Troy C. Kohwalter
Orcid: 0000-0002-5183-473X
According to our database1,
Troy C. Kohwalter
authored at least 26 papers
between 2011 and 2025.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2025
Entertain. Comput., 2025
Entertain. Comput., 2025
2024
Entertain. Comput., January, 2024
Expert Syst. Appl., 2024
2023
SLAYO-RL: A Target-Driven Deep Reinforcement Learning Approach with SLAM and YoLo for an Enhanced Autonomous Agent.
Proceedings of the Latin American Robotics Symposium, 2023
Prov-Replay: A Qualitative Analysis Framework for Gameplay Sessions Using Provenance and Replay.
Proceedings of the Entertainment Computing - ICEC 2023, 2023
2022
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022
OptimizingMARL: Developing Cooperative Game Environments Based on Multi-agent Reinforcement Learning.
Proceedings of the Entertainment Computing - ICEC 2022, 2022
2021
Inf. Softw. Technol., 2021
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
2020
Proceedings of the Entertainment Computing - ICEC 2020, 2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
2019
Detecting long-range cause-effect relationships in game provenance graphs with graph-based representation learning.
Entertain. Comput., 2019
Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 2019
2018
Filtering irrelevant sequential data out of game session telemetry though similarity collapses.
Future Gener. Comput. Syst., 2018
CoRR, 2018
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
2017
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
2016
Prov Viewer: A Graph-Based Visualization Tool for Interactive Exploration of Provenance Data.
Proceedings of the Provenance and Annotation of Data and Processes, 2016
2014
A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Proceedings of the 2014 Brazilian Symposium on Software Engineering, Maceió, Brazil, September 28, 2014
2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2011
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011