Triinu Jesmin

Orcid: 0000-0002-7328-4177

According to our database1, Triinu Jesmin authored at least 11 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Using a Game to Educate About Sustainable Development.
Multimodal Technol. Interact., 2024

2022
Students and Teachers' Need for Sustainable Education: Lessons from the Pandemic.
Comput., 2022

2021
Developing Emotional Intelligence with a Game: The League of Emotions Learners Approach.
Comput., 2021

Teaching Soft Skills in Engineering Education: An European Perspective.
IEEE Access, 2021

A collaborative city-based game to support soft skills development in engineering and economics.
Proceedings of the 23rd International Symposium on Computers in Education, 2021

A Virtual Environment to Support Digital Education Readiness and Creative Skills.
Proceedings of the 23rd International Symposium on Computers in Education, 2021

2020
Giving Teachers a Voice: A Study of Actual Game Use in the Classroom.
Inf., 2020

Work-in-Progress: Soft-skills Development for Higher Education Engineering and Economic Students using HERA Collaborative Serious Games.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

2018
Introducing lean and agile methodologies into engineering higher education: The cases of Greece, Portugal, Spain and Estonia.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2016
Investigating teachers' practices of using games in school: A pattern-based approach.
Proceedings of the 12th International Symposium on Open Collaboration, 2016

Bridging Digital Divide in Schools in Developing Countries: Perceptions of Teachers of Free Software Opportunities.
Proceedings of the Learning and Collaboration Technologies, 2016


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