Tuukka M. Takala

Orcid: 0000-0003-1219-5135

According to our database1, Tuukka M. Takala authored at least 16 papers between 2011 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2021
Directions for 3D User Interface Research from Consumer VR Games.
IEEE Trans. Vis. Comput. Graph., 2021

2020
Martial Arts Training in Virtual Reality with Full-body Tracking and Physically Simulated Opponents.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2019
Stand-alone, Wearable System for Full Body VR Avatars: Towards Physics-based 3D Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Auto-Scaled Full Body Avatars for Virtual Reality: Facilitating Interactive Virtual Body Modification.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

2017
A Toolkit for Virtual Reality Software Development - Investigating Challenges, Developers, and Users ; Ohjelmistoalusta virtuaalitodellisuussovellusten kehitykseen: Katsaus haasteisiin, ohjelmistokehittäjiin, ja käyttäjiin.
PhD thesis, 2017

2016
Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course.
Informatics Educ., 2016

Virtual ball catching performance in different camera views.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

2014
Full body interaction in virtual reality with affordable hardware.
Proceedings of the 2014 IEEE Virtual Reality, 2014

RUIS: a toolkit for developing virtual reality applications with spatial interaction.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

2013
Enhancing Spatial Perception and User Experience in Video Games with Volumetric Shadows.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013

Body-controlled trampoline training games based on computer vision.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Immersive 3D modeling with Blender and off-the-shelf hardware.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013

2012
Survey of 3DUI applications and development challenges.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Reality-based User Interface System (RUIS).
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011


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