Tsugunosuke Sakai

Affiliations:
  • Tokyo University of Science, Shinjuku, Japan


According to our database1, Tsugunosuke Sakai authored at least 16 papers between 2015 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
Development of Gesture Recognition Sub-system for BELONG - Increasing the Sense of Immersion for Dinosaurian Environment Learning Support System.
Proceedings of the CSEDU 2017, 2017

BELONG: Body Experienced Learning Support System based on Gesture Recognition - Enhancing the Sense of Immersion in a Dinosaurian Environment.
Proceedings of the CSEDU 2017, 2017

SATOYAMA: Time-limited Decision Game for Students to Learn Hundreds Years Forestry Management.
Proceedings of the CSEDU 2017, 2017

Development of an Automatic Location-determining Function for Balloon-type Dialogue in a Puppet Show System for the Hearing Impaired.
Proceedings of the CSEDU 2017, 2017

Implementation and Evaluation of Accessible Caption System in Universal Puppetry: A Case Study on Hearing Impaired Children at the Elementary School of Deaf.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Designing a Collaborative Interaction Experience for a Puppet Show System for Hearing-Impaired Children.
Proceedings of the Computers Helping People with Special Needs, 2016

Interactive objet d'art based on IoT technology.
Proceedings of the 14th International Conference on Control, 2016

Science Education Enhancement within a Museum using Computer-human Interaction Technology.
Proceedings of the CSEDU 2016, 2016

COSEY: Computer Supported Enhancement of Young Children's Cooperation - Toward a Multiple-player Cooperative Full-body Interaction Game.
Proceedings of the CSEDU 2016, 2016

Participatory Design of UKIYO-E Game for Children to Support Art Appreciation Based on Interacting with Pictures.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Multiple-Player Full-Body Interaction Game to Enhance Young Children's Cooperation.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Preparatory development of a collaborative / interactive learning game using bodily movements for deaf children.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Novel application of Kinect sensor to support immersive learning within museum for children.
Proceedings of the 9th International Conference on Sensing Technology, 2015

Electrodermal activity based study on the relationship between visual attention and eye blink.
Proceedings of the 9th International Conference on Sensing Technology, 2015

BESIDE: Immersive System to Enhance Learning Within a Museum.
Proceedings of the Collaboration and Technology - 21st International Conference, 2015

Experience-based learning support system to enhance child learning in a museum: touching real fossils and "experiencing" paleontological environment.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015


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