Ufuk Celikcan

Orcid: 0000-0001-6421-185X

According to our database1, Ufuk Celikcan authored at least 22 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Gaze-contingent adaptation of VR stereo parameters for cybersickness prevention.
Vis. Comput., July, 2024

CDMS: A real-time system for EEG-guided cybersickness mitigation through adaptive adjustment of VR content factors.
Displays, 2024

NOVAction23: Addressing the data diversity gap by uniquely generated synthetic sequences for real-world human action recognition.
Comput. Graph., 2024

Gaze-directed and saliency-guided approaches of stereo camera control in interactive virtual reality.
Comput. Graph., 2024

2023
The relationship between cybersickness and eye-activity in response to varying speed, scene complexity and stereoscopic VR parameters.
Int. J. Hum. Comput. Stud., August, 2023

Effects of speed, complexity and stereoscopic VR cues on cybersickness examined via EEG and self-reported measures.
Displays, July, 2023

2022
Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality.
Comput. Animat. Virtual Worlds, 2022

Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering.
Comput. Graph., 2022

2021
Synthetic18K: Learning better representations for person re-ID and attribute recognition from 1.4 million synthetic images.
Signal Process. Image Commun., 2021

Using synthetic data for person tracking under adverse weather conditions.
Image Vis. Comput., 2021

NOVA: Rendering Virtual Worlds with Humans for Computer Vision Tasks.
Comput. Graph. Forum, 2021

2020
Deep into visual saliency for immersive VR environments rendered in real-time.
Comput. Graph., 2020

2019
A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments.
Comput. Animat. Virtual Worlds, 2019

Enhancing User Experience in Virtual Reality with Radial Basis Function Interpolation Based Stereoscopic Camera Control.
CoRR, 2019

Visual Saliency Prediction in Dynamic Virtual Reality Environments Experienced with Head-Mounted Displays: An Exploratory Study.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

2018
The Virtual Cafeteria: An Immersive Environment for Interactive Food Portion-Size Education.
Proceedings of the 3rd International Workshop on Multisensory Approaches to Human-Food Interaction, 2018

Knee Up: an Exercise Game for Standing Knee Raises by Motion Capture with RGB-D Sensor.
Proceedings of the Italian Chapter Conference 2018, 2018

2017
Image reproduction with compensation of luminance adaptation.
Signal Image Video Process., 2017

Anomaly detection using improved background subtraction.
Proceedings of the 25th Signal Processing and Communications Applications Conference, 2017

2015
Example-Based Retargeting of Human Motion to Arbitrary Mesh Models.
Comput. Graph. Forum, 2015

2013
Attention-Aware Disparity Control in interactive environments.
Vis. Comput., 2013

2009
Optimized Source-Channel Coding of Video Signals in Packet Loss Environments.
Proceedings of the 2009 Data Compression Conference (DCC 2009), 2009


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