Toshiki Sato
According to our database1,
Toshiki Sato
authored at least 54 papers
between 2006 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
2022
Spatial Augmented Reality (SAR) System for Agriculture Land Suitability Maps Visualization.
Proceedings of the Virtual, Augmented and Mixed Reality: Applications in Education, Aviation and Industry, 2022
OmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System.
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
2021
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
Omnidirectional display that presents information to the ambient environment with optical transparency.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021
2019
Adv. Data Anal. Classif., 2019
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
2018
Balloonygen: extended tabletop display embedded with balloon-like deformable spherical screen.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
MlioLight: Projector-camera Based Multi-layered Image Overlay System for Multiple Flashlights Interaction.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
2017
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017
2016
Int. J. Knowl. Eng. Soft Data Paradigms, 2016
Comput. Optim. Appl., 2016
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016
A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Piecewise-Linear Approximation for Feature Subset Selection in a Sequential Logit Model.
CoRR, 2015
A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play.
Proceedings of the SIGGRAPH Asia 2015 Emerging Technologies, 2015
Proceedings of the 6th Augmented Human International Conference, 2015
2014
IEEE Computer Graphics and Applications, 2014
Proceedings of the Human-Computer Interaction. Applications and Services, 2014
Proceedings of the 5th Augmented Human International Conference, 2014
2013
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
SHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012
2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
InteractiveTop: an entertainment system that enhances the experience of playing with tops.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
2010
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010
Proceedings of the International Conference on Advanced Visual Interfaces, 2010
Bouncing Star project: design and development of augmented sports application using a ball including electronic and wireless modules.
Proceedings of the 1st Augmented Human International Conference, 2010
2009
PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2008
Implementation and evaluations of vision-based finger flicking gesture recognition for tabletops.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
2006
Proceedings of the Entertainment Computing, 2006