Tomohiko Mukai

Orcid: 0000-0002-7965-5426

According to our database1, Tomohiko Mukai authored at least 31 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Procedural modeling of artificially cultivated shrub roses.
Vis. Comput., August, 2024

Training Climbing Roses by Constrained Graph Search.
Comput. Animat. Virtual Worlds, 2024

Acanthus ornament generation using layout subdivisions with parameterized motifs.
Comput. Animat. Virtual Worlds, 2024

Skeleton-Aware Skin Weight Transfer for Helper Joint Rigs.
Proceedings of the 45th Annual Conference of the European Association for Computer Graphics, 2024

2023
On-the-fly Editing of Emoji Elements for Mobile Messaging.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

2022
Context-based style transfer of tokenized gestures.
Comput. Graph. Forum, December, 2022

Artist-directed Modeling of Competitively Growing Corals.
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022

Artificial Pruning-Aware Procedural Modeling of Shrub Roses.
Proceedings of the International Conference on Cyberworlds, 2022

Realtime Texture Upsampling on Graphics Hardware Using Fractal Coding.
Proceedings of the International Conference on Cyberworlds, 2022

2020
Locality-Aware Skinning Decomposition Using Model-Dependent Mesh Clustering.
Proceedings of the Advances in Computer Graphics, 2020

2019
Development and evaluation of a self-training system for tennis shots with motion feature assessment and visualization.
Vis. Comput., 2019

Motion Adaptation with Cascaded Inequality Tasks.
Proceedings of the Motion, Interaction and Games, 2019

2018
Sampling-based Rig Conversion into Non-rigid Helper Bones.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Self-Training System for Tennis Shots with Motion Feature Assessment and Visualization.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

2016
Efficient dynamic skinning with low-rank helper bone controllers.
ACM Trans. Graph., 2016

2015
Building helper bone rigs from examples.
Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, San Francisco, CA, USA, February 27, 2015

2012
Latent nonuniform splines for animation approximation.
Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012

2011
Spline motion transitions in linear subspaces.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Modeling ranges of limb motion for real-time inverse kinematics.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Motion rings for interactive gait synthesis.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Generating Concise Rules for Human Motion Retrieval.
IEICE Trans. Inf. Syst., 2010

2009
Pose-timeline for propagating motion edits.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

2007
Multilinear Motion Synthesis with Level-of-Detail Controls.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

2006
Keyframe animation of virtual humans via motion data learning.
Syst. Comput. Jpn., 2006

2005
Geostatistical motion interpolation.
ACM Trans. Graph., 2005

Psychological model for animating crowded pedestrians.
Comput. Animat. Virtual Worlds, 2005

Extensible Task Simulation with Motion Archive.
IEICE Trans. Inf. Syst., 2005

2003
Extensible behavior simulation with motion archive.
Proceedings of the SIGGRAPH 2003 Conference on Web Graphics, 2003

Human Animation via Hierarchical Feature Learning of Motion Data.
Proceedings of the Sixth IASTED International Conference on Computer Graphics and Imaging, 2003

Natural Human Animation via Learning with Dynamic Manipulability.
Proceedings of the 2003 Computer Graphics International (CGI 2003), 2003

2002
Extensive and Efficient Search of Human Movements with Hierarchical Reinforcement Learning.
Proceedings of the Computer Animation 2002, 2002


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