Tony Manninen

According to our database1, Tony Manninen authored at least 20 papers between 1998 and 2010.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2010
Group-level analysis on multiplayer game collaboration: how do the individuals shape the group interaction?
Interact. Learn. Environ., 2010

2007
Interaction Manifestations at the Roots of Experiencing Multiplayer Computer Games.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

An approach to a virtual learning environment through a game.
Proceedings of the DIGITEL 2007, 2007

2006
Learning to collaborate: Designing collaboration in a 3-D game environment.
Internet High. Educ., 2006

Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: <i>Castle of Oulu 1651</i>.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

Plot Clusters - Intertwined and Re-playable Storyline Components in a Multiplayer RPG.
Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment, 2006

2005
The Hunt for Collaborative War Gaming - CASE: Battlefield 1942.
Game Stud., 2005

Between a rock and a hard place - the role of animation design in game production.
Proceedings of the Digital Games Research Conference 2005, 2005

Designing Puzzles for Collaborative Gaming Experience - CASE: eScape.
Proceedings of the Digital Games Research Conference 2005, 2005

Visual vs. Functional Design of 3D Models for Games.
Proceedings of the Digital Games Research Conference 2005, 2005

Computer-supported collaboration in a scripted 3-D game environment.
Proceedings of the Next 10 Years! Proceedings of the 2005 Conference on Computer Support for Collaborative Learning, 2005

2003
Interaction Forms and Communicative Actions in Multiplayer Games.
Game Stud., 2003

Supporting visual elements of non-verbal communication in computer game avatars.
Proceedings of the Digital Games Research Conference 2003, 2003

Conceptual, Communicative and Pragmatic Aspects of Interaction Forms - Rich Interaction Model for Collaborative Virtual Environments.
Proceedings of the 16th International Conference on Computer Animation and Social Agents, 2003

2002
Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development.
Pers. Ubiquitous Comput., 2002

Towards Communicative, Collaborative and Constructive Multi-Player Games.
Proceedings of the Computer Games and Digital Cultures Conference, 2002

2001
Rich Interaction in the Context of Networked Virtual Environments - Experiences Gained from the Multi-player Games Domain.
Proceedings of the People and Computers XV, 2001

2000
Rich interaction in networked virtual environments.
Proceedings of the 8th ACM International Conference on Multimedia 2000, Los Angeles, CA, USA, October 30, 2000

Interaction in Networked Virtual Environments as Communicative Action: Social Theory and Multi-Player Games.
Proceedings of the 6th International Workshop on Groupware (CRIWG 2000), 2000

1998
Computer Based Training Centre: Integration of Traditional Teaching Methods and Modern Telematics Based Techniques.
Proceedings of WebNet 98, 1998


  Loading...