Tuuli Keskinen

Orcid: 0000-0002-0170-5016

Affiliations:
  • Tampere University, Finland


According to our database1, Tuuli Keskinen authored at least 47 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
The Role of Audio Feedback and Gamification Elements for Remote Boom Operation.
Multimodal Technol. Interact., 2024

Data-to-music sonification and user engagement.
Frontiers Big Data, 2024

Challenges of Remote XR Experimentation: Balancing the Trade-Offs for a Successful Remote Study.
Proceedings of the 27th International Academic Mindtrek Conference, 2024

Online Accessibility Education in Higher Education: Experiences from a Multidisciplinary Module.
Proceedings of the 27th International Academic Mindtrek Conference, 2024

2021
Multimodal Warnings in Remote Operation: The Case Study on Remote Driving.
Multimodal Technol. Interact., 2021

Design Space for Voice-Based Professional Reporting.
Multimodal Technol. Interact., 2021

Toward Efficient Academia-Industry Collaboration: A Case Study of Joint VR System Development.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

Design for AI-Enhanced Operator Information Ergonomics in a Time-Critical Environment.
Proceedings of the Advances in Neuroergonomics and Cognitive Engineering, 2021

2020
Utilizing VR and Gaze Tracking to Develop AR Solutions for Industrial Maintenance.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
The Effect of Camera Height, Actor Behavior, and Viewer Position on the User Experience of 360° Videos.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

What Are Others Looking at? Exploring 360° Videos on HMDs with Visual Cues about Other Viewers.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Acceptance and perceptions of interactive location-tracking displays.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Promoting local culture and enriching airport experiences through interactive storytelling.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Exploring Globally Inclusive Online Collaboration for Indian and Finnish Schoolchildren.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Mobile Service Technician 4.0 ? Knowledge-Sharing Solutions for Industrial Field Maintenance.
IxD&A, 2018

Hotspot Interaction in Omnidirectional Videos Using Head-Mounted Displays.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

The Finnish You: an Interactive Storytelling Application for an Airport Environment.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Overcoming socio-technical challenges for cross-cultural collaborative applications.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
"It's Natural to Grab and Pull": Retrieving Content from Large Displays Using Mid-Air Gestures.
IEEE Pervasive Comput., 2017

Effect of gender on immersion in collaborative iODV applications.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Assisting immersive virtual reality development with user experience design approach.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

Utilizing Experience Goals in Design of Industrial Systems.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Omnidirectional Video in Museums - Authentic, Immersive and Entertaining.
Proceedings of the Advances in Computer Entertainment Technology, 2017

2015
Defining user experience goals to guide the design of industrial systems.
Behav. Inf. Technol., 2015

Collaborative navigation in virtual worlds: how gender and game experience influence user behavior.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

2014
Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio.
Entertain. Comput., 2014

DYNAMO sound engine: exploring the aesthetics of dynamic sound interactions.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

2013
Mobile dictation for healthcare professionals.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Evaluating the experiential user experience of public display applications in the wild.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Evaluating landmark attraction model in collaborative wayfinding in virtual learning environments.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Seek'N'Share: a platform for location-based collaborative mobile learning.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Mobile Interaction with Elevators: Improving People Flow in Complex Buildings.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Designing Gesture-Based Control for Factory Automation.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

'AIE-studio' - a pragmatist aesthetic approach for procedural sound design.
Proceedings of the Audio Mostly 2013, 2013

Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
SymbolChat: A flexible picture-based communication platform for users with intellectual disabilities.
Interact. Comput., 2012

SymbolChat: Picture-Based Communication Platform for Users with Intellectual Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2012

Utilizing Haptic Feedback in Drill Rigs.
Proceedings of the Haptics: Perception, Devices, Mobility, and Communication, 2012

2010
Accessible Multimodal Media Center Application for Blind and Partially Sighted People.
Comput. Entertain., 2010

2009
User experience of speech controlled media center for physically disabled users.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

User expectations and user experience with different modalities in a mobile phone controlled home entertainment system.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Visual Perception of Parallel Coordinate Visualizations.
Proceedings of the 13th International Conference on Information Visualisation, 2009

Speech-based and multimodal media center for different user groups.
Proceedings of the 10th Annual Conference of the International Speech Communication Association, 2009

SUXES - user experience evaluation method for spoken and multimodal interaction.
Proceedings of the 10th Annual Conference of the International Speech Communication Association, 2009

Multimodal Interaction with Speech, Gestures and Haptic Feedback in a Media Center Application.
Proceedings of the Human-Computer Interaction, 2009

Multimodal Media Center Interface Based on Speech, Gestures and Haptic Feedback.
Proceedings of the Human-Computer Interaction, 2009

Accessible Speech-Based and Multimodal Media Center Interface for Users with Physical Disabilities.
Proceedings of the Development of Multimodal Interfaces: Active Listening and Synchrony, 2009


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