Tomás Hladký
Orcid: 0000-0001-5106-5902
According to our database1,
Tomás Hladký
authored at least 8 papers
between 2021 and 2024.
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Bibliography
2024
DAG-Sword: A Simulator of Large-Scale Network Topologies for DAG-Oriented Proof-of-Work Blockchains.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Who is the GOAT (Greatest of All Time) Formula One Racer - Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers.
Proceedings of the HCI in Games, 2024
2023
Never Correct: The Novel Analysis of Differing Visual (Facial Expression) and Acoustic (Vocalization) Bimodal Displays of the Affective States "Pain", "Pleasure", and "Neutral".
Proceedings of the HCI in Games, 2023
Are Patterns Game for Our Brain? AI Identifies Individual Differences in Rationality and Intuition Characteristics of Respondents Attempting to Identify Random and Non-random Patterns.
Proceedings of the HCI in Games, 2023
2022
Quantifying the Rating Performance of Ambiguous and Unambiguous Facial Expression Perceptions Under Conditions of Stress by Using Wearable Sensors.
Proceedings of the HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction, 2022
A 'Serious Games' Approach to Decisions of Environmental Impact of Energy Transformation.
Proceedings of the HCI in Games, 2022
2021
Visual Analysis of Emotions Using AI Image-Processing Software: Possible Male/Female Differences between the Emotion Pairs "Neutral"-"Fear" and "Pleasure"-"Pain".
Proceedings of the PETRA '21: The 14th PErvasive Technologies Related to Assistive Environments Conference, Virtual Event, Greece, 29 June, 2021
Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player While Playing a Horror Video Game.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021