Tristan E. Johnson

According to our database1, Tristan E. Johnson authored at least 11 papers between 2010 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
Effects of an instructional gaming characteristic on learning effectiveness, efficiency, and engagement: using a storyline for teaching basic statistical skills.
Interact. Learn. Environ., 2016

2015
Design and Development of a Simulation for Testing the Effects of Instructional Gaming Characteristics on Learning of Basic Statistical Skills.
Int. J. Gaming Comput. Mediat. Simulations, 2015

2014
Communication for Stronger Learning Game Design.
Proceedings of the Design and Development of Training Games: Practical Guidelines from a Multidisciplinary Perspective, 2014

2013
Impact of online instructional game features on college students' perceived motivational support and cognitive investment: A structural equation modeling study.
Internet High. Educ., 2013

2012
The educational use of social annotation tools in higher education: A literature review.
Internet High. Educ., 2012

Teachers' Belief and Use of Interactive Whiteboards for Teaching and Learning.
J. Educ. Technol. Soc., 2012

Effects of a collaborative annotation method on students' learning and learning-related motivation and affect.
Comput. Hum. Behav., 2012

2011
Team shared mental model as a contributing factor to team performance and students' course satisfaction in blended courses.
Comput. Hum. Behav., 2011

Development of a training effects algorithm for modeling the impact of training in IMPRINT for 21st century Air Force needs.
Proceedings of the 2011 Spring Simulation Multi-conference, 2011

2010
Fostering the development of critical thinking skills, and reading comprehension of undergraduates using a Web 2.0 tool coupled with a learning system.
Interact. Learn. Environ., 2010

Individual and team annotation effects on students' reading comprehension, critical thinking, and meta-cognitive skills.
Comput. Hum. Behav., 2010


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