Tuomas Kari

Orcid: 0000-0002-5755-806X

According to our database1, Tuomas Kari authored at least 56 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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On csauthors.net:

Bibliography

2024
Critical experiences with sport and wellness technology digital coach - differences between young adults and young elderly.
Behav. Inf. Technol., September, 2024

2023
Correction to: Acceptance and use of virtual reality games: an extension of HMSAM.
Virtual Real., September, 2023

Acceptance and use of virtual reality games: an extension of HMSAM.
Virtual Real., September, 2023

2022
Survival of the Fittest? Examining Lapsing Behaviour in the Context of Elderly People and the Use of Physical Activity Tracker Applications.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Does Physical Activity Application Use Promote Self-Efficacy for Exercise? A Study Among Aged People.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Physical Activity Application Supporting Young Elderly: Insights for Personalization.
Proceedings of the 35th Bled eConference - Digital Restructuring and Human (Re)action, June 26, 2022

Stages of Exercise Behavior Change in a Digital Wellness Program for Aged People: Relationship With Self-Efficacy for Exercise.
Proceedings of the 35th Bled eConference - Digital Restructuring and Human (Re)action, June 26, 2022

2021
Changes in the Use Intention of Digital Wellness Technologies and Its Antecedents Over Time: The Use of Physical Activity Logger Applications Among Young Elderly in Finland.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

Using a Physical Activity Application to Promote Physical Activity Levels Among Aged People: A Follow-Up Study.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

A Follow-Up on the Changes in the Use Intention of Digital Wellness Technologies and Its Antecedents Over Time: The Use of Physical Activity Logger Applications Among Young Elderly in Finland.
Proceedings of the 34th Bled eConference: Digital Support from Crisis to Progressive Change, June 27, 2021

Demographic Differences in the Effectiveness of a Physical Activity Application to Promote Physical Activity: Study Among Aged People.
Proceedings of the 34th Bled eConference: Digital Support from Crisis to Progressive Change, June 27, 2021

Forming Sustainable Physical Activity Programs Among Young Elderly - A Combined ELM & UTAUT Approach.
Proceedings of the 34th Bled eConference: Digital Support from Crisis to Progressive Change, June 27, 2021

2020
Role of situational context in use continuance after critical exergaming incidents.
Inf. Syst. J., 2020

Identifying the Ideal Types of Online Shoppers: A Qualitative Analysis of Online Shopping.
Int. J. E Serv. Mob. Appl., 2020

Expectations and Experiences of Implementing a Mobile Secure Communication Application.
Int. J. E Serv. Mob. Appl., 2020

Towards Experiencing Eating as Play.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Towards Designing Bodily Integrated Play.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Implementing a Digital Wellness Application into Use - Challenges and Solutions Among Aged People.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

Applying UTAUT2 to Explain the Use of Physical Activity Logger Applications Among Young Elderly.
Proceedings of the 33rd Bled eConference: Enabling Technology for a Sustainable Society, 2020

Young Elderly and Digital Coaching: A Quantitative Intervention Study on Exercise Self-efficacy.
Proceedings of the 33rd Bled eConference: Enabling Technology for a Sustainable Society, 2020

The Effects of Using a Mobile Wellness Application on Physical Activity Levels: A Four-Month Follow-Up Study Among Aged People.
Proceedings of the 33rd Bled eConference: Enabling Technology for a Sustainable Society, 2020

Sustainable Physical Activity Programs for Young Elderly - A Fuzzy Analytic Hierarchy Process Approach.
Proceedings of the 33rd Bled eConference: Enabling Technology for a Sustainable Society, 2020

Sustained Adoption of Systematic Physical Activity for Young Elderly - A Developed UTAUT Approach.
Proceedings of the 33rd Bled eConference: Enabling Technology for a Sustainable Society, 2020

2019
Critical Experiences with Sport and Wellness Technology Digital Coach - A Study among University Students with Low Levels of Physical Activity.
Proceedings of the 23rd Pacific Asia Conference on Information Systems, 2019

Using Sport and Wellness Technology to Promote Physical Activity: An Intervention Study among Teenagers.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Can Digital Coaching Boost Your Performance? - A Qualitative Study among Physically Active People.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

A 2nd Person Social Perspective on Bodily Play.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Digital Coaching among University Students with Low Levels of Physical Activity: A Quantitative Intervention Study on Exercise Self-efficacy.
Proceedings of the 32nd Bled eConference: Humanizing Technology for a Sustainable Society, 2019

