Tomohiro Nakayama

According to our database1, Tomohiro Nakayama authored at least 7 papers between 2007 and 2015.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

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Bibliography

2015
A Full-Body Interaction Game for Children with Hearing Disabilities to Gain the Immersive Experience in a Puppet Show.
Proceedings of the Social Computing in Digital Education - First International Workshop, 2015

2014
Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions.
Proceedings of the CSEDU 2014, 2014

Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Immersive observation support system toward realization of "interactive museum": observing "live" extinct animals while walking in a virtual paleontological environment.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
Study on effect of neutral voltages on shaft voltages causing bearing currents.
Proceedings of the IECON 2013, 2013

Novel application of ultrasonic sensors and Kinect sensors to identify people and measure their location - Realization of "Human SUGOROKU", A large scale board game in which people play as pieces.
Proceedings of the Seventh International Conference on Sensing Technology, 2013

2007
In vitro imaging of human monocytic cellular activity using superparamagnetic iron oxide.
Comput. Medical Imaging Graph., 2007


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