Tse-Yu Pan
Orcid: 0000-0001-8570-1575
According to our database1,
Tse-Yu Pan
authored at least 41 papers
between 2015 and 2025.
Collaborative distances:
Collaborative distances:
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Bibliography
2025
Proceedings of the MultiMedia Modeling, 2025
Proceedings of the MultiMedia Modeling, 2025
2024
VisionCoach: Design and Effectiveness Study on VR Vision Training for Basketball Passing.
IEEE Trans. Vis. Comput. Graph., October, 2024
Description-Driven Audiovisual Embedding Space Learning for Enhanced Movie Understanding.
Proceedings of the 6th ACM International Conference on Multimedia in Asia, 2024
2023
An Exploratory Investigation into the Design of a Basketball Immersive Vision Training System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023
Actualities: Seamless Live Performance with the Physical and Virtual Audiences in Multiverse.
Proceedings of the ACM SIGGRAPH 2023 Immersive Pavilion, 2023
Efficient Hand Gesture Recognition using Multi-Task Multi-Modal Learning and Self-Distillation.
Proceedings of the ACM Multimedia Asia 2023, 2023
TelEmoScatter: Enabling Remote Interaction and Emotional Connections in Virtual and Physical Music Performance.
Proceedings of the ACM Multimedia Asia 2023, 2023
SetterVision: Motion-based Tactical Training System for Volleyball Setters in Virtual Reality.
Proceedings of the 31st ACM International Conference on Multimedia, 2023
Offensive Tactics Recognition in Broadcast Basketball Videos Based on 2D Camera View Player Heatmaps.
Proceedings of the 2023 ACM International Conference on Multimedia Retrieval, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
A Hierarchical Hand Gesture Recognition Framework for Sports Referee Training-Based EMG and Accelerometer Sensors.
IEEE Trans. Cybern., 2022
Assist Home Training Table Tennis Skill Acquisition via Immersive Learning and Web Technologies.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
ScoreActuary: Hoop-Centric Trajectory-Aware Network for Fine-Grained Basketball Shot Analysis.
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
Proceedings of the Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, 2022
2021
Feasibility Study on Using AI and VR for Decision-Making Training of Basketball Players.
IEEE Trans. Learn. Technol., 2021
Does Virtual Odor Representation Influence the Perception of Olfactory Intensity and Directionality in VR?
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Investigating the Affective State of VR HMD User When Watching Videos Displayed in Different Formats.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
An Empirical Study of Emotion Recognition from Thermal Video Based on Deep Neural Networks.
Proceedings of the 2020 IEEE International Conference on Visual Communications and Image Processing, 2020
Emotion Recognition from Galvanic Skin Response Signal Based on Deep Hybrid Neural Networks.
Proceedings of the 2020 on International Conference on Multimedia Retrieval, 2020
Proceedings of the 2020 IEEE International Conference on Multimedia & Expo Workshops, 2020
2019
IEEE Trans. Emerg. Top. Comput. Intell., 2019
Multim. Tools Appl., 2019
Robust Basketball Player Tracking Based on a Hybrid Detection Grouping Framework for Overlapping Cameras.
Proceedings of the 2019 IEEE International Conference on Big Data (IEEE BigData), 2019
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
Sign language recognition in complex background scene based on adaptive skin colour modelling and support vector machine.
Int. J. Big Data Intell., 2018
Proceedings of the 1st International Workshop on Multimedia Content Analysis in Sports, 2018
2017
A Sensor-Based Official Basketball Referee Signals Recognition System Using Deep Belief Networks.
Proceedings of the MultiMedia Modeling - 23rd International Conference, 2017
Proceedings of the 2017 ACM Workshop on Multimedia-based Educational and Knowledge Technologies for Personalized and Social Online Training, 2017
Proceedings of the 14th International Symposium on Pervasive Systems, 2017
High-level semantic photographic composition analysis and understanding with deep neural networks.
Proceedings of the 2017 IEEE International Conference on Multimedia & Expo Workshops, 2017
Proceedings of the 2017 IEEE International Conference on Big Data (IEEE BigData 2017), 2017
2016
A noise reduction method for IMU and its application on handwriting trajectory reconstruction.
Proceedings of the 2016 IEEE International Conference on Multimedia & Expo Workshops, 2016
Real-Time Sign Language Recognition in Complex Background Scene Based on a Hierarchical Clustering Classification Method.
Proceedings of the IEEE Second International Conference on Multimedia Big Data, 2016
Proceedings of the IEEE Second International Conference on Multimedia Big Data, 2016
2015
Proceedings of the 23rd Annual ACM Conference on Multimedia Conference, MM '15, Brisbane, Australia, October 26, 2015