Tsuneo Jozen

According to our database1, Tsuneo Jozen authored at least 8 papers between 2007 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
VR Interface for Accumulation and Sharing of Knowledge Database in Neurosurgery.
Proceedings of the Human-Computer Interaction. Technological Innovation, 2022

2021
Construction of a Knowledge Base for Empirical Knowledge in Neurosurgery.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Novel Applications, 2021

A 3D Marker Recognition Method for AR Game Development.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

2020
Stability Maintenance of Depth-Depth Matching of Steepest Descent Method Using an Incision Shape of an Occluded Organ.
Proceedings of the Human-Computer Interaction. Human Values and Quality of Life, 2020

2014
Do adults want to learn by playing digital games?
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014

2013
Public presentation of Japanese historic sites using 3D Tiled Display Wall.
Proceedings of the 1st Digital Heritage International Congress, 2013

2007
The influence on environmental adjustment levels of mind and body caused by digital games.
Proceedings of the IEEE International Conference on Systems, 2007

A Proposal and Initial Design of the Morph Packaging System.
Proceedings of the Fifth International Conference on Creating, 2007


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