Tsukasa Noma

Orcid: 0000-0002-6583-3957

According to our database1, Tsukasa Noma authored at least 21 papers between 1985 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2021
Color2Hatch: conversion of color to hatching for low-cost printing.
Vis. Comput., 2021

2019
Chain of Equipments: A Scheme for Life-Time Personal Photo Storage.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

2017
NPR Hair Modeling with Parametric Clumps.
Proceedings of the 2017 International Conference on Cyberworlds, 2017

2016
Simulating group formation and behaviour in dense crowd.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

Making decision for the next step in dense crowd simulation using support vector machines.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016

2007
Inverse rendering for artistic paintings.
Proceedings of the GRAPP 2007, 2007

2006
Animating agents for presenting tables and graphs.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2002
MLSLib: A Lip Sync Library for Multi Agents and Languages.
Proceedings of the 10-th International Conference in Central Europe on Computer Graphics, 2002

2001
T4: a motion-capture-based goal-directed real-time responsive locomotion engine.
Proceedings of the Fourteenth Conference on Computer Animation, 2001

2000
A motion generator approach to translating human motion from video to animation.
Comput. Animat. Virtual Worlds, 2000

Design of a Virtual Human Presenter.
IEEE Computer Graphics and Applications, 2000

1999
Real-time translation of human motion from video to animation.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

1995
Bridging between Surface Rendering and Volume Rendering for Multi-resolution Display.
Proceedings of the Rendering Techniques '95, 1995

1994
Shadows on bump-mapped surfaces in ray tracing.
Vis. Comput., 1994

Automatic background music generation based on actors' mood and motions.
Comput. Animat. Virtual Worlds, 1994

Animated human agents with motion planning capability for 3D-space postural goals.
Comput. Animat. Virtual Worlds, 1994

1993
Event Modeling for Process Visualization.
Proceedings of the 1st International Conference on Multi-Media Modeling, 1993

1989
Constructive picture description with Euclidean geometry.
Vis. Comput., 1989

1987
Hierarchical Representations of 2D/3D Gray-Scale Images and Their 2D/3D Two-Way Conversion.
IEEE Computer Graphics and Applications, 1987

1986
A menu generator for audio visual networks.
Vis. Comput., 1986

1985
ANIMENGINE: An Engineering Animation System.
IEEE Computer Graphics and Applications, 1985


  Loading...