Tomoyuki Nishita
Affiliations:- Hiroshima Shudo University, Japan
According to our database1,
Tomoyuki Nishita
authored at least 181 papers
between 1984 and 2018.
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Bibliography
2018
An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions.
Comput. Graph. Forum, 2018
2017
Comput. Animat. Virtual Worlds, 2017
Proceedings of the SIGGRAPH Asia 2017 Technical Briefs, Bangkok, Thailand, November 27, 2017
2016
Volume preserving viscoelastic fluids with large deformations using position-based velocity corrections.
Vis. Comput., 2016
Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions.
Comput. Graph. Forum, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Technical Briefs, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
2015
Vis. Comput., 2015
2014
ACM Trans. Graph., 2014
Interactive cloth rendering of microcylinder appearance model under environment lighting.
Comput. Graph. Forum, 2014
Fast simulation of viscous fluids with elasticity and thermal conductivity using position-based dynamics.
Comput. Graph., 2014
Proceedings of the SIGGRAPH Asia 2014 Technical Briefs, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
A video summarization technique of animation products according to film comic format.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
2013
A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage.
J. Inf. Process., 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013
Adaptively Simulating Inhomogeneous Elastic Deformation.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Proceedings of the High-Performance Graphics 2013, 2013
2012
An inverse problem approach for automatically adjusting the parameters for rendering clouds using photographs.
ACM Trans. Graph., 2012
Comput. Animat. Virtual Worlds, 2012
Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian.
Comput. Graph. Forum, 2012
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Application, 2012
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
2011
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media.
Comput. Graph. Forum, 2011
Comput. Graph. Forum, 2011
Efficient calculation method of spherical signed distance function for real-time rendering of dynamic scenes.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011
Proceedings of the Spring Conference on Computer Graphics, 2011
Proceedings of the Spring Conference on Computer Graphics, 2011
Proceedings of the Spring Conference on Computer Graphics, 2011
Proceedings of the Motion in Games - 4th International Conference, 2011
2010
Vis. Comput., 2010
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media.
ACM Trans. Graph., 2010
An interactive rendering system using hierarchical data structure for earth-scale clouds.
Sci. China Inf. Sci., 2010
Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds.
Comput. Graph. Forum, 2010
Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010
Proceedings of the International Conference on Humans and Computers, 2010
Proceedings of the International Conference on Humans and Computers, 2010
Proceedings of the 2010 International Conference on CyberWorlds, 2010
2009
Vis. Comput., 2009
Comput. Animat. Virtual Worlds, 2009
IEICE Trans. Inf. Syst., 2009
Comput. Graph. Forum, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Robust surface reconstruction from defective point clouds by using orientation inference and volumetric regularization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
An Inverse Problem Approach to BRDF Modeling.
Proceedings of the GRAPP 2009, 2009
2008
Feedback control of cumuliform cloud formation based on computational fluid dynamics.
ACM Trans. Graph., 2008
Comput. Graph. Forum, 2008
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects.
Comput. Graph. Forum, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Construction of Autostereograms Taking into Account Object Colors and Its Applications for Steganography.
Proceedings of the International Conference on Cyberworlds 2008, 2008
2007
Vis. Comput., 2007
A fast rendering method for clouds illuminated by lightning taking into account multiple scattering.
Vis. Comput., 2007
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses.
Comput. Graph. Forum, 2007
IEEE Computer Graphics and Applications, 2007
Global illumination using precomputed light paths for interactive light condition manipulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007
Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007
2006
A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields.
Vis. Comput., 2006
IEEE Trans. Vis. Comput. Graph., 2006
IEICE Trans. Inf. Syst., 2006
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the Advances in Computer Graphics, 2006
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006
2005
Deferred shadowing for real-time rendering of dynamic scenes under environment illumination.
Comput. Animat. Virtual Worlds, 2005
Comput. Animat. Virtual Worlds, 2005
IEICE Trans. Inf. Syst., 2005
Proceedings of the 16th IEEE Visualization Conference, 2005
Glare simulation and its application to evaluation of bright lights with spectral power distribution.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Creating colored pencil style images by drawing strokes based on boundaries of regions.
Proceedings of the Computer Graphics International 2005, 2005
2004
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation.
Comput. Graph. Forum, 2004
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004
A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects.
Proceedings of the 3rd International Conference on Cyberworlds (CW 2004), 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics.
ACM Trans. Graph., 2003
Syst. Comput. Jpn., 2003
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.
Comput. Graph. Forum, 2003
A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps.
Proceedings of the 3rd Eurographics / IEEE TCVG International Workshop on Volume Graphics, 2003
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003
An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003
2002
Vis. Comput., 2002
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware.
Comput. Graph. Forum, 2002
Proceedings of the Seventh International Conference on 3D Web Technology, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002
Proceedings of the 10th Pacific Conference on Computer Graphics and Applications, 2002
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002
Proceedings of the 1st International Symposium on Cyber Worlds (CW 2002), 2002
Proceedings of the 1st International Symposium on Cyber Worlds (CW 2002), 2002
2001
Proceedings of the Sixth International Conference on 3D Web Technology, 2001
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001
Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001
2000
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000
1999
Vis. Comput., 1999
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999
Proceedings of the 7th Pacific Conference on Computer Graphics and Applications, 1999
1998
Proceedings of the Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29, 1998
Proceedings of the 6th Pacific Conference on Computer Graphics and Applications, 1998
1997
Comput. Animat. Virtual Worlds, 1997
Comput. Graph. Forum, 1997
1996
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design.
Comput. Graph. Forum, 1996
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996
1994
Comput. Graph. Forum, 1994
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994
1993
Comput. Graph. Forum, 1993
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993
1991
Vis. Comput., 1991
Photorealistic image synthesis for outdoor scenery under various atmospheric conditions.
Vis. Comput., 1991
Comput. Aided Geom. Des., 1991
1990
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990
1989
IEEE Computer Graphics and Applications, 1989
Proceedings of the 16th Annual Conference on Computer Graphics and Interactive Techniques, 1989
1987
A shading model for atmospheric scattering considering luminous intensity distribution of light sources.
Proceedings of the 14th Annual Conference on Computer Graphics and Interactive Techniques, 1987
1986
Continuous tone representation of three-dimensional objects illuminated by sky light.
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, 1986
A montage method: the overlaying of the computer generated images onto a background photograph.
Proceedings of the 13th Annual Conference on Computer Graphics and Interactive Techniques, 1986
1985
Continuous tone representation of three-dimensional objects taking account of shadows and interreflection.
Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques, 1985
1984
Proceedings of the 5th European Computer Graphics Conference and Exhibition, 1984