Toshiya Hachisuka

Orcid: 0000-0003-0284-3776

According to our database1, Toshiya Hachisuka authored at least 59 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Lossless Basis Expansion for Gradient-Domain Rendering.
Comput. Graph. Forum, July, 2024

Projected Walk on Spheres: A Monte Carlo Closest Point Method for Surface PDEs.
CoRR, 2024

Galerkin Method of Regularized Stokeslets for Procedural Fluid Flow with Control Curves.
Proceedings of the SIGGRAPH Asia 2024 Technical Communications, 2024

Velocity-Based Monte Carlo Fluids.
Proceedings of the ACM SIGGRAPH 2024 Conference Papers, 2024

2023
A Practical Walk-on-Boundary Method for Boundary Value Problems.
ACM Trans. Graph., August, 2023

Quantum Ray Marching: Reformulating Light Transport for Quantum Computers.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Input-Dependent Uncorrelated Weighting for Monte Carlo Denoising.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Parameter-space ReSTIR for Differentiable and Inverse Rendering.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

2022
Surface-Only Dynamic Deformables using a Boundary Element Method.
Comput. Graph. Forum, December, 2022

Regression-based Monte Carlo integration.
ACM Trans. Graph., 2022

A Monte Carlo Method for Fluid Simulation.
ACM Trans. Graph., 2022

Single-pass stratified importance resampling.
Comput. Graph. Forum, 2022

Marginal Multiple Importance Sampling.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

Self-Supervised Post-Correction for Monte Carlo Denoising.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

2021
Fast Polygonal Splatting using Directional Kernel Difference.
Proceedings of the 32nd Eurographics Symposium on Rendering, 2021

2020
Continuous multiple importance sampling.
ACM Trans. Graph., 2020

Delayed Rejection Metropolis Light Transport.
ACM Trans. Graph., 2020

A model for soap film dynamics with evolving thickness.
ACM Trans. Graph., 2020

Deep combiner for independent and correlated pixel estimates.
ACM Trans. Graph., 2020

Quantum Coin Method for Numerical Integration.
Comput. Graph. Forum, 2020

Stratified Markov Chain Monte Carlo Light Transport.
Comput. Graph. Forum, 2020

Deep Adaptive Wavelet Network.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2020

2019
Integral formulations of volumetric transmittance.
ACM Trans. Graph., 2019

Scalable Virtual Ray Lights Rendering for Participating Media.
Comput. Graph. Forum, 2019

A Survey on Gradient-Domain Rendering.
Comput. Graph. Forum, 2019

A Frequency Analysis and Dual Hierarchy for Efficient Rendering of Subsurface Scattering.
Proceedings of the 45th Graphics Interface Conference 2019, 2019

2018
Geometry-aware metropolis light transport.
ACM Trans. Graph., 2018

Gradient-domain volumetric photon density estimation.
ACM Trans. Graph., 2018

Efficient Energy-Compensated VPLs using Photon Splatting.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Wavelet Convolutional Neural Networks.
CoRR, 2018

Reproducing Spectral Reflectances From Tristimulus Colours.
Comput. Graph. Forum, 2018

Matrix Bidirectional Path Tracing.
Proceedings of the 29th Eurographics Symposium on Rendering, 2018

2017
Fusing state spaces for markov chain Monte Carlo rendering.
ACM Trans. Graph., 2017

A hyperbolic geometric flow for evolving films and foams.
ACM Trans. Graph., 2017

Wavelet Convolutional Neural Networks for Texture Classification.
CoRR, 2017

Gradient-Domain Photon Density Estimation.
Comput. Graph. Forum, 2017

Extended Path Integral Formulation for Volumetric Transport.
Proceedings of the 28th Eurographics Symposium on Rendering, Rendering, 2017

Parameter Estimation of BSSRDF for Heterogeneous Materials.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2016
Robust light transport simulation via metropolised bidirectional estimators.
ACM Trans. Graph., 2016

2015
Implementing a Photorealistic Rendering System using GLSL.
CoRR, 2015

2014
Unifying points, beams, and paths in volumetric light transport simulation.
ACM Trans. Graph., 2014

Multiplexed metropolis light transport.
ACM Trans. Graph., 2014

Directional Dipole Model for Subsurface Scattering.
ACM Trans. Graph., 2014

2013
Joint importance sampling of low-order volumetric scattering.
ACM Trans. Graph., 2013

Robust Image Denoising Using a Virtual Flash Image for Monte Carlo Ray Tracing.
Comput. Graph. Forum, 2013

State of the art in photon density estimation.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013

2012
A path space extension for robust light transport simulation.
ACM Trans. Graph., 2012

Randomized coherent sampling for reducing perceptual rendering error.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

State of the art in photon density estimation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Robust light transport simulation using progressive density estimation.
PhD thesis, 2011

Robust adaptive photon tracing using photon path visibility.
ACM Trans. Graph., 2011

2010
A progressive error estimation framework for photon density estimation.
ACM Trans. Graph., 2010

Parallel progressive photon mapping on GPUs.
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010

An error estimation framework for photon density estimation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Stochastic progressive photon mapping.
ACM Trans. Graph., 2009

An empirical BSSRDF model.
ACM Trans. Graph., 2009

2008
Progressive photon mapping.
ACM Trans. Graph., 2008

Multidimensional adaptive sampling and reconstruction for ray tracing.
ACM Trans. Graph., 2008

2005
Combined Lagrangian-Eulerian approach for accurate advection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005


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