Tony Morelli

According to our database1, Tony Morelli authored at least 26 papers between 2005 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Effective Alerts for Autonomous Solutions to Aid Drivers Experiencing Medical Anomalies.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems. Automated Driving and In-Vehicle Experience Design, 2020

2019
RingBoard 2.0 - A Dynamic Virtual Keyboard Using Smart Vision.
Proceedings of the Universal Access in Human-Computer Interaction. Multimodality and Assistive Environments, 2019

Using Virtual Reality to Create an Inclusive Virtual Drumming Environment.
Proceedings of the Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 2019

2018
Dynamic Keypad - Digit Shuffling for Secure PIN Entry in a Virtual World.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018

2016
Virtual reality navigation simulation for users who are blind.
Proceedings of the IEEE 59th International Midwest Symposium on Circuits and Systems, 2016

A four-layer wireless sensor network framework for IoT applications.
Proceedings of the IEEE 59th International Midwest Symposium on Circuits and Systems, 2016

Using Virtual Reality to Enhance Vision for People Who Are Blind in One Eye.
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016

Haptic Relay - Including Haptic Feedback in Online Video Game Streams.
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016

2015
Usability of Touchpad Based Game Controller Interfaces.
Proceedings of the Design, User Experience, and Usability: Users and Interactions, 2015

Back-Pointer - Fitts' law analysis of natural mobile camera based interactions.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Face race - Face down extreme virtual reality racing game.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Presenting a standard slot machine as an interactive racing game.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Usability of Back of Device Virtual Buttons.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

SonicWalker: Virtual Reality Simulation of Non-Visual Pedestrian City Navigation.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
Real-time sensory substitution to enable players who are blind to play video games using whole body gestures.
Entertain. Comput., 2014

Towards more accurate open source kart race balancing.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

An exergame to improve balance in children who are blind.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

Slot Machine Development: A course for CS majors.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2013
Haptic target acquisition to enable spatial gestures in nonvisual displays.
Proceedings of the Graphics Interface 2013, 2013

2012
Spatial gestures using a tactile-proprioceptive display.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

TWuiST: A discrete tactile-proprioceptive display for eye and ear free output on mobile devices.
Proceedings of the 2012 IEEE Haptics Symposium, 2012

Video Game Industry as a Social Network.
Proceedings of the International Conference on Advances in Social Networks Analysis and Mining, 2012

2011
Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activity.
Proceedings of the Graphics Interface 2011 Conference, 2011

2010
VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Vi-bowling: a tactile spatial exergame for individuals with visual impairments.
Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 2010

2005
Finding attack strategies for predator swarms using genetic algorithms.
Proceedings of the IEEE Congress on Evolutionary Computation, 2005


  Loading...