Tomio Watanabe
According to our database1,
Tomio Watanabe
authored at least 114 papers
between 1990 and 2024.
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Bibliography
2024
Proceedings of the Human Interface and the Management of Information, 2024
Proceedings of the Human Interface and the Management of Information, 2024
Agent "Nah": Development of a Voice-Driven Embodied Entrainment Character with Non-agreeable Responses.
Proceedings of the Human Interface and the Management of Information, 2024
2023
Effects of Gaze on Human Behavior Prediction of Virtual Character for Intention Inference Design.
Proceedings of the Human Interface and the Management of Information, 2023
Coordinated Motor Display System of ARM-COMS for Evoking Emotional Projection in Remote Communication.
Proceedings of the Human Interface and the Management of Information, 2023
Development of a Speech-Driven Communication Support System Using a Smartwatch with Vibratory Nodding Responses.
Proceedings of the Human Interface and the Management of Information, 2023
2022
Proceedings of the Human Interface and the Management of Information: Applications in Complex Technological Environments, 2022
Proceedings of the Human Interface and the Management of Information: Applications in Complex Technological Environments, 2022
Development of a Web-Based Interview Support System Using Characters Nodding with Various Movements.
Proceedings of the HCI International 2022 - Late Breaking Papers. Multimodality in Advanced Interaction Environments, 2022
2021
Proceedings of the Human Interface and the Management of Information. Information-Rich and Intelligent Environments, 2021
Proceedings of the Human Interface and the Management of Information. Information-Rich and Intelligent Environments, 2021
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021
Evaluation of Entrainment of Heart Rate and Brain Activation Depending on the Listener's Nodding Response and the Conversation Situation.
Proceedings of the Advances in Industrial Design, 2021
2020
Development of an Interface that Expresses Twinkling Eyes by Superimposing Human Shadows on Pupils.
Proceedings of the HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Multimodality and Intelligence, 2020
2019
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019
Development of an Embodied Group Entrainmacent Response System to Express Interaction-Activated Communication.
Proceedings of the Human-Computer Interaction. Design Practice in Contemporary Societies, 2019
A Speech Promotion System by Using Embodied Entrainment Objects of Spoken Words and a Listener Character for Joint Attention.
Proceedings of the 7th International Conference on Human-Agent Interaction, 2019
Development of a Pupil Response System with Empathy Expression in Face-to-Face Body Contact.
Proceedings of the Advances in Affective and Pleasurable Design, 2019
2018
J. Exp. Theor. Artif. Intell., 2018
A Speech-Driven Pupil Response System with Affective Expression Using Hemispherical Displays.
Proceedings of the 27th IEEE International Symposium on Robot and Human Interactive Communication, 2018
A Video Communication System with a Virtual Pupil CG Superimposed on the Partner's Pupil.
Proceedings of the Human Interface and the Management of Information. Interaction, Visualization, and Analytics, 2018
Proceedings of the Human Interface and the Management of Information. Interaction, Visualization, and Analytics, 2018
2017
Proceedings of the 26th IEEE International Symposium on Robot and Human Interactive Communication, 2017
Development of a Communication Robot for Forwarding a User's Presence to a Partner During Video Communication.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017
A Speech-Driven Embodied Communication System Based on an Eye Gaze Model in Interaction-Activated Communication.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017
Proceedings of the Advances in Affective and Pleasurable Design, 2017
2016
Cogn. Process., 2016
Proceedings of the 2016 IEEE/SICE International Symposium on System Integration, 2016
Proceedings of the 2016 IEEE/SICE International Symposium on System Integration, 2016
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016
Development of an Embodied Avatar System using Avatar-Shadow's Color Expressions with an Interaction-activated Communication Model.
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
2015
Proceedings of the 2015 IEEE/SICE International Symposium on System Integration, 2015
Development of a joint attention system using a facial image character with indicator light tracking.
Proceedings of the 2015 IEEE/SICE International Symposium on System Integration, 2015
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015
Conscious/unconscious emotional dialogues in typical children in the presence of an InterActor Robot.
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015
An embodied entrainment avatar-shadow system to support avatar mediated communication.
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015
Development of a Speech-Driven Embodied Entrainment Character System with Pupil Response.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015
Proceedings of the Human Interface and the Management of Information. Information and Knowledge in Context, 2015
2014
Development of an interaction-activated communication model based on a heat conduction equation in voice communication.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014
Neurotypical and autistic children aged 6 to 7 years in a speaker-listener situation with a human or a minimalist InterActor robot.
