Tomonori Hashiyama
Orcid: 0000-0001-7218-2999
According to our database1,
Tomonori Hashiyama
authored at least 48 papers
between 1995 and 2023.
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Bibliography
2023
Fuzzy-UCS Revisited: Self-Adaptation of Rule Representations in Michigan-Style Learning Fuzzy-Classifier Systems.
Proceedings of the Genetic and Evolutionary Computation Conference, 2023
Detection of Students in Need of Immediate Care in Programming Classes using Machine-Learning Techniques.
Proceedings of the 12th IEEE Global Conference on Consumer Electronics, 2023
2020
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2020
2019
Rhythm Tap Technique for Cross-Device Interaction Enabling Uniform Operation for Various Devices.
IEICE Trans. Inf. Syst., 2019
2017
Incremental Annotate-Generalize-Search Framework for Interactive Source Code Comprehension.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017
2016
A field study of bridge inspection engineers for designing tools to support bridge inspection.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016
Proposal and Evaluation of a Document Reader that Supports Pointing and Finger Bookmarking.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016
Preliminary Quantitative Evaluation of Effect of Learning from Text, Illustrations, and Animations on Understanding.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
2015
Quantitative analysys of pseudo-haptics based on three types of hand form and two phases of perception.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Innovation Compass: Integrated System to Support Creativity in Both Individuals and Groups.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015
Can users read text on large displays?: Effects of Physical Display Size on Users' Reading Comprehension of Text.
Proceedings of the 11th Biannual Conference on Italian SIGCHI Chapter, 2015
2014
Microscopic analysis of document handling while reading paper documents to improve digital reading device.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014
Microscopic analysis of document handling while reading: Classification of behavior toward paper document.
Proceedings of the IEEE/ACM Joint Conference on Digital Libraries, 2014
3D Sketch System Based on Life-Sized and Operable Concept Enhanced by Three Design Spaces.
Proceedings of the 2014 IEEE International Symposium on Multimedia, 2014
Proceedings of the IEEE International Conference on Fuzzy Systems, 2014
2013
Action Selection for Game Play Agents Using Genetic Algorithms in Platform Game Computational Intelligence Competitions.
J. Adv. Comput. Intell. Intell. Informatics, 2013
Truly Useful 3D Drawing System for Professional Designer by "Life-Sized and Operable" Feature and New Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013
Proceedings of the Human-Computer Interaction. Human-Centred Design Approaches, Methods, Tools, and Environments, 2013
A pre-experiment on effects of horizontal and vertical touch displays on group work in card classification tasks.
Proceedings of the IEEE 4th International Conference on Cognitive Infocommunications, 2013
2012
Three design principles learned through developing a series of 3D sketch systems: "Memory Capacity", "Cognitive Mode", and "Life-size and Operability".
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012
Do tablets really support discussion?: comparison between paper, tablet, and laptop PC used as discussion tools.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
An Architecture for Ubiquitous and Collaborative 3D Position Sensing for Ubiquitous 3D Drawing.
Proceedings of the 15th IEEE International Conference on Computational Science and Engineering, 2012
2011
IEEE Trans. Comput. Intell. AI Games, 2011
2009
Support for seamless linkage between less-detailed and more-detailed representations for comic design.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Proceedings of the International Joint Conference on Neural Networks, 2008
2007
J. Adv. Comput. Intell. Intell. Informatics, 2007
2006
Proceedings of the IEEE International Conference on Systems, 2006
Proceedings of the IEEE International Conference on Systems, 2006
Proceedings of the IEEE International Conference on Systems, 2006
A Video Analysis of Eye Movements during Typing: How Effective is Handwriting during Note-Taking Tasks?
Proceedings of the Pacific Asia Conference on Information Systems, 2006
Implementation and Evaluation of Programming Environment using Real Objects for Children.
Proceedings of the 10th International Conference on Information Visualisation, 2006
Multimedia Informal Communication by Wearable Computer based on Real-World Context and Graffiti.
Proceedings of the 2006 IEEE International Conference on Multimedia and Expo, 2006
Proceedings of the 26th International Conference on Distributed Computing Systems Workshops (ICDCS 2006 Workshops), 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
2003
Proceedings of the IEEE International Conference on Systems, 2003
2002
Proceedings of the 2002 IEEE International Conference on Field-Programmable Technology, 2002
2000
Proceedings of the IEEE International Conference on Systems, 2000
Proceedings of the IEEE-INNS-ENNS International Joint Conference on Neural Networks, 2000
1999
A study on the discovery of relevant fuzzy rules using pseudobacterial genetic algorithm.
IEEE Trans. Ind. Electron., 1999
Proceedings of the International Joint Conference Neural Networks, 1999
1998
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998
1997
Fuzzy logic controllers generated by pseudo-bacterial genetic algorithm with adaptive operator.
Proceedings of International Conference on Neural Networks (ICNN'97), 1997
A study on fuzzy rules discovery using Pseudo-Bacterial Genetic Algorithm with adaptive operator.
Proceedings of 1997 IEEE International Conference on Evolutionary Computation (ICEC '97), 1997
1995
Design of Fuzzy Controllers for Semi-Active Suspension Generated through the Genetic Algorithm.
Proceedings of the 2nd New Zealand Two-Stream International Conference on Artificial Neural Networks and Expert Systems (ANNES '95), 1995