Tomoyuki Kaneko
Orcid: 0000-0001-8051-2388
According to our database1,
Tomoyuki Kaneko
authored at least 50 papers
between 2000 and 2024.
Collaborative distances:
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Bibliography
2024
J. Int. Comput. Games Assoc., 2024
2023
Proceedings of the International Joint Conference on Neural Networks, 2023
DEIR: Efficient and Robust Exploration through Discriminative-Model-Based Episodic Intrinsic Rewards.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023
2022
Learning Strategies for Imperfect Information Board Games Using Depth-Limited Counterfactual Regret Minimization and Belief State.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
2021
J. Inf. Sci. Eng., 2021
Proceedings of the 2021 International Conference on Technologies and Applications of Artificial Intelligence, 2021
Proceedings of the IEEE Symposium Series on Computational Intelligence, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Improving Counterfactual Regret Minimization Agents Training in Card Game Cheat Using Ordered Abstraction.
Proceedings of the Advances in Computer Games - 17th International Conference, 2021
2020
Proceedings of the International Conference on Technologies and Applications of Artificial Intelligence, 2020
Proceedings of the Neural Information Processing - 27th International Conference, 2020
2019
J. Int. Comput. Games Assoc., 2019
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019
Proceedings of the IEEE Conference on Games, 2019
2018
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2018
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2018
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2018
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2018
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2018
Proceedings of the Neural Information Processing - 25th International Conference, 2018
Building Evaluation Functions for Chess and Shogi with Uniformity Regularization Networks.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
2017
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2017
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2017
2016
Proceedings of the PRICAI 2016: Trends in Artificial Intelligence, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the Computers and Games - 9th International Conference, 2016
2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Estimating Ratings of Computer Players by the Evaluation Scores and Principal Variations in Shogi.
Proceedings of the 3rd International Conference on Applied Computing and Information Technology, 2015
Proceedings of the Advances in Computer Games - 14th International Conference, 2015
2014
J. Artif. Intell. Res., 2014
2013
J. Int. Comput. Games Assoc., 2013
Exploring the implicit interlayer regulatory mechanism between cells and tissue: Stochastic mathematical analyses of the spontaneous ordering in beating synchronization.
Biosyst., 2013
Proceedings of the 14th ACIS International Conference on Software Engineering, 2013
2011
Proceedings of the Fourth Annual Symposium on Combinatorial Search, 2011
Proceedings of the Advances in Computer Games - 13th International Conference, 2011
Proceedings of the Advances in Computer Games - 13th International Conference, 2011
The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search.
Proceedings of the Advances in Computer Games - 13th International Conference, 2011
2010
IEEE Trans. Comput. Intell. AI Games, 2010
Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence, 2010
2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008
2007
Visualization and Adjustment of Evaluation Functions Based on Evaluation Values and Win Probability.
Proceedings of the Twenty-Second AAAI Conference on Artificial Intelligence, 2007
2006
Proceedings of the Advances in Computer Games, 11th International Conference, 2006
2003
Automated Identification of Patterns in Evaluation Functions.
Proceedings of the Advances in Computer Games, 2003
2000
Compiling Logical Features into Specialized State-Evaluators by Partial Evaluation, Boolean Tables and Incremental Calculation.
Proceedings of the PRICAI 2000, Topics in Artificial Intelligence, 6th Pacific Rim International Conference on Artificial Intelligence, Melbourne, Australia, August 28, 2000