Tsung-Yen Chuang

According to our database1, Tsung-Yen Chuang authored at least 16 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

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Bibliography

2024
Examining Critical Thinking Skills in Game-Based Learning: A Behavioral Analysis Approach.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024

Cultivating Effective Classroom Management: The Implementation of an Adaptive Gamification Platform.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024

2018
What are the Better Gamification Tools for Elementary School Teachers?
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018

2017
Designing a Digital Gamification Platform to Support Classroom Management.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2016
A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction.
J. Educ. Technol. Soc., 2016

How gamification motivates visits and engagement for online academic dissemination - An empirical study.
Comput. Hum. Behav., 2016

2015
Game-based creativity assessment system: the application of fuzzy theory.
Multim. Tools Appl., 2015

2014
Elucidating the role of IT/IS assessment and resource allocation in IT/IS performance in hospitals.
Inf. Manag., 2014

2013
Developing a 3D Game Design Authoring Package to Assist Students' Visualization Process in Design Thinking.
Int. J. Distance Educ. Technol., 2013

2012
Using mobile console games for multiple intelligences and education.
Int. J. Mob. Learn. Organisation, 2012

The Design of IWB-based DGBL Activities Model for EFL Preschoolers.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Relationships between Engagement and Learning Style for Using VPL on Game Design.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2010
Ontology-based intelligent system for malware behavioral analysis.
Proceedings of the FUZZ-IEEE 2010, 2010

2009
The Strong Diagnosability of Regular Networks and Product Networks under the PMC Model.
IEEE Trans. Parallel Distributed Syst., 2009

Effect of Computer-Based Video Games on Children: An Experimental Study.
J. Educ. Technol. Soc., 2009

2007
Effect of Digital Games on Children's Cognitive Achievement.
J. Multim., 2007


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