Tone Vold
According to our database1,
Tone Vold
authored at least 15 papers
between 2013 and 2022.
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Bibliography
2022
Using Outdoor Quiz Game For Socializing Classes At Secondary Level - A Theoretical Approach.
Proceedings of the 20th International Conference on Information Technology Based Higher Education and Training, 2022
2021
Use of IT in Higher Education and Training - Social learning through outdoor quiz game app.
Proceedings of the 19th International Conference on Information Technology Based Higher Education and Training, 2021
2020
Multim. Tools Appl., 2020
2019
Design Thinking Methodology for Increasing Quality of Experience of Augmented Reality Educational Games.
Proceedings of the 18th International Conference on Information Technology Based Higher Education and Training, 2019
Using AR in Higher Education - suggested use in the Real Estate Agency Study Program.
Proceedings of the 18th International Conference on Information Technology Based Higher Education and Training, 2019
2018
Proceedings of the 17th International Conference on Information Technology Based Higher Education and Training, 2018
Testing framework for investigating learning outcome from quiz game : A Study From Macedonia and Norway.
Proceedings of the 17th International Conference on Information Technology Based Higher Education and Training, 2018
2017
Proceedings of the 16th International Conference on Information Technology Based Higher Education and Training, 2017
Proceedings of the 16th International Conference on Information Technology Based Higher Education and Training, 2017
2016
Proceedings of the 15th International Conference on Information Technology Based Higher Education and Training, 2016
Proceedings of the 15th International Conference on Information Technology Based Higher Education and Training, 2016
Meeting the demand of research based education in higher edcation and training - A case from real estate education.
Proceedings of the 15th International Conference on Information Technology Based Higher Education and Training, 2016
Exploring positive deviance for enhancing learning outcomes in higher education and training.
Proceedings of the 15th International Conference on Information Technology Based Higher Education and Training, 2016
2014
How can the concept of "Flipped Classroom" support the development of reflectvive practitioners in higher education?
Proceedings of the 2014 Information Technology Based Higher Education and Training, 2014
2013
Playful participation for learning in higher education - The introduction of participatory role play simulation in a course at Hedmark University College.
Proceedings of the 2013 12th International Conference on Information Technology Based Higher Education and Training, 2013