Toshiki Sato

According to our database1, Toshiki Sato authored at least 54 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
A Novel Projection Screen using the Crystalline Film of a Frozen Soap Bubble.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

Dynamically Reconfigurable Paper.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

2022
Spatial Augmented Reality (SAR) System for Agriculture Land Suitability Maps Visualization.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry, 2022

OmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

FroggyHand: A Gesture Based Control System for Omni-Directional Projections.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

2021
UPLIGHT: A Novel Portable Game Device with Omnidirectional Projection Display.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

Real-time Projection of Lip Animation onto Face Masks using OmniProcam.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Omnidirectional display that presents information to the ambient environment with optical transparency.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

2019
Investigating consumers' store-choice behavior via hierarchical variable selection.
Adv. Data Anal. Classif., 2019

A Bowl-Shaped Display for Controlling Remote Vehicles.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Remote control experiment with displaybowl and 360-degree video.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Balloonygen: extended tabletop display embedded with balloon-like deformable spherical screen.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

DisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

MlioLight: Projector-camera Based Multi-layered Image Overlay System for Multiple Flashlights Interaction.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

A Tabletop System Using an OmniDirectional Projector-Camera.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

OmniEyeball: An Interactive I/O Device For 360-Degree Video Communication.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

A real-time image processing framework with an aerial overhead camera for sports.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

How Display Shapes Affect 360-Degree Panoramic Video Communication.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Qoom: An Interactive Omnidirectional Ball Display.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

2016
Using mixed integer optimisation to select variables for a store choice model.
Int. J. Knowl. Eng. Soft Data Paradigms, 2016

Feature subset selection for logistic regression via mixed integer optimization.
Comput. Optim. Appl., 2016

MlioLight: Multi-Layered Image Overlay using Multiple Flashlight Devices.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Piecewise-Linear Approximation for Feature Subset Selection in a Sequential Logit Model.
CoRR, 2015

A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015

Augmented dodgeball: an approach to designing augmented sports.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
ClaytricSurface: An Interactive Deformable Display with Dynamic Stiffness Control.
IEEE Computer Graphics and Applications, 2014

Tourist Evacuation Guidance Support System for Use in Disasters.
Proceedings of the Human-Computer Interaction. Applications and Services, 2014

PhotoelasticBall: a touch detectable ball using photoelasticity.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
LivingClay: particle actuation to control display volume and stiffness.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

2012
SplashDisplay.
Proceedings of the Virtual Reality International Conference, 2012

Highly deformable interactive 3D surface display.
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012

SplashDisplay: volumetric projection using projectile beads.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

ClaytricSurface: an interactive surface with dynamic softness control capability.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

SHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Interactive surface that have dynamic softness control.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

2011
Interactive surface that can dynamically change the shape and touch sensation.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Enhanced interaction with physical toys.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Ficon: a tangible display device for tabletop system using optical fiber.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Biri-biri: pressure-sensitive touch interface with electrical stimulation.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

InteractiveTop: an entertainment system that enhances the experience of playing with tops.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

2010
Hand and Object Recognition on Liquid Crystal Displays.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

Pac-pac: pinching gesture recognition for tabletop entertainment system.
Proceedings of the International Conference on Advanced Visual Interfaces, 2010

Bouncing Star project: design and development of augmented sports application using a ball including electronic and wireless modules.
Proceedings of the 1st Augmented Human International Conference, 2010

2009
PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

PAC-PAC: pinching gesture recognition for augmented tabletop video game.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009

PhotoelasticTouch: transparent rubbery interface using a LCD and photoelasticity.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

An augmented tabletop video game with pinching gesture recognition.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

2006
OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera.
Proceedings of the Entertainment Computing, 2006


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