Tuula Nousiainen

Orcid: 0000-0002-7626-9773

According to our database1, Tuula Nousiainen authored at least 13 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Early childhood pre-service teachers' attitudes towards digital technologies and their relation to digital competence.
Educ. Inf. Technol., August, 2024

2022
School of Digital Wizards: Exploring the Gamification User Types in a Blended IT Course.
Proceedings of the IEEE Frontiers in Education Conference, 2022

Facilitating Collaborative Learning with Virtual Reality Simulations, Gaming and Pair Programming.
Intelligent Techniques in the Educational Process (1), 2022

2020
Gamifying Teacher Students' Learning Platform: Information and Communication Technology in Teacher Education courses.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

2019
Adaptive techniques in e-Learning for transnational programs.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019

2017
To sit or to stand, that is the question: examining the effects of work posture change on the well-being at work of software professionals.
Int. J. Netw. Virtual Organisations, 2017

2016
Effects of Using Standing Versus Sitting Workstations on the Well--Being at Work of Software Professionals.
Proceedings of the 29th Bled eConference: Digital Economy, 2016

2015
Why Do Teachers Use Game-Based Learning Technologies? The Role of Individual and Institutional ICT Readiness.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

2013
Using a mobile application to support children's writing motivation.
Interact. Technol. Smart Educ., 2013

2012
Towards Mobile Curriculum with Systemic Learning Solutions.
Proceedings of the 11th International Conference on Mobile and Contextual Learning, 2012

A Mobile Application Concept to Encourage Independent Mobility for Blind and Visually Impaired Students.
Proceedings of the Computers Helping People with Special Needs, 2012

2008
Exploring Children's Requirements for Game-Based Learning Environments.
Adv. Hum. Comput. Interact., 2008

2007
Team Structure in the Development of Game-based Learning Environments.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007


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