information Systems, Third International Conference, 2004

2003
BilVideo: A Video Database Management System.
IEEE Multim., 2003

Direct volume rendering of unstructured grids.
Comput. Graph., 2003

2002
Stereoscopic View-Dependent Visualization of Terrain Height Fields.
IEEE Trans. Vis. Comput. Graph., 2002

A rule-based video database system architecture.
Inf. Sci., 2002

Visualizer: a mesh visualization system using view-dependent refinement.
Comput. Graph., 2002

KiMPA: A Kinematics-Based Method for Polygon Approximation.
Proceedings of the Advances in Information Systems, Second International Conference, 2002

2001
An Interactive Facial Animation System.
Proceedings of the 9-th International Conference in Central Europe on Computer Graphics, 2001

A Semi-Automatic Object Extraction Tool for Querying in Multimedia Databases.
Proceedings of the MIS '01, 2001

2000
A Rule-Based Approach to Represent Spatio-Temporal Relations in Video Data.
Proceedings of the Advances in Information Systems, First International Conference, 2000

An Algorithm for Progressive Raytracing.
Proceedings of the Advances in Information Systems, First International Conference, 2000

1998
Right-triangular subdivision for texture mapping ray-traced objects.
Vis. Comput., 1998

Realistic Speech Animation of Synthetic Faces.
Proceedings of the Computer Animation 1998, 1998

1997
A spring force formulation for elastically deformable models.
Comput. Graph., 1997

A movable jaw model for the human face.
Comput. Graph., 1997

1995
Animating deformable models: different approaches.
Proceedings of the Computer Animation 1995, 1995

1994
Physically-based animation of elastically deformable models (Elastik olarak deforme edilebilen modellerin fiziğe dayalı animasyonu)
PhD thesis, 1994

Animation of deformable models.
Comput. Aided Des., 1994

1993
An animation system for rigid and deformable models.
Comput. Graph., 1993

1990
Free-form solid modeling using deformations.
Comput. Graph., 1990


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