Exergaming Experiences of Older Adults: A Critical Incident Study.
Proceedings of the 32nd Bled eConference: Humanizing Technology for a Sustainable Society, 2019

"Co-riding With My eBike to Get Green Lights".
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Digital Coaching and Athlete's Self-efficacy - A Quantitative Study on Sport and Wellness Technology.
Proceedings of the 12th Mediterranean Conference on Information Systems, 2018

Ideal Types of Online Shoppers - A Qualitative Analysis of Online Shopping Behavior.
Proceedings of the 12th Mediterranean Conference on Information Systems, 2018

Towards a Coming Together of Transhumanism and Play.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Towards a 2<sup>nd</sup> Person Perspective on Bodily Play.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Towards Experiencing Eating as a Form of Play.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Can Sport and Wellness Technology be My Personal Trainer? - Teenagers and Digital Coaching.
Proceedings of the 31st Bled eConference: Digital Transformation: Meeting the Challenges, 2018

Influence of Digital Coaching on Physical Activity: Motivation and Behaviour of Physically Inactive Individuals.
Proceedings of the 31st Bled eConference: Digital Transformation: Meeting the Challenges, 2018

2017
The expected and perceived well-being effects of short-term self-tracking technology use.
Int. J. Netw. Virtual Organisations, 2017

Ideal Types Of Sport and Wellness Technology Users.
Proceedings of the 11th Mediterranean Conference on Information Systems, 2017

The Effect of Using Noise Cancellation Earplugs In Open-Plan Offices On The Offices On The Work Well-Being And Work Performance Of Software Professionals.
Proceedings of the 11th Mediterranean Conference on Information Systems, 2017

Behavior change types with Pokémon GO.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Understanding Augmented Reality Game Players' Value Co-Destruction Process in PokéMon Go.
Proceedings of the 25th European Conference on Information Systems, 2017

Activity Trackers Influencing Motivation and Awareness: Study Among Fitness Centre Members.
Proceedings of the 30th Bled eConference: Digital Transformation, 2017

Wellness Technology Use in Everyday Life: A Diary Study.
Proceedings of the 30th Bled eConference: Digital Transformation, 2017

2016
Do E-Athletes Move?: A Study on Training and Physical Exercise in Elite E-Sports.
Int. J. Gaming Comput. Mediat. Simulations, 2016

Critical Experiences during the Implementation of a Self-tracking Technology.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016

How is Gamification Perceived in Health and Wellness Technology Companies: Views from Four Companies of Different Size.
Proceedings of the 10th Mediterranean Conference on Information Systems, 2016

Adoption and Adoption Interests of Self--Tracking Technologies: Single and Multiple Technology Perspectives.
Proceedings of the 29th Bled eConference: Digital Economy, 2016

To Gamify or Not to Gamify? Gamification in Exercise Applications and Its Role in Impacting Exercise Motivation.
Proceedings of the 29th Bled eConference: Digital Economy, 2016

Perceived Well-being Effects During the Implementation of a Self-tracking Technology.
Proceedings of the 29th Bled eConference: Digital Economy, 2016

2015
Explaining the Adoption and Habits of Playing Exergames: The Role of Physical Activity Background and Digital Gaming Frequency.
Proceedings of the 21st Americas Conference on Information Systems, 2015

2014
Can Exergaming Promote Physical Fitness and Physical Activity?: A Systematic Review of Systematic Reviews.
Int. J. Gaming Comput. Mediat. Simulations, 2014

Explaining the Usage Intentions of Exergames.
Proceedings of the International Conference on Information Systems, 2014

2012
Examining the Usage Intentions of Exercise Monitoring Devices: The Usage of Pedometers and Route Trackers in Finland.
Proceedings of the 25th Bled eConference: eTrust: eDependability: Reliable and Trustworthy eStructures, 2012

The Habits of Playing and the Reasons for Not Playing Exergames: Gender Differences in Finland.
Proceedings of the 25th Bled eConference: eTrust: eDependability: Reliable and Trustworthy eStructures, 2012

Explaining the Usage Intentions of Exercise Monitoring Devices: The Usage of Heart Rate Monitors in Finland.
Proceedings of the 18th Americas Conference on Information Systems, 2012


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