Proceedings of the 23rd IEEE International Symposium on Robot and Human Interactive Communication, 2014
Measurement of Hand Raising Actions to Support Students' Active Participation in Class.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014
Three Key Challenges in ARM-COMS for Entrainment Effect Acceleration in Remote Communication.
Proceedings of the Human Interface and the Management of Information. Information and Knowledge Design and Evaluation, 2014
Evaluation of a video communication system with speech-driven embodied entrainment audience characters with partner's face.
Proceedings of the second international conference on Human-agent interaction, 2014
PEKOPPA: a minimalistic toy robot to analyse a listener-speaker situation in neurotypical and autistic children aged 6 years.
Proceedings of the second international conference on Human-agent interaction, 2014
2013
Video communication system with speech-driven embodied entrainment audience characters with partner's face.
Proceedings of the 2013 IEEE/SICE International Symposium on System Integration, 2013
Proceedings of the 2013 IEEE/SICE International Symposium on System Integration, 2013
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013
A superimposed self-character mediated video chat system with the function of face-to-face projection based on talker's face direction.
Proceedings of the IEEE International Symposium on Robot and Human Interactive Communication, 2013
Eyeball Movement Model for Lecturer Character in Speech-Driven Embodied Group Entrainment System.
Proceedings of the 2013 IEEE International Symposium on Multimedia, 2013
Effects of a Communication with Make-Believe Play in a Real-Space Sharing Edutainment System.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013
Evaluation of Superimposed Self-character Based on the Detection of Talkers' Face Angles in Video Communication.
Proceedings of the Human Interface and the Management of Information. Information and Interaction Design, 2013
2012
Development of a context-enhancing surface based on the entrainment of embodied rhythms and actions sharing via interaction.
Proceedings of the Interactive Tabletops and Surfaces, 2012
Development of a gaze-and-touch algorithm for a tabletop Hyakunin-Isshu game with a computer opponent.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012
A speech-driven embodied group entrainment system with the model of lecturer's eyeball movement.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012
E-VChat: A video communication system in which a speech-driven embodied entrainment character working with head motion is superimposed for a virtual face-to-face scene.
Proceedings of the 21st IEEE International Symposium on Robot and Human Interactive Communication, 2012
2011
Analysis of pointing motions by introducing a joint model for supporting embodied large-surface presentation.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011
Hyakunin-Eyesshu: a tabletop Hyakunin-Isshu game with computer opponent by the action prediction based on gaze detection.
Proceedings of the NGCA 2011, First Conference on Novel Gaze-Controlled Applications, Karlskrona, Sweden, May 26, 2011
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011
Development of Embodied Visual Effects Which Expand the Presentation Motion of Emphasis and Indication.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011
A Virtual Audience System for Enhancing Embodied Interaction Based on Conversational Activity.
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011
A Configuration Method of Visual Media by Using Characters of Audiences for Embodied Sport Cheering.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011
Proceedings of the HCI International 2011 - Posters' Extended Abstracts, 2011
Proceedings of the 2nd Augmented Human International Conference, 2011
2010
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010
Proceedings of the 4th International Universal Communication Symposium, 2010
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, 2010
2009
An embodied virtual communication system with a speech-driven embodied entrainment picture.
Proceedings of the 18th IEEE International Symposium on Robot and Human Interactive Communication, 2009
A speech-driven embodied entrainment wall picture system for supporting virtual communication.
Proceedings of the 3rd International Universal Communication Symposium, 2009
Video Content Production Support System with Speech-Driven Embodied Entrainment Character by Speech and Hand Motion Inputs.
Proceedings of the Human-Computer Interaction. Ambient, 2009
Proceedings of the Online Communities and Social Computing, 2009
Proceedings of the Progress in Robotics, 2009
2008
Development of a Virtual Arm Wrestling System for Force Display Communication Analysis.
J. Robotics Mechatronics, 2008
Development of a Handshake Robot System Based on a Handshake Approaching Motion Model.
J. Robotics Mechatronics, 2008
Effects of Time Lag of Utterances to Communicative Actions on Embodied Interaction With Robot and CG Character.
