Tomohiro Nakayama
According to our database1,
Tomohiro Nakayama
authored at least 7 papers
between 2007 and 2015.
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Bibliography
2015
A Full-Body Interaction Game for Children with Hearing Disabilities to Gain the Immersive Experience in a Puppet Show.
Proceedings of the Social Computing in Digital Education - First International Workshop, 2015
2014
Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions.
Proceedings of the CSEDU 2014, 2014
Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Proceedings of the IECON 2013, 2013
Novel application of ultrasonic sensors and Kinect sensors to identify people and measure their location - Realization of "Human SUGOROKU", A large scale board game in which people play as pieces.
Proceedings of the Seventh International Conference on Sensing Technology, 2013
2007
In vitro imaging of human monocytic cellular activity using superparamagnetic iron oxide.
Comput. Medical Imaging Graph., 2007