Tsung-Yen Chuang
According to our database1,
Tsung-Yen Chuang
authored at least 16 papers
between 2007 and 2024.
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Bibliography
2024
Examining Critical Thinking Skills in Game-Based Learning: A Behavioral Analysis Approach.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024
Cultivating Effective Classroom Management: The Implementation of an Adaptive Gamification Platform.
Proceedings of the 16th IIAI International Congress on Advanced Applied Informatics, 2024
2018
Proceedings of the 7th International Congress on Advanced Applied Informatics, 2018
2017
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
2016
A Motion-Sensing Game-Based Therapy to Foster the Learning of Children with Sensory Integration Dysfunction.
J. Educ. Technol. Soc., 2016
How gamification motivates visits and engagement for online academic dissemination - An empirical study.
Comput. Hum. Behav., 2016
2015
Multim. Tools Appl., 2015
2014
Elucidating the role of IT/IS assessment and resource allocation in IT/IS performance in hospitals.
Inf. Manag., 2014
2013
Developing a 3D Game Design Authoring Package to Assist Students' Visualization Process in Design Thinking.
Int. J. Distance Educ. Technol., 2013
2012
Int. J. Mob. Learn. Organisation, 2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
2010
Proceedings of the FUZZ-IEEE 2010, 2010
2009
The Strong Diagnosability of Regular Networks and Product Networks under the PMC Model.
IEEE Trans. Parallel Distributed Syst., 2009
J. Educ. Technol. Soc., 2009
2007