Ufuk Celikcan
Orcid: 0000-0001-6421-185X
According to our database1,
Ufuk Celikcan
authored at least 22 papers
between 2009 and 2024.
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Bibliography
2024
Vis. Comput., July, 2024
CDMS: A real-time system for EEG-guided cybersickness mitigation through adaptive adjustment of VR content factors.
Displays, 2024
NOVAction23: Addressing the data diversity gap by uniquely generated synthetic sequences for real-world human action recognition.
Comput. Graph., 2024
Gaze-directed and saliency-guided approaches of stereo camera control in interactive virtual reality.
Comput. Graph., 2024
2023
The relationship between cybersickness and eye-activity in response to varying speed, scene complexity and stereoscopic VR parameters.
Int. J. Hum. Comput. Stud., August, 2023
Effects of speed, complexity and stereoscopic VR cues on cybersickness examined via EEG and self-reported measures.
Displays, July, 2023
2022
Learning based versus heuristic based: A comparative analysis of visual saliency prediction in immersive virtual reality.
Comput. Animat. Virtual Worlds, 2022
Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering.
Comput. Graph., 2022
2021
Synthetic18K: Learning better representations for person re-ID and attribute recognition from 1.4 million synthetic images.
Signal Process. Image Commun., 2021
Image Vis. Comput., 2021
Comput. Graph. Forum, 2021
2020
Comput. Graph., 2020
2019
A comprehensive study of the affective and physiological responses induced by dynamic virtual reality environments.
Comput. Animat. Virtual Worlds, 2019
Enhancing User Experience in Virtual Reality with Radial Basis Function Interpolation Based Stereoscopic Camera Control.
CoRR, 2019
Visual Saliency Prediction in Dynamic Virtual Reality Environments Experienced with Head-Mounted Displays: An Exploratory Study.
Proceedings of the 2019 International Conference on Cyberworlds, 2019
2018
The Virtual Cafeteria: An Immersive Environment for Interactive Food Portion-Size Education.
Proceedings of the 3rd International Workshop on Multisensory Approaches to Human-Food Interaction, 2018
Knee Up: an Exercise Game for Standing Knee Raises by Motion Capture with RGB-D Sensor.
Proceedings of the Italian Chapter Conference 2018, 2018
2017
Signal Image Video Process., 2017
Proceedings of the 25th Signal Processing and Communications Applications Conference, 2017
2015
Comput. Graph. Forum, 2015
2013
2009
Proceedings of the 2009 Data Compression Conference (DCC 2009), 2009