Tomas Trescak

Orcid: 0000-0002-2540-6002

According to our database1, Tomas Trescak authored at least 33 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
JobIQ: Recommending Study Pathways Based on Career Choices.
Proceedings of the 15th International Conference on Computer Supported Education, 2023

2022
Agent-Assisted Life-Long Education and Learning.
Proceedings of the 21st International Conference on Autonomous Agents and Multiagent Systems, 2022

2021
Dealing with a Panic Attack: a Virtual Reality Training Module for Postgraduate Psychology Students.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Learning Java Programming in Clara's World
Springer, ISBN: 978-3-030-75541-6, 2021

2020
Foreword to the Special Section on the 25th Symposium on Virtual Reality Software and Technology.
Comput. Graph., 2020

2019
Using Game Description Language for mediated dispute resolution.
AI Soc., 2019

2018
Simulating complex social behaviours of virtual agents through case-based planning.
Comput. Graph., 2018

Interface and Experience Design with AI for VR/AR (DAIVAR'18) and AI/ML for Immersive Simulations (AMISIM'18).
Proceedings of the 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2018

2017
Virtual worlds vs books and videos in history education.
Interact. Learn. Environ., 2017

Capturing aboriginal heritage in virtual reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Case-based planning for large virtual agent societies.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

To Plan or Not to Plan: Lessons Learned from Building Large Scale Social Simulations.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

2016
What makes virtual agents believable?
Connect. Sci., 2016

Virtual Dreaming: Simulating Everyday Life of the Darug People.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Generating Needs, Goals and Plans for Virtual Agents in Social Simulations.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

Teaching Programming Fundamentals to Modern University Students.
Proceedings of the CSEDU 2016, 2016

2015
A Close-Range Gesture Interaction with Kinect.
Proceedings of the Big Data Visual Analytics, 2015

Formalising Believability and Building Believable Virtual Agents.
Proceedings of the Artificial Life and Computational Intelligence, 2015

2014
Assistant agents to advice users in hybrid structured 3D virtual environments.
Comput. Animat. Virtual Worlds, 2014

Dispute Resolution Using Argumentation-Based Mediation.
Proceedings of the European Conference on Social Intelligence (ECSI-2014), 2014

2013
Execution infrastructure for normative virtual environments.
Eng. Appl. Artif. Intell., 2013

2012
Intelligent Generation and Control of Interactive Virtual Worlds.
PhD thesis, 2012

Massively Multiplayer Online Games Developed with Agents.
Trans. Edutainment, 2012

A shape grammar interpreter for rectilinear forms.
Comput. Aided Des., 2012

Generating diverse ethnic groups with genetic algorithms.
Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology, 2012

An Infrastructure for Human Inclusion in MAS.
Proceedings of the ECAI 2012, 2012

v-mWater: a 3D virtual market for water rights (demonstration).
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

2011
VIXEE an innovative communication infrastructure for virtual institutions.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011

2010
A Virtual World Grammar for automatic generation of virtual worlds.
Vis. Comput., 2010

Virtual world builder toolkit.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

Virtual world grammar.
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010

Building Quests for Online Games with Virtual Institutions.
Proceedings of the Agents for Games and Simulations II, 2010

2009
General Shape Grammar Interpreter for Intelligent Designs Generations.
Proceedings of the Sixth International Conference on Computer Graphics, 2009


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