Tomás Plch

According to our database1, Tomás Plch authored at least 8 papers between 2009 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
Using Behavior Objects to Manage Complexity in Virtual Worlds.
IEEE Trans. Comput. Intell. AI Games, 2017

2014
Smart Areas - A Modular Approach to Simulation of Daily Life in an Open World Video Game.
Proceedings of the ICAART 2014, 2014

Modular Behavior Trees: Language for Fast AI in Open-World Video Games.
Proceedings of the ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic, 2014

An AI System for Large Open Virtual World.
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014

2012
HLA Proxy: Towards Connecting Agents to Virtual Environments by Means of High Level Architecture (HLA).
Proceedings of the Cognitive Agents for Virtual Environments, 2012

2010
A Periphery of Pogamut: From Bots to Agents and Back Again.
Proceedings of the Agents for Games and Simulations II, 2010

2009
Emohawk: Searching for a "Good" Emergent Narrative.
Proceedings of the Interactive Storytelling, 2009

Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents.
Proceedings of the Agents for Games and Simulations, 2009


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