Int. J. Hum. Comput. Interact., 2008
Development of an edutainment system with interactors of a teacher and a student in which a user plays a double role of them.
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008
Evaluation of embodied avatar manipulation based on talker's hand motion by using 3D trackball.
Proceedings of the 17th IEEE International Symposium on Robot and Human Interactive Communication, 2008
Analysis by Synthesis of Embodied Communication via VirtualActor with a Nodding Response Model.
Proceedings of the ISUC 2008, 2008
Proceedings of the 2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2008
2007
Analysis by Synthesis of an Information Presentation Method of Embodied Agent Based on the Time Lag Effects of Utterance to Communicative Actions.
Proceedings of the IEEE RO-MAN 2007, 2007
Virtual Facial Image Synthesis with Facial Color Enhancement and Expression under Emotional Change ofAnger.
Proceedings of the IEEE RO-MAN 2007, 2007
Human-Entrained Embodied Interaction and Communication Technology for Advanced Media Society.
Proceedings of the IEEE RO-MAN 2007, 2007
An Embodied Avatar Mediated Communication System with VirtualActor for Human Interaction Analysis.
Proceedings of the IEEE RO-MAN 2007, 2007
Speech-driven embodied entrainment character system with hand motion input in mobile environment.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007
Development of an Embodied Image Telecasting Method Via a Robot with Speech-Driven Nodding Response.
Proceedings of the Human Interface and the Management of Information. Methods, 2007
Proceedings of the Human Interface and the Management of Information. Methods, 2007
2006
Analysis and Synthesis of Facial Color for Facial Image Synthesis in a Virtual Arm Wrestling System.
J. Robotics Mechatronics, 2006
Time Lag Effects of Utterance to Communicative Actions on CG Character-Human Greeting Interaction.
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006
Proceedings of the 15th IEEE International Symposium on Robot and Human Interactive Communication, 2006
2005
Development of an embodied interaction system with InterActor by speech and hand motion input.
Proceedings of the IEEE International Workshop on Robot and Human Interactive Communication, 2005
Proceedings of the IEEE International Workshop on Robot and Human Interactive Communication, 2005
Analysis and synthesis of facial color for the affect display of virtual facial image under fearful emotion.
Proceedings of the 2005 International Conference on Active Media Technology, 2005
Development of an embodied collaboration support system for 3D shape evaluation in virtual space.
Proceedings of the 2005 International Conference on Active Media Technology, 2005
Proceedings of the 2005 International Conference on Active Media Technology, 2005
2004
Int. J. Hum. Comput. Interact., 2004
Visualization of Respiration in the Embodied Virtual Communication System and Its Evaluation.
Int. J. Hum. Comput. Interact., 2004
2003
InterActor for Human Interaction and Communication Support.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003
Time delay effects of utterance to communicative actions on greeting interaction by using a voice-driven embodied interaction system.
Proceedings of the IEEE International Symposium on Computational Intelligence in Robotics and Automation: Computational Intelligence in Robotics and Automation for the New Millennium, 2003
An embodied virtual communication system for three human interaction support and analysis by synthesis.
Proceedings of the IEEE International Symposium on Computational Intelligence in Robotics and Automation: Computational Intelligence in Robotics and Automation for the New Millennium, 2003
2001
2000
J. Robotics Mechatronics, 2000
Proceedings of the IEEE International Conference on Systems, 2000
1999
Virtual face-to-face communication system for human interaction analysis by synthesis.
Proceedings of the Human-Computer Interaction: Communication, 1999
1998
Lip Motion Capture and Its Application to 3-D Molding.
Proceedings of the 3rd International Conference on Face & Gesture Recognition (FG '98), 1998
1997
Physiological Analysis of Entrainment in Face-to-Face Communication.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997
1993
Voice-Responsive Eye-Blinking Feedback for Improved Human-to-Machine Speech Input.
Proceedings of the Human-Computer Interaction: Software and Hardware Interfaces, 1993
1992
Voice-reactive facial expression graphics feedback for improved human-to-machine speech input.
Proceedings of the Posters and Short Talks of the 1992 SIGCHI Conference on Human Factors in Computing Systems, 1992
1990
The adaptation of machine conversational speed to speaker utterance speed in human-machine communication.
IEEE Trans. Syst. Man Cybern., 1990
Proceedings of the First International Conference on Spoken Language Processing, 1990